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Cloud Imperium Games public crash handler taking over...
Details for StarCitizen.exe (md5=eec364a8d0bcf960dcfd5784119c28d1)...
* Base of Image : 0x00007FF71DCA0000 (mod), 0x00007FF71DCA0000 (modc)
* Size of Image : 307154944 (diskoh), 307154944 (memoh), 307154944 (mod), 307154944 (modc)
* Size of Code : 127902720 (diskoh), 127902720 (memoh)
* Size of Headers : 1024 (diskoh), 1024 (memoh)
* Size of Initialized Data : 179239424 (diskoh), 179239424 (memoh)
* Size of Uninitialized Data : 0 (diskoh), 0 (memoh)
* Checksum : 0 (diskoh), 0 (memoh)
Saved dump file to C:\Users\Nate\AppData\Local\Star Citizen\Crashes\error.dmp (md5=3abfa5f8bd1fcc8e1c74a0f4b0a79047)
@Derjyn
Derjyn / gist:3500bc93c91916da2b2a245cdb330d02
Created May 7, 2026 05:05
SC game.log - 5.6.2026 2204 PST
<2026-05-07T04:49:41.361Z> BackupNameAttachment=" Build(11715810) 06 May 26 (21 49 32)" -- used by backup system
<2026-05-07T04:49:41.361Z> Log started on Thu May 7 04:49:41 2026
<2026-05-07T04:49:41.361Z> Built on Apr 24 2026 14:23:07
<2026-05-07T04:49:41.361Z> Running 64 bit version
<2026-05-07T04:49:41.361Z> Executable: E:\RSI\StarCitizen\LIVE\Bin64\StarCitizen.exe
<2026-05-07T04:49:41.361Z> FileVersion: 4.7.178.50402
<2026-05-07T04:49:41.361Z> ProductVersion: 4.7.178.50402
<2026-05-07T04:49:41.361Z> Using Microsoft (tm) C++ Standard Library implementation
<2026-05-07T04:49:41.361Z> Host CPU: Intel(R) Core(TM) i7-6700K CPU @ 4.00GHz
<2026-05-07T04:49:41.361Z> Logical CPU Count: 8