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August 29, 2015 13:56
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phase 0 unit 2 week 1boggle class challenge
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class BoggleBoard | |
def initialize(board) | |
@board = board | |
end | |
def create_word(*coords) | |
coords.map { |coord| @board[coord.first][coord.last]}.join("") | |
end | |
def get_row(row) | |
return @board[row] | |
end | |
def get_col(col) | |
column = [] | |
for i in 0..3 | |
column << @board[i][col] | |
end | |
return column | |
end | |
def get_coord(row, col) | |
@board.at(row).at(col) | |
end | |
end | |
dice_grid = [["b", "r", "a", "e"], | |
["i", "o", "d", "t"], | |
["e", "c", "l", "r"], | |
["t", "a", "k", "e"]] | |
boggle_board = BoggleBoard.new(dice_grid) | |
# implement tests for each of the methods here: | |
puts boggle_board.create_word([1,2], [1,1], [2,1], [3,2]) #=> dock | |
print boggle_board.get_row(2) #=> ["e", "c", "l", "r"] | |
print boggle_board.get_col(2) #=> ["a", "d", "l", "k"] | |
for i in 0..3 | |
print boggle_board.get_row(i).join('') | |
puts '/n' | |
print boggle_board.get_col(i).join('') | |
puts '/n' | |
end | |
# create driver test code to retrieve a value at a coordinate here: | |
# I defined a method #get_coord to retrieve the value at those coordinates, to make it easier. | |
puts boggle_board.get_row(3).at(2) #=> k | |
puts boggle_board.get_coord(3,2) #=> k | |
# Review: | |
# Object-oriented programming seems to give you a lot more flexibility with what you do and seems more powerful, despite | |
# it taking slightly longer to write. Sorry that this is vague, it's just a feeling that I got while using it. You get to | |
# create so many methods on objects that you create, rather than needing to stay within Ruby's pre-existing ones. | |
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These are all the outputs I got from printing out the rows and columns of dice_roll (order is row1, col1, row2, col2, etc):
biet
iodt
roca
eclr
adlk
take
etre