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July 1, 2021 13:53
Minecraft supports querying the MOTD, player count, max players and server version via the usual port, this ruby class implements this. Works with ruby >= 1.9.3/2.0.0
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require 'socket' | |
## | |
# Pings a minecraft server and returns motd and playercount. | |
# Works with ruby >=1.9.3/2.0.0 | |
# | |
# More information and sample code here: | |
# http://wiki.vg/Server_List_Ping | |
## | |
class MinecraftPing | |
def initialize(host, port=25565) | |
@host = host | |
@port = port | |
end | |
def ping | |
socket = TCPSocket.open(@host, @port) | |
# packet identifier & payload ... | |
socket.write([0xFE, 0x01, 0xFA].pack('CCC')) | |
socket.write(encode_string('MC|PingHost')) | |
socket.write([7 + 2 * @host.length].pack('n')) | |
socket.write([74].pack('c')) | |
socket.write(encode_string(@host)) | |
socket.write([@port].pack('N')) | |
# read server response | |
if socket.read(1).unpack('C').first != 0xFF # Kick packet | |
raise 'unexpected server response packet' | |
end | |
len = socket.read(2).unpack('n').first | |
resp = decode_string(socket.read(len*2)).split("\u0000") | |
socket.close | |
if resp.shift != "\u00A71" | |
raise 'unexpected server response fields' | |
end | |
return { | |
:protocol_version => resp.shift.to_i, | |
:minecraft_version => resp.shift, | |
:motd => resp.shift, | |
:current_players => resp.shift.to_i, | |
:max_players => resp.shift.to_i | |
} | |
end | |
private | |
def encode_string(s) | |
begin | |
[s.length].pack('n') + Iconv.conv('utf-16be', 'utf-8', s) | |
rescue | |
[s.length].pack('n') + s.encode('utf-16be').force_encoding('ASCII-8BIT') | |
end | |
end | |
def decode_string(s) | |
begin | |
Iconv.conv('utf-8', 'utf-16be', s) | |
rescue | |
s.force_encoding('utf-16be').encode('utf-8') | |
end | |
end | |
end | |
puts MinecraftPing.new('aztec.geekosphere.org').ping.inspect | |
puts MinecraftPing.new('night.no-ip.org', 25565).ping.inspect |
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