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How to get GBuffers in a custom render pass when using deferred path
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class YourRenderPass : ScriptableRenderPass | |
{ | |
private FieldInfo _deferredLightsGetter = typeof(UniversalRenderer).GetField("m_DeferredLights", BindingFlags.NonPublic | BindingFlags.Instance); | |
public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData) | |
{ | |
var renderer = renderingData.cameraData.renderer as UniversalRenderer; | |
object deferredLights = _deferredLightsGetter.GetValue(renderer); | |
FieldInfo gBufferRTsGetter = deferredLights.GetType().GetField("GbufferRTHandles", BindingFlags.NonPublic | BindingFlags.Instance); | |
var gBuffers = gBufferRTsGetter.GetValue(deferredLights) as RTHandle[]; | |
... | |
//Do whatever you need with the gBuffers array, for example: | |
//Copy albedo buffer | |
cmd.Blit(gBuffers[0], _myAlbedoCopyRT); | |
//Blit into normals buffer | |
cmd.Blit(_myCoolNormals, gBuffers[2]); | |
//etc. | |
... | |
} | |
} |
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