Created
October 15, 2024 07:52
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A ShapeStyle extension to generate smooth shadows
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import SwiftUI | |
extension ShapeStyle { | |
// Based on https://gist.github.com/sophiateutschler/54c0e6ca490fee658e303a63487dc382 | |
func smoothShadow( | |
color: Color = Color(white: 0.0, opacity: 1.0 / 3.0), | |
layers: Int = 3, | |
curve: UnitCurve = .easeInOut, | |
radius baseRadius: CGFloat, | |
x baseX: CGFloat = 0.0, | |
y baseY: CGFloat = 0.0 | |
) -> some ShapeStyle { | |
var result = AnyShapeStyle(self) | |
for currentLayer in 0 ..< layers { | |
let progress = CGFloat(currentLayer) / CGFloat(layers) | |
let radius = baseRadius * curve.value(at: progress) | |
let x = baseX * curve.value(at: progress) | |
let y = baseY * curve.value(at: progress) | |
result = AnyShapeStyle(result.shadow(.drop(color: color, radius: radius, x: x, y: y))) | |
} | |
return result | |
} | |
} |
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