Created
February 11, 2025 14:47
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[DEV] Human Puzzle Machine (PuzzleScript Script)
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(- | |
- Human Puzzle Machine | |
- Human Resource Machine demake in PuzzleScript | |
- | |
- by 0x77 | |
- version 0.1 | |
-) | |
title [DEV] Human Puzzle Machine | |
homepage 10c8.github.io | |
background_color #362B25 | |
text_color #F8F4F1 | |
realtime_interval .5 | |
( realtime_interval .01 ) | |
zoomscreen 18x14 | |
( Disable while editing ) | |
run_rules_on_level_start | |
( Enable (maybe?) while editing ) | |
( verbose_logging ) | |
( debug ) | |
======== | |
OBJECTS | |
======== | |
( Background ) | |
BACKGROUND . | |
#4b382b | |
( Player ) | |
PLAYER @ | |
transparent | |
( Held ) | |
HELD ? | |
#45332a | |
( Conveyor Belt ) | |
BELT_MID | |
#5e5e5e | |
BELT_IN_STR $ | |
transparent | |
BELT_OUT_STR ¥ | |
transparent | |
BELT_END , | |
transparent #2a2723 | |
..... | |
..... | |
..... | |
..... | |
11111 | |
( Opcodes ) | |
OP_IN | |
#9cb55b #415320 | |
00000 | |
10011 | |
11001 | |
10011 | |
00000 | |
OP_IN_1 | |
#9cb55B #415320 | |
00000 | |
10110 | |
00101 | |
10101 | |
00000 | |
OP_IN_2 | |
#9cb55b #415320 | |
OP_OUT | |
#9cb55b #415320 | |
00000 | |
01011 | |
11010 | |
01011 | |
00000 | |
OP_OUT_1 | |
#9CB55B #415320 | |
00000 | |
10101 | |
10101 | |
10111 | |
00000 | |
OP_OUT_2 | |
#9CB55B #415320 | |
00000 | |
01110 | |
00100 | |
00100 | |
00000 | |
OP_CPY | |
#5C2E21 #C96B52 | |
11111 | |
01100 | |
10101 | |
11100 | |
11111 | |
OP_CPY_1 | |
#5C2E21 #C96B52 | |
11111 | |
01000 | |
11000 | |
01011 | |
11111 | |
OP_CPY_2 | |
#5C2E21 #C96B52 | |
11111 | |
10101 | |
10001 | |
11011 | |
11111 | |
OP_PST | |
#5C2E21 #C96B52 | |
11111 | |
11100 | |
10100 | |
01101 | |
11111 | |
OP_PST_1 | |
#5C2E21 #C96B52 | |
11111 | |
01100 | |
01101 | |
11001 | |
11111 | |
OP_PST_2 | |
#5C2E21 #C96B52 | |
11111 | |
10001 | |
11011 | |
11011 | |
11111 | |
OP_ADD | |
#C28F64 #593D27 | |
00000 | |
10001 | |
11011 | |
10010 | |
00000 | |
OP_ADD_1 | |
#C28F64 #593D27 | |
00000 | |
00110 | |
10101 | |
10110 | |
00000 | |
OP_ADD_2 | |
#C28F64 #593D27 | |
00000 | |
01100 | |
01010 | |
01100 | |
00000 | |
OP_SUB | |
#C28F64 #593D27 | |
00000 | |
00001 | |
11001 | |
00011 | |
00000 | |
OP_SUB_1 | |
#C28F64 #593D27 | |
00000 | |
10101 | |
00101 | |
00111 | |
00000 | |
OP_SUB_2 | |
#C28F64 #593D27 | |
00000 | |
01100 | |
01110 | |
01110 | |
00000 | |
OP_INC | |
#C28F64 #593D27 | |
00000 | |
01011 | |
10001 | |
00011 | |
00000 | |
OP_INC_1 | |
#C28F64 #593D27 | |
00000 | |
10110 | |
00101 | |
10101 | |
00000 | |
OP_INC_2 | |
#C28F64 #593D27 | |
00000 | |
