Editor tell other nodes what data is going to be passed throug some structs that are
are converted to dictionaries.
These structs usually have this format:
{type, value, origin}
| ## Emmited when the process start. | |
| ## Is a good idea to update your nodes according to | |
| ## the generated total_steps | |
| signal started() | |
| ## Emmited when the process ends. | |
| signal ended() | |
| ## Emmited everytime the processor reach the chunk limit and will start | |
| ## another chunk of load. |
| tool | |
| extends Container | |
| #class_name FlowContainer | |
| ## Modified version of | |
| ## https://github.com/godotengine/godot/pull/56104 to be used in versions previous 3.5 | |
| ## by AnidemDex | |
| ## Use it as you want |
| extends Node | |
| func _ready() -> void: | |
| var tmln := Timeline.new() | |
| var eve1 := EventCharacterJoin.new() | |
| var eve2 := EventCharacterChangeExpression.new() | |
| var eve3 := EventCharacterLeave.new() | |
| var eve4 := EventWait.new() | |
| eve4.wait_time = 4 |
| #include <NewPing.h> | |
| /*Aqui se configuran los pines donde debemos conectar el sensor*/ | |
| #define TRIGGER_PIN 12 | |
| #define ECHO_PIN 11 | |
| #define MAX_DISTANCE 200 | |
| /*Crear el objeto de la clase NewPing*/ | |
| NewPing sonar(TRIGGER_PIN, ECHO_PIN, MAX_DISTANCE); |