You sometimes need to have a programmatic layout when making iOS apps. But, if you have been playing around with the Xcode beta, you might notice that your old code to do that doesn't work. This code is used in the func scene(_ scene: UIScene, willConnectTo session: UISceneSession, options connectionOptions: UIScene.ConnectionOptions)
in SceneDelegate.swift to initialize the programmatic layout. There is also a Storyboard name in the Info.plist you have to delete. Happy coding!
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import requests | |
import urllib.request | |
import time | |
from bs4 import BeautifulSoup | |
import io | |
import datetime | |
import urllib | |
from PIL import Image | |
def DilbertURL(dateToFetch): |
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import 'dart:async'; | |
class Cake {} | |
class Order { | |
String type; | |
Order(this.type); | |
} | |
void main() { |
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// Created by Dr.Beta | |
import Foundation | |
import UIKit | |
//Put the amount of seconds in the 'time' parameter. | |
func wait(time: UInt32) { | |
sleep(time) | |
} | |
//This line waits for 4 seconds | |
wait(time: 4) | |
//Now do whatever you want, in this case I print "It has been 4 seconds". |