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English,Abenaki,Bulgarian,Chinese,Croatian,Czech, | |
Danish,Dutch,Estonian,Finnish,French,Georgian,German, | |
Greek,Hindi,Hungarian,Icelandic,Italian,Japanese,Korean, | |
Lithuanian,Macedonian,Norwegian,Polish,Portuguese, | |
Portuguese_Brazilian,Romanian,Russian,Serbian,Slovak, | |
Spanish,Swedish,Thai,Turkish,Ukrainian |
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using BepInEx; | |
using HarmonyLib; | |
using JetBrains.Annotations; | |
using System.Linq; | |
using System.Reflection; | |
using UnityEngine.SceneManagement; | |
namespace Digitalroot.Valheim.AtosArrows.Crafting.Recipes | |
{ | |
/// <summary> |
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using BepInEx; | |
using HarmonyLib; | |
using JetBrains.Annotations; | |
using System.Linq; | |
using System.Reflection; | |
using UnityEngine.SceneManagement; | |
namespace Digitalroot.Valheim.AtosArrows.Crafting.Recipes | |
{ | |
/// <summary> |
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public class LinkHeader | |
{ | |
public string FirstLink { get; set; } | |
public string PrevLink { get; set; } | |
public string NextLink { get; set; } | |
public string LastLink { get; set; } | |
public static LinkHeader CreateInstance(HttpResponseMessage httpResponseMessage) | |
{ | |
if (httpResponseMessage.Headers.Contains("Link")) |