Created
October 17, 2022 19:04
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Unity prefab tree generator based on terrain trees in scene
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using System.Collections.Generic; | |
using UnityEngine; | |
public class TreeGenerator : MonoBehaviour | |
{ | |
[SerializeField] private bool createOnStart; | |
[SerializeField] private List<GameObject> trees; | |
[SerializeField] private float minSize,maxSize; | |
private void Start() | |
{ | |
if (!createOnStart) return; | |
var terrain = GetComponentInChildren<Terrain>(); | |
var terrainData = terrain.terrainData; | |
foreach (var terrainTree in terrainData.treeInstances) | |
{ | |
var worldTreePos = Vector3.Scale(terrainTree.position, terrainData.size) + Terrain.activeTerrain.transform.position; | |
var tree = Instantiate(trees[Random.Range(0,trees.Count)], worldTreePos, Quaternion.identity, transform); | |
tree.transform.localScale = Vector3.one*Random.Range(minSize,maxSize); | |
tree.transform.rotation = Quaternion.AngleAxis(Random.Range(-360f,360f), Vector3.up); | |
} | |
terrain.treeDistance = 0; | |
} | |
} |
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