Created
April 27, 2017 07:46
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
public class RhubarbData | |
{ | |
public float time; | |
public string phoneme; | |
public float delay; | |
} | |
public class RhubarbAnimator : MonoBehaviour { | |
public TextAsset textFile; | |
public List<RhubarbData> data; | |
int current = 0; | |
Animator anim; | |
public bool animate = false; | |
// Use this for initialization | |
void Awake () { | |
anim = GetComponent<Animator>(); | |
if (textFile!=null) | |
{ | |
data = new List<RhubarbData>(); | |
string fs = textFile.text; | |
string[] fLines = fs.Split("\n|\r|\r\n"[0]); | |
for (int i = 0; i<fLines.Length; i++) | |
{ | |
RhubarbData rd = new RhubarbData(); | |
string[] parts = fLines[i].Split('\t'); | |
if (parts.Length >= 2) | |
{ | |
rd.time = float.Parse(parts[0]); | |
rd.phoneme = parts[1].Trim(); | |
rd.delay = 0; | |
if (i>0 && data[i-1]!=null) | |
{ | |
rd.delay = rd.time - data[i - 1].time; | |
} | |
data.Add(rd); | |
StartCoroutine(DelayedAnimation(rd.time, rd.phoneme)); | |
//CustomTimerManager.timerManager.Add(rd.time, Animate, rd.phoneme); | |
} | |
} | |
} | |
} | |
void Animate(string p) | |
{ | |
anim.CrossFade("anim_" + p, 0.24f, 0); | |
} | |
IEnumerator DelayedAnimation(float time, string phoneme) | |
{ | |
float t = time; | |
string p = phoneme; | |
yield return new WaitForSeconds(t); | |
anim.CrossFade("anim_" + p, 0.24f, 0); | |
} | |
} |
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