Created
July 21, 2020 15:09
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class Agent { | |
float a; | |
float b; | |
Agent(float _a, float _b) { | |
a = _a; | |
b = _b; | |
} | |
void update(Agent other) { | |
println(other); | |
} | |
} | |
Agent[][] agents; | |
void setup() { | |
size(800, 800); | |
colorMode(HSB, 1); | |
agents = new Agent[width][height]; | |
for (int y = 0; y < height; y ++) { | |
Agent[] row = new Agent[width]; | |
for (int x = 0; x < width; x++) { | |
row[x] = new Agent((float)x/width, (float)y/height); | |
} | |
agents[y] = row; | |
} | |
loadPixels(); | |
} | |
void draw() { | |
for (int x = 0; x < width; x++) { | |
for (int y = 0; y < height; y++) { | |
int i = x + y * width; | |
Agent agent = agents[x][y]; | |
// get surrouding pixels | |
// do maffs | |
// set agent a and b | |
int w = 1; | |
int h = 1; | |
for (int ax = -w; ax <= w; ax++) { | |
for (int ay = -w; ay <= w; ay++) { | |
if (ax > 0 && ax < width - 1 && ay > 0 && ay < height -1) { | |
Agent other = agents[ax][ay]; | |
int v = abs(ax) + abs(ay); | |
if (v == 2) { | |
// corners | |
} else if (v == 1) { | |
// nearest | |
} else { | |
// self | |
} | |
} | |
} | |
} | |
if (x > 0) { | |
Agent left = agents[x-1][y]; | |
agent.a = doTheThing(agent.a, left.a); | |
} | |
if (x < width - 1) { | |
Agent right = agents[x+1][y]; | |
agent.a = doTheThing(agent.a, right.a); | |
} | |
if (y > 0) { | |
Agent top = agents[x][y-1]; | |
agent.a = doTheThing(agent.a, top.a); | |
} | |
if (y < height - 1) { | |
Agent bottom = agents[x][y+1]; | |
agent.a = doTheThing(agent.a, bottom.a); | |
} | |
pixels[i] = color(agent.a % 1, agent.b, 0.5); | |
} | |
} | |
updatePixels(); | |
} |
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