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// Processing code by Etienne JACOB | |
// motion blur template by beesandbombs | |
// result of this is more like tumblr version than twitter version (https://necessary-disorder.tumblr.com/image/190425356073) | |
int[][] result; | |
float t, c; | |
float ease(float p) { | |
return 3*p*p - 2*p*p*p; | |
} | |
float ease(float p, float g) { | |
if (p < 0.5) | |
return 0.5 * pow(2*p, g); | |
else | |
return 1 - 0.5 * pow(2*(1 - p), g); | |
} | |
float softplus(float q,float p){ | |
float qq = q+p; | |
if(qq<=0){ | |
return 0; | |
} | |
if(qq>=2*p){ | |
return qq-p; | |
} | |
return 1/(4*p)*qq*qq; | |
} | |
float mn = .5*sqrt(3), ia = atan(sqrt(.5)); | |
void push() { | |
pushMatrix(); | |
pushStyle(); | |
} | |
void pop() { | |
popStyle(); | |
popMatrix(); | |
} | |
void draw() { | |
if (!recording) { | |
t = mouseX*1.0/width; | |
c = mouseY*1.0/height; | |
if (mousePressed) | |
println(c); | |
draw_(); | |
} else { | |
for (int i=0; i<width*height; i++) | |
for (int a=0; a<3; a++) | |
result[i][a] = 0; | |
c = 0; | |
for (int sa=0; sa<samplesPerFrame; sa++) { | |
t = map(frameCount-1 + sa*shutterAngle/samplesPerFrame, 0, numFrames, 0, 1); | |
draw_(); | |
loadPixels(); | |
for (int i=0; i<pixels.length; i++) { | |
result[i][0] += pixels[i] >> 16 & 0xff; | |
result[i][1] += pixels[i] >> 8 & 0xff; | |
result[i][2] += pixels[i] & 0xff; | |
} | |
} | |
loadPixels(); | |
for (int i=0; i<pixels.length; i++) | |
pixels[i] = 0xff << 24 | | |
int(result[i][0]*1.0/samplesPerFrame) << 16 | | |
int(result[i][1]*1.0/samplesPerFrame) << 8 | | |
int(result[i][2]*1.0/samplesPerFrame); | |
updatePixels(); | |
saveFrame("fr###.gif"); | |
println(frameCount,"/",numFrames); | |
if (frameCount==numFrames) | |
exit(); | |
} | |
} | |
////////////////////////////////////////////////////////////////////////////// | |
int samplesPerFrame = 4; | |
int numFrames = 140; | |
float shutterAngle = 0.8; | |
boolean recording = true; | |
//OpenSimplexNoise noise; | |
class Cube{ | |
int i,j; | |
float x,y; | |
float offset; | |
Cube(int i_,int j_){ | |
i = i_; | |
j = j_; | |
x = map(i+0.5,0,n,-width,width); | |
y = map(j+0.5,0,n,-width,width); | |
offset = 0.0038*dist(x,y,0,0) + 0.3*random(1); | |
} | |
void show(){ | |
float z = -453*ease(constrain(4.0*(t>1.99?0:t)-offset,0,1),3.0); | |
push(); | |
translate(x,y,z); | |
if(i%2==0&&j%2==0){ | |
rotateZ(0); | |
} | |
if(i%2==1&&j%2==0){ | |
rotateZ(HALF_PI); | |
} | |
if(i%2==1&&j%2==1){ | |
rotateZ(2*HALF_PI); | |
} | |
if(i%2==0&&j%2==1){ | |
rotateZ(3*HALF_PI); | |
} | |
drawCube(2*width/n,2.5,t); | |
pop(); | |
} | |
float swspeed1 = random(5.0,10.0); | |
float swspeed2 = random(5.0,10.0); | |
float off1 = random(TWO_PI); | |
float off2 = random(TWO_PI); | |
void drawCube(float L,float sw,float p){ | |
rectMode(CENTER); | |
stroke(255); | |
fill(0); | |
strokeWeight(sw); | |
float sw2 = constrain(sw+0.8-swspeed1*p+0.9*(offset-0.7),0,sw); | |
float sw3 = constrain(sw+0.8-swspeed2*p+0.9*(offset-0.7),0,sw); | |
fill(0); | |
push(); | |
translate(0,0,L/2); | |
strokeWeight(0); | |
rect(0,0,L,L); | |
strokeWeight(sw); | |
translate(0,0,-L); | |
rect(0,0,L,L); | |
pop(); | |
push(); | |
rotateY(HALF_PI); | |
translate(0,0,L/2); | |
strokeWeight(sw); | |
rect(0,0,L,L); | |
translate(0,0,-L); | |
strokeWeight(sw2); | |
rect(0,0,L,L); | |
pop(); | |
push(); | |
rotateX(HALF_PI); | |
translate(0,0,L/2); | |
strokeWeight(sw3); | |
rect(0,0,L,L); | |
translate(0,0,-L); | |
strokeWeight(sw); | |
rect(0,0,L,L); | |
pop(); | |
} | |
} | |
int n = 38; | |
Cube[] array = new Cube[n*n]; | |
void setup(){ | |
size(540,540,P3D); | |
result = new int[width*height][3]; | |
//noise = new OpenSimplexNoise(); | |
int k=0; | |
for(int i=0;i<n;i++){ | |
for(int j=0;j<n;j++){ | |
array[k] = new Cube(i,j); | |
k++; | |
} | |
} | |
} | |
void draw_(){ | |
background(0); | |
push(); | |
translate(width/2,height/2); | |
translate(random(-0.5,0.5),random(-0.5,0.5));// for little blur | |
for(int i=0;i<n*n;i++){ | |
array[i].show(); | |
} | |
pop(); | |
} |
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