01110 | |
01000 | |
01110 | |
00000 | |
OP_DEC | |
#C28F64 #593D27 | |
00000 | |
00011 | |
10010 | |
01011 | |
00000 | |
OP_DEC_1 | |
#C28F64 #593D27 | |
00000 | |
00111 | |
10110 | |
00111 | |
00000 | |
OP_DEC_2 | |
#C28F64 #593D27 | |
00000 | |
01110 | |
01000 | |
01110 | |
00000 | |
OP_JMP | |
#3F4055 #8D8FB6 | |
11111 | |
00100 | |
11110 | |
11100 | |
11111 | |
OP_JMP_1 | |
#3F4055 #8D8FB6 | |
11111 | |
01000 | |
11000 | |
11010 | |
11111 | |
OP_JMP_2 | |
#3F4055 #8D8FB6 | |
11111 | |
10001 | |
10001 | |
10111 | |
11111 | |
OP_JPZ | |
#3F4055 #8D8FB6 | |
11111 | |
11100 | |
01110 | |
11100 | |
11111 | |
OP_JPZ_1 | |
#3F4055 #8D8FB6 | |
11111 | |
01000 | |
11000 | |
11011 | |
11111 | |
OP_JPZ_2 | |
#3F4055 #8D8FB6 | |
11111 | |
10011 | |
11011 | |
11001 | |
11111 | |
OP_JPN | |
#3F4055 #8D8FB6 | |
11111 | |
11100 | |
01110 | |
01100 | |
11111 | |
OP_JPN_1 | |
#3F4055 #8D8FB6 | |
11111 | |
01000 | |
11000 | |
11011 | |
11111 | |
OP_JPN_2 | |
#3F4055 #8D8FB6 | |
11111 | |
10011 | |
10101 | |
10101 | |
11111 | |
( Numbers ) | |
CNT | |
TRANSPARENT | |
MARK_BLUE | |
#8c90b4 | |
MARK_ORANGE | |
#c28f64 | |
MARK_RED | |
#c86a54 | |
CODE_LABEL | |
transparent | |
MEM_LABEL \ | |
#949962 | |
POS | |
#9dcb58 | |
NEG : | |
#c86a54 | |
N0 0 | |
#302c27 | |
..... | |
.000. | |
.0.0. | |
.000. | |
..... | |
N1 1 | |
#302c27 | |
..... | |
..0.. | |
..0.. | |
..0.. | |
..... | |
N2 2 | |
#302c27 | |
..... | |
.00.. | |
..0.. | |
..00. | |
..... | |
N3 3 | |
#302c27 #505434 | |
..... | |
.000. | |
..10. | |
.000. | |
..... | |
N4 4 | |
#302c27 | |
..... | |
.0.0. | |
.000. | |
...0. | |
..... | |
N5 5 | |
#302c27 | |
..... | |
..00. | |
..0.. | |
.00.. | |
..... | |
N6 6 | |
#302c27 #505434 | |
..... | |
.0... | |
.010. | |
.000. | |
..... | |
N7 7 | |
#302c27 | |
..... | |
.000. | |
...0. | |
..0.. | |
..... | |
N8 8 | |
#302c27 #505434 | |
..... | |
.00.. | |
.010. | |
..00. | |
..... | |
N9 9 | |
#302c27 #505434 | |
..... | |
.000. | |
.010. | |
...0. | |
..... | |
O0 | |
#302c27 | |
..... | |
.000. | |
.0.0. | |
.000. | |
..... | |
O1 | |
#302c27 | |
..... | |
..0.. | |
..0.. | |
..0.. | |
..... | |
O2 | |
#302c27 | |
..... | |
.00.. | |
..0.. | |
..00. | |
..... | |
O3 | |
#302c27 #505434 | |
..... | |
.000. | |
..10. | |
.000. | |
..... | |
O4 | |
#302c27 | |
..... | |
.0.0. | |
.000. | |
...0. | |
..... | |
O5 | |
#302c27 | |
..... | |
..00. | |
..0.. | |
.00.. | |
..... | |
O6 | |
#302c27 #505434 | |
..... | |
.0... | |
.010. | |
.000. | |
..... | |
O7 | |
#302c27 | |
..... | |
.000. | |
...0. | |
..0.. | |
..... | |
O8 | |
#302c27 #505434 | |
..... | |
.00.. | |
.010. | |
..00. | |
..... | |
O9 | |
#302c27 #505434 | |
..... | |
.000. | |
.010. | |
...0. | |
..... | |
M0 | |
#302c27 | |
..... | |
.000. | |
.0.0. | |
.000. | |
..... | |
M1 | |
#302c27 | |
..... | |
..0.. | |
..0.. | |
..0.. | |
..... | |
M2 | |
#302c27 | |
..... | |
.00.. | |
..0.. | |
..00. | |
..... | |
M3 | |
#302c27 #505434 | |
..... | |
.000. | |
..10. | |
.000. | |
..... | |
M4 | |
#302c27 | |
..... | |
.0.0. | |
.000. | |
...0. | |
..... | |
M5 | |
#302c27 | |
..... | |
..00. | |
..0.. | |
.00.. | |
..... | |
M6 | |
#302c27 #505434 | |
..... | |
.0... | |
.010. | |
.000. | |
..... | |
M7 | |
#302c27 | |
..... | |
.000. | |
...0. | |
..0.. | |
..... | |
M8 | |
#302c27 #505434 | |
..... | |
.00.. | |
.010. | |
..00. | |
..... | |
M9 | |
#302c27 #505434 | |
..... | |
.000. | |
.010. | |
...0. | |
..... | |
MX | |
#302c27 | |
..... | |
.0.0. | |
..0.. | |
.0.0. | |
..... | |
( UI ) | |
PC # | |
#49382c #7CCa40 #a58f7e #b9a08d | |
10023 | |
11023 | |
11123 | |
11023 | |
10023 | |
PC_ERR | |
#49382c #ff0000 #a58f7e #b9a08d | |
10023 | |
11023 | |
11123 | |
11023 | |
10023 | |
CURSOR ¤ | |
#ffffff | |
00.00 | |
0...0 | |
..... | |
0...0 | |
00.00 | |
CUR_RED | |
#ff0000 | |
00.00 | |
0...0 | |
..... | |
0...0 | |
00.00 | |
CUR_YELLOW | |
#ffff00 | |
00.00 | |
0...0 | |
..... | |
0...0 | |
00.00 | |
CUR_BLUE | |
#00bbff | |
00.00 | |
0...0 | |
..... | |
0...0 | |
00.00 | |
CUR_JUMP | |
#49382c #8c90b4 #a58f7e #b9a08d | |
10023 | |
11023 | |
11123 | |
11023 | |
10023 | |
CUR_DIM | |
#888888 | |
00.00 | |
0...0 | |
..... | |
0...0 | |
00.00 | |
CODE_PANEL_C × | |
#bca08b | |
CODE_PANEL_L | |
#a88f7c #bca08b | |
...01 | |
...01 | |
...01 | |
...01 | |
...01 | |
CODE_PANEL_B | |
#bca08b #a88f7c #706053 #968072 | |
00000 | |
11111 | |
..... | |
22222 | |
33333 | |
PANEL_C ø | |
#968072 | |
PANEL_T | |
#706053 #968072 | |
..... | |
..... | |
..... | |
00000 | |
11111 | |
PANEL_B | |
#968072 #706053 | |
00000 | |
11111 | |
..... | |
..... | |
..... | |
PANEL_L | |
#706053 #968072 | |
...01 | |
...01 | |
...01 | |
...01 | |
...01 | |
PANEL_R | |
#968072 #706053 | |
01... | |
01... | |
01... | |
01... | |
01... | |
PANEL_M | |
#706053 #968072 #1b1815 | |
2..01 | |
2..01 | |
2..01 | |
2..01 | |
2..01 | |
CTRL_PANEL_C | |
#2f2c27 | |
CTRL_PANEL_T | |
#1b1815 | |
..... | |
..... | |
..... | |
..... | |
00000 | |
CTRL_PANEL_B | |
#1b1815 | |
00000 | |
..... | |
..... | |
..... | |
..... | |
CTRL_PANEL_L | |
#1b1815 | |
....0 | |
....0 | |
....0 | |
....0 | |
....0 | |
BTN_PLAY | |
#8dc553 #698540 | |
..... | |
.01.. | |
.000. | |
.01.. | |
..... | |
BTN_PAUSE | |
#c28f64 | |
..... | |
.0.0. | |
.0.0. | |
.0.0. | |
..... | |
BTN_STOP | |
#c96b52 #4c2f28 | |
..... | |
.000. | |
.010. | |
.000. | |
..... | |
BTN_STEP | |
#8dc553 | |
..... | |
.000. | |
...0. | |
.0.0. | |
..... | |
ICON_IN | |
#444f2d #9cb65b | |
..... | |
.011. | |
.001. | |
.011. | |
..... | |
ICON_OUT | |
#9cb65b #444f2d | |
..... | |
.001. | |
.011. | |
.001. | |
..... | |
ICON_CPY | |
#5c2e21 #c96b52 | |
..... | |
.011. | |
.101. | |
.111. | |
..... | |
ICON_PST | |
#c96b52 #5c2e21 | |
..... | |
.000. | |
.010. | |
.100. | |
..... | |
ICON_JMP | |
#3f4055 #8d8fb6 | |
..... | |
.001. | |
.111. | |
.111. | |
..... | |
ICON_JPZ | |
#3f4055 #8d8fb6 | |
..... | |
.111. | |
.011. | |
.111. | |
..... | |
ICON_JPN | |
#3f4055 #8d8fb6 | |
..... | |
.111. | |
.011. | |
.011. | |
..... | |
ICON_ADD | |
#593d27 #c28f64 | |
..... | |
.011. | |
.001. | |
.011. | |
..... | |
ICON_SUB | |
#593d27 #c28f64 | |
..... | |
.111. | |
.001. | |
.111. | |
..... | |
ICON_INC | |
#593d27 #c28f64 | |
..... | |
.101. | |
.011. | |
.111. | |
..... | |
ICON_DEC | |
#593d27 #c28f64 | |
..... | |
.111. | |
.011. | |
.101. | |
..... | |
( Special ) | |
R_TICK ' | |
transparent | |
M_TICK " | |
transparent | |
CODE_POS ² | |
transparent | |
CODE_STR * | |
transparent | |
CODE_END _ | |
transparent | |
QUEUE_END % | |
transparent | |
OUT_STR { | |
transparent | |
OUT_END } | |
transparent | |
MATH_ADD + | |
transparent | |
MATH_ADD_B ß | |
transparent | |
MATH_Q_A - | |
transparent | |
MATH_Q_B ä | |
transparent | |
INC | |
transparent | |
DEC | |
transparent | |
MEM_SLOT ¡ | |
#505434 | |
OPS_BTN_ROW_0 ç | |
transparent | |
OPS_BTN_ROW_1 ¿ | |
transparent | |
OPS_BTN_ROW_2 å | |
transparent | |
OP_DATA | |
transparent | |
OP_EMPTY | |
transparent | |
PC_ANCHOR ® | |
#49382c #8c90b4 #a58f7e #b9a08d | |
10023 | |
.1023 | |
..123 | |
.1023 | |
10023 | |
OP_ANCHOR þ | |
blue | |
ICON_ANCHOR | |
transparent | |
SEL_TMP æ | |
transparent | |
LABEL ; | |
transparent | |
HAND = | |
transparent | |
PLAYING | |
transparent | |
FINISHED | |
transparent | |
( Font ) | |
__ | |
#948073 | |
_A | |
#948073 #2f2c27 | |
00000 | |
01100 | |
01010 | |
01110 | |
01010 | |
_E | |
#948073 #2f2c27 | |
00000 | |
00110 | |
01000 | |
01100 | |
01110 | |
_L | |
#948073 #2f2c27 | |
00000 | |
01000 | |
01000 | |
01000 | |
01110 | |
_O | |
#948073 #2f2c27 | |
00000 | |
01110 | |
01010 | |
01010 | |
01110 | |
_P | |
#948073 #2f2c27 | |
00000 | |
01100 | |
01010 | |
01110 | |
01000 | |
_U | |
#948073 #2f2c27 | |
00000 | |
01010 | |
01010 | |
01010 | |
01110 | |
_S | |
#948073 #2f2c27 | |
00000 | |
01110 | |
01100 | |
00010 | |
01110 | |
_T | |
#948073 #2f2c27 | |
00000 | |
01110 | |
00100 | |
00100 | |
00100 | |
_Y | |
#948073 #2f2c27 | |
00000 | |
01010 | |
01010 | |
01110 | |
00100 | |
( States ) | |
S_PLAY | |
#00ff00 | |
S_PLAY_START | |
#ffff00 | |
S_PLAY_CONTINUE | |
#00ffff | |
S_PLAY_WAIT | |
orange | |
S_HALT | |
#ff0000 | |
S_IDLE | |
#ff0000 #000000 | |
..... | |
..... | |
..... | |
..... | |
11110 | |
S_EDIT_START | |
#ff0000 #000000 | |
..... | |
..... | |
..... | |
..... | |
11101 | |
S_EDIT | |
#ff0000 #000000 | |
..... | |
..... | |
..... | |
..... | |
11100 | |
S_CHANGE_START | |
#ff0000 #000000 | |
..... | |
..... | |
..... | |
..... | |
11011 | |
S_CHANGE | |
#ff0000 #000000 | |
..... | |
..... | |
..... | |
..... | |
11010 | |
S_CHANGE_MOVING | |
#ff0000 #000000 | |
..... | |
..... | |
..... | |
..... | |
11001 | |
S_CHANGE_CANCEL | |
#ff0000 #000000 | |
..... | |
..... | |
..... | |
..... | |
11000 | |
S_MEM_SEL_ED | |
#ff0000 #000000 | |
..... | |
..... | |
..... | |
..... | |
10111 | |
S_MEM_SEL_CH | |
#ff0000 #000000 | |
..... | |
..... | |
..... | |
..... | |
10110 | |
S_LINE_SEL_ED | |
#ff0000 #000000 | |
..... | |
..... | |
..... | |
..... | |
10101 | |
S_LINE_SEL_CH | |
#ff0000 #000000 | |
..... | |
..... | |
..... | |
..... | |
10100 | |
======= | |
LEGEND | |
======= | |
( Conveyor Belt ) | |
BELT = BELT_MID or BELT_IN_STR or BELT_OUT_STR or BELT_END | |
( Opcodes ) | |
OPCODE = OP_IN or OP_OUT or OP_CPY or OP_PST or OP_ADD or OP_SUB or OP_INC or OP_DEC or OP_JMP or OP_JPZ or OP_JPN | |
OP_OTHER = OPCODE | |
OP_PART = OP_IN_1 or OP_IN_2 or OP_OUT_1 or OP_OUT_2 or OP_CPY_1 or OP_CPY_2 or OP_PST_1 or OP_PST_2 or OP_ADD_1 or OP_ADD_2 or OP_SUB_1 or OP_SUB_2 or OP_INC_1 or OP_INC_2 or OP_DEC_1 or OP_DEC_2 or OP_JMP_1 or OP_JMP_2 or OP_JPZ_1 or OP_JPZ_2 or OP_JPN_1 or OP_JPN_2 | |
A = OP_IN | |
B = OP_OUT | |
C = OP_CPY | |
D = OP_PST | |
E = OP_ADD | |
F = OP_SUB | |
G = OP_INC | |
H = OP_DEC | |
I = OP_JMP | |
J = OP_JPZ | |
K = OP_JPN | |
( Numbers ) | |
NUM = N0 or N1 or N2 or N3 or N4 or N5 or N6 or N7 or N8 or N9 | |
O = O0 or O1 or O2 or O3 or O4 or O5 or O6 or O7 or O8 or O9 | |
M = M0 or M1 or M2 or M3 or M4 or M5 or M6 or M7 or M8 or M9 or MX | |
MATH = MATH_ADD or MATH_ADD_B or MATH_Q_A or MATH_Q_B | |
MARK = MARK_BLUE or MARK_ORANGE or MARK_RED or CODE_LABEL or MEM_LABEL | |
SIGN = POS or NEG | |
( UI ) | |
PANEL = PANEL_C or PANEL_T or PANEL_B or PANEL_L or PANEL_R or PANEL_M or CTRL_PANEL_C or CTRL_PANEL_T or CTRL_PANEL_B or CTRL_PANEL_L | |
CODE_PANEL = CODE_PANEL_C or CODE_PANEL_L or CODE_PANEL_B | |
BTN = BTN_PLAY or BTN_PAUSE or BTN_STOP or BTN_STEP | |
ICON = ICON_IN or ICON_OUT or ICON_CPY or ICON_PST or ICON_ADD or ICON_SUB or ICON_INC or ICON_DEC or ICON_JMP or ICON_JPZ or ICON_JPN | |
FONT = __ or _A or _E or _L or _O or _P or _U or _S or _T or _Y | |
