Created
June 22, 2024 16:28
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{ | |
"_terrain_segmentation_comment": "The inverse of 'water scale' in the map generator GUI.", | |
"terrain_segmentation": 1, | |
"_water_comment": | |
[ | |
"The equivalent to 'water coverage' in the map generator GUI. Higher coverage means more water in larger oceans.", | |
"Water level = 10 * log2(this value)" | |
], | |
"water": 1, | |
"_comment_width+height": "Width and height of map, in tiles; 0 means infinite", | |
"width": 0, | |
"height": 0, | |
"_starting_area_comment": "Multiplier for 'biter free zone radius'", | |
"starting_area": 1, | |
"peaceful_mode": false, | |
"autoplace_controls": | |
{ | |
"coal": {"frequency": 1, "size": 1, "richness": 1}, | |
"stone": {"frequency": 1, "size": 1, "richness": 1}, | |
"copper-ore": {"frequency": 1, "size": 1,"richness": 1}, | |
"iron-ore": {"frequency": 1, "size": 1, "richness": 1}, | |
"uranium-ore": {"frequency": 1, "size": 1, "richness": 1}, | |
"crude-oil": {"frequency": 1, "size": 1, "richness": 1}, | |
"trees": {"frequency": 1, "size": 1, "richness": 1}, | |
"enemy-base": {"frequency": 1, "size": 1, "richness": 1} | |
}, | |
"cliff_settings": | |
{ | |
"_name_comment": "Name of the cliff prototype", | |
"name": "cliff", | |
"_cliff_elevation_0_comment": "Elevation of first row of cliffs", | |
"cliff_elevation_0": 10, | |
"_cliff_elevation_interval_comment": | |
[ | |
"Elevation difference between successive rows of cliffs.", | |
"This is inversely proportional to 'frequency' in the map generation GUI. Specifically, when set from the GUI the value is 40 / frequency." | |
], | |
"cliff_elevation_interval": 40, | |
"_richness_comment": "Called 'cliff continuity' in the map generator GUI. 0 will result in no cliffs, 10 will make all cliff rows completely solid", | |
"richness": 1 | |
}, | |
"_property_expression_names_comment": | |
[ | |
"Overrides for property value generators (map type)", | |
"Leave 'elevation' blank to get 'normal' terrain.", | |
"Use 'elevation': '0_16-elevation' to reproduce terrain from 0.16.", | |
"Use 'elevation': '0_17-island' to get an island.", | |
"Moisture and terrain type are also controlled via this.", | |
"'control-setting:moisture:frequency:multiplier' is the inverse of the 'moisture scale' in the map generator GUI.", | |
"'control-setting:moisture:bias' is the 'moisture bias' in the map generator GUI.", | |
"'control-setting:aux:frequency:multiplier' is the inverse of the 'terrain type scale' in the map generator GUI.", | |
"'control-setting:aux:bias' is the 'terrain type bias' in the map generator GUI." | |
], | |
"property_expression_names": | |
{ | |
"control-setting:moisture:frequency:multiplier": "1", | |
"control-setting:moisture:bias": "0", | |
"control-setting:aux:frequency:multiplier": "1", | |
"control-setting:aux:bias": "0" | |
}, | |
"starting_points": | |
[ | |
{ "x": 0, "y": 0} | |
], | |
"_seed_comment": "Use null for a random seed, number for a specific seed.", | |
"seed": null | |
} |
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