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Frame by frame #3
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private float calculateArcSize(float animationProgress) { | |
final double adjustedProgress = Math.sin(animationProgress * Math.PI); | |
// ARC_MAX_DEGREES is the maximum size the arc will have in degrees. | |
// ARC_MAX_DEGREES = 180 means that at it's largest it will cover | |
// half the circle. | |
return (float) adjustedProgress * -ARC_MAX_DEGREES; | |
} | |
private float calculateArcStart(float animationProgress) { | |
final float deceleratedProgress = mDecelerateInterpolator.getInterpolation(animationProgress); | |
// ARC_START_OFFSET_DEGREES is used to offset the starting position, | |
// -90 makes the top of the view the starting point. | |
return ARC_START_OFFSET_DEGREES + deceleratedProgress * DEGREES_IN_CIRCLE; | |
} |
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