Created
July 9, 2018 00:00
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#!python | |
import os | |
target = ARGUMENTS.get("target", "debug") | |
platform = ARGUMENTS.get("platform", "windows") | |
bits = ARGUMENTS.get("bits", 64) | |
final_lib_path = 'bin/' | |
# This makes sure to keep the session environment variables on windows, | |
# that way you can run scons in a vs 2017 prompt and it will find all the required tools | |
env = Environment() | |
if platform == "windows": | |
env = Environment(ENV = os.environ) | |
def add_sources(sources, directory): | |
for file in os.listdir(directory): | |
if file.endswith('.cpp'): | |
sources.append(directory + '/' + file) | |
if platform == "osx": | |
env.Append(CCFLAGS = ['-g','-O3', '-arch', 'x86_64', '-std=c++14']) | |
env.Append(LINKFLAGS = ['-arch', 'x86_64']) | |
final_lib_path = final_lib_path + 'osx/' | |
elif platform == "linux": | |
env.Append(CCFLAGS = ['-fPIC', '-g','-O3', '-std=c++14']) | |
final_lib_path = final_lib_path + 'x11/' | |
elif platform == "windows": | |
if target == "debug": | |
env.Append(CCFLAGS = ['-EHsc', '-D_DEBUG', '-MDd']) | |
else: | |
env.Append(CCFLAGS = ['-O2', '-EHsc', '-DNDEBUG', '-MD']) | |
final_lib_path = final_lib_path + 'win' + str(bits) + '/' | |
env.Append(CPPPATH=['.', 'cpp/', "godot_headers/", 'godot-cpp/include/', 'godot-cpp/include/core/', "/home/luna/src/mumlib/include"]) | |
env.Append(LIBPATH=["/home/luna/src/mumlib/build", "godot-cpp/bin"]) | |
env.Append(LIBS=["mumlib", "godot-cpp" + "." + platform + "." + str(bits)]) | |
sources = [] | |
add_sources(sources, "cpp") | |
library = env.SharedLibrary(target=final_lib_path + 'libgdexample', source=sources) | |
Default(library) |
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