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@RainCatalyst
RainCatalyst / game.gd
Last active August 31, 2022 17:52
Simple state machine in Godot
## State machine usage example
## Add states as children to the States node
extends Node
# Setup fsm
onready var fsm = StateMachine.new(self, $States, $States/menu, true)
func _process(delta):
# Update fsm
fsm.process(delta)
@neikeq
neikeq / c_cpp_properties.json
Created December 12, 2018 23:34
My VSCode config files for Godot on Windows
{
"configurations": [
{
"name": "Windows",
"includePath": [
"C:/Program Files (x86)/Microsoft Visual Studio/2017/Community/VC/Tools/MSVC/14.16.27023/include/*",
"C:/Program Files (x86)/Windows Kits/10/Include/10.0.15063.0/um",
"C:/Program Files (x86)/Windows Kits/10/Include/10.0.15063.0/ucrt",
"C:/Program Files (x86)/Windows Kits/10/Include/10.0.15063.0/shared",
"C:/Program Files (x86)/Windows Kits/10/Include/10.0.15063.0/winrt",