Created
January 12, 2017 17:28
-
-
Save Hebali/783523b0b85bce432554182e81b2a3ba to your computer and use it in GitHub Desktop.
GLSL Vertex Shader: Default Passthrough
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
// Default Passthrough | |
// GLSL Vertex Shader | |
// Implementation by Patrick Hebron | |
void main() | |
{ | |
gl_FrontColor = gl_Color; | |
gl_TexCoord[0] = gl_MultiTexCoord0; | |
gl_Position = ftransform(); | |
} |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment