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A Simple Random Seed System in Unity C#
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/* | |
Created by: Fadrik Alexander | |
Full Youtube Tutorial on this Script: https://youtu.be/HVueQ2ikOQc | |
Please note that the seed should be set before any randomization so this has to be called first | |
*/ | |
using UnityEngine; | |
public class RandomSeedController : MonoBehaviour | |
{ | |
string currentSeed; //Current Loaded Seed | |
public string GetCurrentSeed() { return currentSeed; } | |
private void Awake() => GenerateRandomSeed(); | |
//Generate Random seed for the system | |
public void GenerateRandomSeed() | |
{ | |
int tempSeed = (int)System.DateTime.Now.Ticks; | |
currentSeed = tempSeed.ToString(); | |
Random.InitState(tempSeed); | |
} | |
//Select the Seed for the System | |
public void SetRandomSeed(string seed = "") | |
{ | |
currentSeed = seed; | |
int tempSeed = 0; | |
if (isNumeric(seed)) | |
tempSeed = System.Int32.Parse(seed); | |
else | |
tempSeed = seed.GetHashCode(); | |
Random.InitState(tempSeed); | |
} | |
public void SetRandomSeed(int seed) | |
{ | |
currentSeed = seed.ToString(); | |
int tempSeed = seed; | |
Random.InitState(tempSeed); | |
} | |
//Copy Seed to Clipboard | |
public void CopySeedToClipboard() => GUIUtility.systemCopyBuffer = currentSeed; | |
//Check if Seed is All numbers | |
public static bool isNumeric(string s) | |
{ | |
return int.TryParse(s, out int n); | |
} | |
} |
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