Last active
March 22, 2024 18:19
-
-
Save GigaOrts/96f6a82022ebc282c92d0f2f2a730871 to your computer and use it in GitHub Desktop.
Countdown
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
[RequireComponent(typeof(TimerMonobeh))] | |
public class ClientTimerMonobeh : MonoBehaviour | |
{ | |
[SerializeField] private int _bonus = 1; | |
[SerializeField] private float _period = 0.5f; | |
private int _score; | |
private TimerMonobeh _timer; | |
private void Awake() | |
{ | |
_timer = GetComponent<TimerMonobeh>(); | |
} | |
private void Update() | |
{ | |
if (_timer.ElapsedTime >= _period) | |
{ | |
_score += _bonus; | |
_timer.ResetElapsedTime(); | |
} | |
} | |
private void OnGUI() | |
{ | |
GUI.color = Color.green; | |
GUILayout.Label($"Bonus: {_bonus} score in {_period:0.0} sec."); | |
GUILayout.Label($"Countdown: {_timer.ElapsedTime:0.0}"); | |
GUILayout.Label($"Score: {_score}"); | |
if (GUILayout.Button("SwitchTimer")) | |
{ | |
SwitchTimer(); | |
} | |
} | |
private void SwitchTimer() | |
{ | |
if (_timer.IsRunning) | |
_timer.Pause(); | |
else | |
_timer.Run(); | |
} | |
} | |
public class TimerMonobeh : MonoBehaviour | |
{ | |
public bool IsRunning { get; private set; } | |
public float ElapsedTime { get; private set; } | |
public void Run() | |
{ | |
IsRunning = true; | |
StartCoroutine(Countdown()); | |
} | |
public void Pause() | |
{ | |
IsRunning = false; | |
} | |
public void ResetElapsedTime() | |
{ | |
ElapsedTime = default; | |
} | |
private IEnumerator Countdown() | |
{ | |
while (IsRunning) | |
{ | |
ElapsedTime += Time.deltaTime; | |
yield return null; | |
} | |
} | |
} |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
public class ClientTimer : MonoBehaviour | |
{ | |
[SerializeField] private int _bonus = 1; | |
[SerializeField] private float _period = 0.5f; | |
private int _score; | |
private Timer _timer; | |
private void Awake() | |
{ | |
_timer = new Timer(); | |
} | |
private void Update() | |
{ | |
if (_timer.IsRunning == false) | |
return; | |
_timer.Countdown(Time.deltaTime); | |
if (_timer.ElapsedTime >= _period) | |
{ | |
_score += _bonus; | |
_timer.Reset(); | |
} | |
} | |
private void OnGUI() | |
{ | |
GUILayout.Label($"Bonus: {_bonus} score in {_period:0.0} sec."); | |
GUILayout.Label($"Countdown: {_timer.ElapsedTime:0.0}"); | |
GUILayout.Label($"Score: {_score}"); | |
if (GUILayout.Button("SwitchTimer")) | |
{ | |
SwitchTimer(); | |
} | |
} | |
private void SwitchTimer() | |
{ | |
if (_timer.IsRunning) | |
_timer.Pause(); | |
else | |
_timer.Run(); | |
} | |
} | |
public class Timer | |
{ | |
public bool IsRunning { get; private set; } | |
public float ElapsedTime { get; private set; } | |
public void Countdown(float deltaTime) | |
{ | |
if (IsRunning == false) | |
return; | |
ElapsedTime += deltaTime; | |
} | |
public void Run() | |
{ | |
IsRunning = true; | |
} | |
public void Pause() | |
{ | |
IsRunning = false; | |
} | |
public void Reset() | |
{ | |
ElapsedTime = default; | |
} | |
} |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment