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July 26, 2017 18:24
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LED Matrix Slot machine game
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/* | |
* Program name: This program is part of the project Pen Stand: LED Enabled | |
* Author: Aditya K | |
* | |
* Discription: This program imitates Slot Machine game. This game has 3 rounds. | |
* A 'round' starts when the user removes the pen from pen stand causing an interrupt. | |
* For each round, the reel is spun 5 times displaying different symbols; | |
* this is done by generating random indexes and passing it to the default Font table displaying the spinning animation. | |
* The last index generated (5th spin) is stored in a list. | |
* After 3 rounds( 3 rounds because we have 3 LED matrix modules),indexes in the list are compared, if same, the user WINS else user LOSES. | |
* | |
* | |
* LICENSE: MIT | |
* Copyright (c) 2017 Aditya K. | |
* Permission is hereby granted, free of charge, to any person obtaining | |
* a copy of this software and associated documentation files (the | |
* "Software"), to deal in the Software without restriction, including | |
* without limitation the rights to use, copy, modify, merge, publish, | |
* distribute, sublicense, and/or sell copies of the Software, and to | |
* permit persons to whom the Software is furnished to do so, subject to | |
* the following conditions: | |
* The above copyright notice and this permission notice shall be | |
* included in all copies or substantial portions of the Software. | |
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, | |
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF | |
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND | |
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE | |
* LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION | |
* OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION | |
* WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. | |
*/ | |
#include <MD_Parola.h> | |
#include <MD_MAX72xx.h> | |
#include <SPI.h> | |
#include <avr/interrupt.h> | |
#include <avr/power.h> | |
#include <avr/sleep.h> | |
#define PEN_PIN 2 | |
#define MAX_DEVICES 3 | |
#define CLK_PIN 13 | |
#define DATA_PIN 11 | |
#define CS_PIN 10 | |
#define SCROLL_SPEED 70 | |
#define PAUSE 100 | |
#define ROLL_SPEED 50 | |
#define ROLL_PAUSE 110 | |
#define MAX_ZONES 3 | |
#define MAX_SPINS 5 | |
#define RUN_FOR_N_MILLISECONDS(N) for(uint32_t start = millis(); (millis()- start) < N; ) | |
volatile bool int_flag = false; | |
uint8_t win_reel[3] = {0}; | |
uint8_t curr_zone = 0; | |
MD_Parola P = MD_Parola(CS_PIN, MAX_DEVICES); | |
void setup() { | |
pinMode(PEN_PIN, INPUT_PULLUP); | |
power_twi_disable(); | |
power_usart0_disable(); | |
P.begin(MAX_ZONES); | |
setup_reels(); | |
attachInterrupt(digitalPinToInterrupt(PEN_PIN), animation_ISR, CHANGE); | |
} | |
void loop() { | |
deep_sleep(); | |
randomSeed(analogRead(A0)); | |
if (int_flag) { | |
bool pin_status = digitalRead(PEN_PIN); | |
delay(30); | |
pin_status = digitalRead(PEN_PIN); | |
/* Pen is removed */ | |
if (pin_status == HIGH) { | |
win_reel[curr_zone] = spin_reel(curr_zone); | |
if (curr_zone == MAX_ZONES-1) { | |
result(); | |
setup_reels(); | |
} else { | |
curr_zone++; | |
} | |
int_flag = false; | |
} | |
/* Pen is inserted */ | |
else if (pin_status == LOW) { | |
int_flag = false; | |
} | |
} | |
attachInterrupt(digitalPinToInterrupt(PEN_PIN), animation_ISR, CHANGE); | |
delay(50); | |
} | |
void result() { | |
if ((win_reel[0] == win_reel[1]) && (win_reel[1] == win_reel[2])) { | |
P.displaySuspend(false); | |
P.displayShutdown(false); | |
P.setZone(0, 0, 2); | |
P.displayClear(); | |
P.displayReset(0); | |
P.displayZoneText(0, "YOU WIN!", PA_CENTER, SCROLL_SPEED, PAUSE, PA_SCROLL_LEFT, PA_SCROLL_LEFT); | |
RUN_FOR_N_MILLISECONDS(4600) { | |
P.displayAnimate(); | |
} | |
} else { | |
P.displaySuspend(false); | |
P.displayShutdown(false); | |
P.setZone(0, 0, 2); | |
P.displayClear(); | |
P.displayReset(0); | |
P.displayZoneText(0, "TRY AGAIN", PA_CENTER, SCROLL_SPEED, PAUSE, PA_SCROLL_LEFT, PA_SCROLL_LEFT); | |
RUN_FOR_N_MILLISECONDS(4600) { | |
P.displayAnimate(); | |
} | |
} | |
} | |
uint8_t spin_reel(uint8_t curr_zone) { | |
uint8_t index = 0; | |
char str[2] = {0}; | |
P.displayShutdown(false); | |
P.displaySuspend(false); | |
for(uint8_t i=0; i<MAX_SPINS; i++) { | |
randomSeed(analogRead(0)); | |
/* For displaying symbols,default Font table is used. | |
* For each spin generate a random table index to print different characters or symbols from Font table. | |
*/ | |
index = (uint8_t)random(1,128); | |
str[0] = index; str[1] = '\0'; | |
if(i == MAX_SPINS-1) { | |
P.displayZoneText(curr_zone, str, PA_CENTER, 55, 110, PA_SCROLL_DOWN, PA_NO_EFFECT); | |
RUN_FOR_N_MILLISECONDS(1000) { | |
P.displayAnimate(); | |
} | |
} else { | |
P.displayZoneText(curr_zone, str, PA_CENTER, 55, 110, PA_SCROLL_DOWN, PA_SCROLL_DOWN); | |
RUN_FOR_N_MILLISECONDS(1000) { | |
P.displayAnimate(); | |
} | |
} | |
} | |
P.displaySuspend(true); | |
P.displayShutdown(true); | |
return index; | |
} | |
void setup_reels() { | |
/* | |
* We have 3 Matrix modules numbered 0,1 and 2 each mapped to its | |
* Zone. Each 'Zone' module can be controlled individually. | |
* | |
* Module 0 --> Zone 2 (Arduino is connected to this module) | |
* Module 1 --> Zone 1 | |
* Module 2 --> Zone 0 | |
*/ | |
P.setZone(0, 2, 2); | |
P.setZone(1, 1, 1); | |
P.setZone(2, 0, 0); | |
P.setIntensity(0, 10); | |
P.setIntensity(1, 10); | |
P.setIntensity(2, 10); | |
P.displayClear(); | |
P.displayShutdown(true); | |
curr_zone = 0; | |
/* clear the reel for new game */ | |
win_reel[0] = win_reel[1] = win_reel[2] = 0; | |
} | |
void deep_sleep() { | |
set_sleep_mode(SLEEP_MODE_PWR_DOWN); | |
sleep_enable(); | |
sleep_mode(); | |
sleep_cpu(); | |
} | |
void animation_ISR() { | |
sleep_disable(); | |
int_flag = true; | |
} |
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