Created
          March 14, 2015 14:08 
        
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    Dump RenderTexture to PNG in Unity
  
        
  
    
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  | public static class DebugUtil | |
| { | |
| public static void DumpRenderTexture(RenderTexture rt, string pngOutPath) | |
| { | |
| var oldRT = RenderTexture.active; | |
| var tex = new Texture2D(rt.width, rt.height); | |
| RenderTexture.active = rt; | |
| tex.ReadPixels(new Rect(0, 0, rt.width, rt.height), 0, 0); | |
| tex.Apply(); | |
| File.WriteAllBytes(pngOutPath, tex.EncodeToPNG()); | |
| RenderTexture.active = oldRT; | |
| } | |
| } | 
  
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