Skip to content

Instantly share code, notes, and snippets.

View Denchyaknow's full-sized avatar

Dencho Taylor Denchyaknow

View GitHub Profile
@jamiephan
jamiephan / README.md
Last active May 4, 2025 18:21
A script to automatically add ALL items to your account in quixel

Script to add all items from quixel

As quixel is being removed, all items are free to aquire. This script is to automate the process to add items to your account (As of writing, a total of 18874 items)

Note: This script only tested in the latest version of Chrome.

How to use

  1. Copy the script from below (run.js)
  2. Login into https://quixel.com
@Denchyaknow
Denchyaknow / 💻 My Code::Stats XP (Top Languages)
Last active March 6, 2024 15:02
💻 My Code::Stats XP (Top Languages)
Total XP :::::::::::::::::::::: lvl 53 (4,497,475 XP)
C# :::::::::::::::::::::::::::: lvl 52 (4,417,075 XP)
Documentation ::::::::::::::::: lvl 5 ( 40,987 XP)
JavaScript :::::::::::::::::::: lvl 2 ( 12,477 XP)
CSS ::::::::::::::::::::::::::: lvl 2 ( 6,870 XP)
Arduino ::::::::::::::::::::::: lvl 1 ( 6,354 XP)
Web ::::::::::::::::::::::::::: lvl 1 ( 4,762 XP)
JSON :::::::::::::::::::::::::: lvl 1 ( 4,700 XP)
JavaScript (JSX) :::::::::::::: lvl 0 ( 1,582 XP)
Backend ::::::::::::::::::::::: lvl 0 ( 1,058 XP)
@Denchyaknow
Denchyaknow / Ext.cs
Last active December 5, 2023 17:42
Magical_Extensions
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
//Made by Dencho, Just some useful extensions for Unity types, wrote them over the years for my own use, enjoi thx!
namespace Yakno
{
#region Debugging
public static class DebugExt
@Denchyaknow
Denchyaknow / UnityEditorIcons.cs
Last active May 9, 2023 15:17 — forked from MattRix/UnityEditorIcons.txt
A list of all the built-in EdtiorGUI icons in Unity. Use EditorGUIUtility.IconContent([icon name]) to access them.
//How to USe:
private Texture2D icon_PlayButton = null;
private Texture2D icon_Refresh = null;
private GUIContent iconGUI_PlayButton;
private GUIContent iconGUI_Refresh;
private void InitStyles()
{
icon_PlayButton = EditorGUIUtility.IconContent("PlayButton").image as Texture2D;
@Denchyaknow
Denchyaknow / Template_QuadTree_Spawns
Last active February 23, 2023 16:15
Template_QuadTree (Spawns) a spatial partitioning data structure to store your spawn points, so you can make queries to find the closest spawn point to a given point in a efficient way.
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
namespace HunyLand.Utils
{
/// <summary>
/// QuadTree (Spawns) a spatial partitioning data structure to store your spawn points,
/// so you can make queries to find the closest spawn point to a given point in a efficient way.
/// Mage: Dencho
@MattRix
MattRix / UnityEditorIcons.txt
Last active April 26, 2025 11:15
A list of all the built-in EdtiorGUI icons in Unity. Use EditorGUIUtility.IconContent([icon name]) to access them.
ScriptableObject Icon
_Popup
_Help
Clipboard
SocialNetworks.UDNOpen
SocialNetworks.Tweet
SocialNetworks.FacebookShare
SocialNetworks.LinkedInShare
SocialNetworks.UDNLogo
animationvisibilitytoggleoff