This project makes use of [Luacheck] for catching common mistakes. Install it and configure it for your text editor.
We recommend [Atom] for editing Lua code along with the following packages:
- [linter-luacheck]: [Luacheck] integration
""" | |
Builder is built by wrapping adb and storing some data locally | |
I would recommend to add an alias to your ~.bash_profile to use it easier | |
alias builder="python3.5 ~/Documents/repo/builder/builder.py" | |
Usage: | |
builder.py [command] [arguments] | |
Available Commands: |
#!/bin/bash | |
readonly java_path='java' | |
readonly output_path='build' | |
readonly email='[email protected]' | |
readonly auth_key='my_key' | |
readonly texture_compresstion='false' | |
readonly andr_key_path='key.pk8' | |
readonly andr_cert_path='certificate.pem' | |
using UnityEngine; | |
using UnityEditor; | |
using UnityEditorInternal; | |
using System.Collections.Generic; | |
using UnityEditor.AnimatedValues; | |
[CustomEditor(typeof(UnityEngine.Object), true, isFallback = true)] | |
[CanEditMultipleObjects] | |
public class CustomEditorBase : Editor | |
{ |