Created
December 1, 2014 20:06
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QFO
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local Enemy = require 'nodes/enemy' | |
local gamestate = require 'vendor/gamestate' | |
local sound = require 'vendor/TEsound' | |
local Timer = require 'vendor/timer' | |
local Projectile = require 'nodes/projectile' | |
local sound = require 'vendor/TEsound' | |
local utils = require 'utils' | |
local window = require 'window' | |
local camera = require 'camera' | |
local fonts = require 'fonts' | |
return { | |
name = 'qfo', | |
attackDelay = 1, | |
height = 60, | |
width = 218, | |
damage = 40, | |
attack_bb = true, | |
jumpkill = false, | |
knockback = 0, | |
player_rebound = 400, | |
antigravity = true, | |
bb_width = 218, | |
bb_height = 15, | |
--bb_offset = { x = -40, y = 10}, | |
attack_width = 40, | |
--attack_offset = { x = -40, y = 10}, | |
velocity = {x = 20, y = 50}, | |
hp = 50, | |
tokens = 15, | |
hand_x = -40, | |
hand_y = 70, | |
dyingdelay = 2, | |
tokenTypes = { -- p is probability ceiling and this list should be sorted by it, with the last being 1 | |
{ item = 'coin', v = 1, p = 0.9 }, | |
{ item = 'health', v = 1, p = 1 } | |
}, | |
animations = { | |
default = { | |
right = {'loop', {'1-3,1','1-3,2','1,3'}, .1}, | |
left = {'loop', {'1-3,1','1-3,2','1,3'}, .1} | |
}, | |
dying = { | |
right = {'once', {'2-3,3', '1-3,4','1-3,5','1-3,6','1-3,7','1-3,8','1-3,9'}, 0.1}, | |
left = {'once', {'2-3,3', '1-3,4','1-3,5','1-3,6','1-3,7','1-3,8','1-3,9'}, 0.1} | |
}, | |
enter = { | |
right = {'once', {'1,1'}, 0.25}, | |
left = {'once', {'1,1'}, 0.25} | |
}, | |
hurt = { | |
right = {'loop', {'1,1'}, .1}, | |
left = {'loop', {'1,1'}, .1} | |
}, | |
}, | |
enter = function( enemy ) | |
enemy.direction = math.random(2) == 1 and 'left' or 'right' | |
enemy.state = 'enter' | |
enemy.hatched = false | |
enemy.maxx = enemy.position.x + 24 | |
enemy.minx = enemy.position.x - 24 | |
end, | |
die = function( enemy ) | |
enemy.props.spawn_pilot(enemy, direction) | |
end, | |
draw = function( enemy ) | |
fonts.set( 'small' ) | |
love.graphics.setStencil( ) | |
local energy = love.graphics.newImage('images/enemies/bossHud/energy.png') | |
local bossChevron = love.graphics.newImage('images/enemies/bossHud/bossChevron.png') | |
local bossPic = love.graphics.newImage('images/enemies/bossHud/qfoBoss.png') | |
energy:setFilter('nearest', 'nearest') | |
bossChevron:setFilter('nearest', 'nearest') | |
bossPic:setFilter('nearest', 'nearest') | |
x, y = camera.x + window.width - 130 , camera.y + 10 | |
love.graphics.setColor( 255, 255, 255, 255 ) | |
love.graphics.draw( bossChevron, x , y ) | |
love.graphics.draw( bossPic, x + 69, y + 10 ) | |
love.graphics.setColor( 0, 0, 0, 255 ) | |
love.graphics.printf( "QFO", x + 15, y + 15, 52, 'center' ) | |
love.graphics.printf( "BOSS", x + 15, y + 41, 52, 'center' ) | |
energy_stencil = function( x, y ) | |
love.graphics.rectangle( 'fill', x + 11, y + 27, 59, 9 ) | |
end | |
love.graphics.setStencil(energy_stencil, x, y) | |
local max_hp = 50 | |
local rate = 55/max_hp | |
love.graphics.setColor( | |
math.min(utils.map(enemy.hp, max_hp, max_hp / 2 + 1, 0, 255 ), 255), -- green to yellow | |
math.min(utils.map(enemy.hp, max_hp / 2, 0, 255, 0), 255), -- yellow to red | |
0, | |
255 | |
) | |
love.graphics.draw(energy, x + ( max_hp - enemy.hp ) * rate, y) | |
love.graphics.setStencil( ) | |
love.graphics.setColor( 255, 255, 255, 255 ) | |
fonts.revert() | |
end, | |
spawn_minion = function( enemy, direction, offset ) | |
local node = { | |
x = enemy.position.x+offset, | |
y = enemy.position.y+40, | |
type = 'enemy', | |
properties = { | |
enemytype = 'alien' | |
} | |
} | |
local spawnedAlien = Enemy.new(node, enemy.collider, enemy.type) | |
enemy.containerLevel:addNode(spawnedAlien) | |
end, | |
spawn_pilot = function( enemy, direction) | |
local node = { | |
x = enemy.position.x, | |
y = enemy.position.y-25, | |
type = 'enemy', | |
properties = { | |
enemytype = 'alien_pilot' | |
} | |
} | |
local spawnedPilot = Enemy.new(node, enemy.collider, enemy.type) | |
enemy.containerLevel:addNode(spawnedPilot) | |
end, | |
update = function( dt, enemy, player, level ) | |
if enemy.dead then return end | |
local direction = player.position.x > enemy.position.x + 40 and -1 or 1 | |
local offset = math.random(0,200) | |
if enemy.position.x > enemy.maxx then | |
enemy.direction = 'left' | |
elseif enemy.position.x < enemy.minx then | |
enemy.direction = 'right' | |
end | |
if enemy.velocity.y > 1 and not enemy.hatched then | |
enemy.state = 'enter' | |
elseif math.abs(enemy.velocity.y) < 1 and not enemy.hatched then | |
Timer.add(2, function() enemy.hatched = true end) | |
elseif enemy.hatched then | |
enemy.last_attack = enemy.last_attack + dt | |
local pause = 2 | |
if enemy.hp < 20 then | |
pause = 0.7 | |
elseif enemy.hp < 50 then | |
pause = 1 | |
end | |
if enemy.last_attack > pause then | |
enemy.props.spawn_minion(enemy, direction, offset) | |
--[[if enemy.hp < 80 and rand > 0.9 then | |
enemy.props.spawn_minion(enemy, direction) | |
elseif rand > 0.6 then | |
--should really spawn the churo enemy here but whatevs | |
enemy.props.spawn_minion(enemy, direction) | |
end]] | |
enemy.last_attack = -0 | |
end | |
if enemy.velocity.y == 0 and enemy.hatched then | |
enemy.state = 'default' | |
end | |
if enemy.hp <=0 then | |
enemy.props.spawn_pilot(enemy, direction) | |
end | |
end | |
end | |
} |
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