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using System.Collections.Generic; | |
using System.Diagnostics; | |
using System.IO; | |
using UnityEditor; | |
using UnityEngine; | |
using Debug = UnityEngine.Debug; | |
using Object = UnityEngine.Object; | |
namespace XYFoundationEditor.Editor.ReferenceFinder | |
{ |
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using System; | |
using System.Collections.Generic; | |
using System.IO; | |
using System.Reflection; | |
using System.Text.RegularExpressions; | |
using UnityEditor; | |
using UnityEngine; | |
/// <summary> | |
/// Generates a boilerplate custom inspector script for Monobehaviours and populates it with its serialized fields. |
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using UnityEngine; | |
using System.Collections; | |
// This is used to workaround https://issuetracker.unity3d.com/issues/ios-changing-the-screen-orientation-via-a-script-sometimes-results-in-corrupted-view-on-ios-10 | |
// Bug shows screen in portrait with content rotated 90 offscreen. Caused by explicitly setting Landscape orientation on iOS 10. | |
// | |
// On iOS this just switches to LandscapeLeft, back to Portrait, and then back to LandscapeLeft, which seems to work. | |
// SUGGESTION: blank out the screen before executing this, since the screen jumps around as it switches back and forth. | |
public class ForceLandscape : MonoBehaviour | |
{ |
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using System.IO; | |
using UnityEngine; | |
using UnityEditor; | |
using UnityEditor.iOS.Xcode; | |
using UnityEditor.Callbacks; | |
using System.Collections; | |
public class XcodeSettingsPostProcesser | |
{ |