CUR_DECO = CUR_YELLOW or CUR_RED or CUR_BLUE or CUR_JUMP or CUR_DIM | |
CODE_CUR_TGT = OPCODE or OP_DATA | |
( States ) | |
S_MEM_SEL_X = S_MEM_SEL_ED or S_MEM_SEL_CH | |
S_LINE_SEL_X = S_LINE_SEL_ED or S_LINE_SEL_CH | |
STATE = S_PLAY or S_PLAY_START or S_PLAY_CONTINUE or S_PLAY_WAIT or S_HALT or S_IDLE or S_EDIT_START or S_EDIT or S_CHANGE_START or S_CHANGE or S_CHANGE_MOVING or S_CHANGE_CANCEL or S_MEM_SEL_X or S_LINE_SEL_X | |
( Aliases ) | |
OTHER_M = M | |
OPS_JMP = OP_JMP or OP_JPZ or OP_JPN | |
OPS_MEM = OP_CPY or OP_PST or OP_ADD or OP_SUB or OP_INC or OP_DEC | |
OPS_HELD = OP_OUT or OP_PST or OP_ADD or OP_SUB | |
OPS_MATH = OP_ADD or OP_SUB or OP_INC or OP_DEC | |
( Combos ) | |
¶ = PLAYER and R_TICK and S_IDLE | |
ó = ICON_ANCHOR and PANEL_C | |
ü = BTN_PLAY and CTRL_PANEL_C | |
ú = BTN_STOP and CTRL_PANEL_C | |
í = BTN_STEP and CTRL_PANEL_C | |
======= | |
SOUNDS | |
======= | |
sfx0 55940507 ( Move opcode ) | |
sfx1 15390302 ( Delete opcode ) | |
================ | |
COLLISIONLAYERS | |
================ | |
( BG ) | |
BACKGROUND | |
STATE HELD BELT PANEL CODE_PANEL | |
PC PC_ERR PC_ANCHOR OP_ANCHOR ICON_ANCHOR | |
OPCODE OP_PART ICON BTN | |
OP_EMPTY | |
MATH OP_DATA | |
CNT MARK INC DEC | |
M | |
MEM_SLOT | |
SIGN | |
NUM O | |
R_TICK M_TICK CODE_POS CODE_STR CODE_END QUEUE_END OUT_STR OUT_END OPS_BTN_ROW_0 OPS_BTN_ROW_1 OPS_BTN_ROW_2 SEL_TMP LABEL HAND FINISHED | |
PLAYER CURSOR FONT | |
CUR_DECO PLAYING | |
====== | |
RULES | |
====== | |
( Realtime fix ) | |
[ STATIONARY @ ] ["] -> [ @ ] ['] | |
[ MOVING @ ] ['] -> [ MOVING @ ] ["] | |
(( Setup )) | |
( UI ) | |
RIGHT [ NO × | × ] -> [ CODE_PANEL_L | × ] | |
UP [ NO × | × ] -> [ CODE_PANEL_B | × ] | |
RIGHT [ } | N0 ] [ ç NO ICON |||| ] -> [ } | N0 ] [ ç PANEL_C ICON_IN CURSOR | ICON_OUT | ICON_CPY | ICON_PST | ICON_ADD ] | |
RIGHT [ } | N0 ] [ ¿ | NO ICON |||| ] -> [ } | N0 ] [ ¿ | PANEL_C ICON_SUB | ICON_INC | ICON_DEC | ICON_JMP | ICON_JPZ ] | |
RIGHT [ } | N0 ] [ å | NO ICON ] -> [ } | N0 ] [ å | PANEL_C ICON_JPN ] | |
RIGHT [ NO ø | ø ] -> [ PANEL_M | ø ] | |
RIGHT [ ø | NO ø ] -> [ ø | PANEL_R ] | |
UP [ NO ø | ø ] -> [ PANEL_B | ø ] | |
RIGHT [ NO PANEL | BTN ] -> [ CTRL_PANEL_L | BTN ] | |
UP [ NO PANEL | BTN ] -> [ CTRL_PANEL_B | BTN ] | |
DOWN [ NO PANEL | BTN ] -> [ CTRL_PANEL_T | BTN ] | |
( Belts ) | |
UP [ $ | NO BELT ] -> [ $ | BELT_MID ] | |
DOWN [ ¥ | NO BELT ] -> [ ¥ | BELT_MID ] | |
UP [ BELT_MID | NO BELT NO ¥ ] -> [ BELT_MID | BELT_MID ] | |
DOWN [ BELT_MID | NO BELT NO , ] -> [ BELT_MID | BELT_MID ] | |
( Memory slots ) | |
DOWN [ N0 NO ¡ | \ ] -> [ ¡ M0 | \ N0 ] | |
DOWN [ N1 NO ¡ | \ ] -> [ ¡ M1 | \ N1 ] | |
DOWN [ N2 NO ¡ | \ ] -> [ ¡ M2 | \ N2 ] | |
DOWN [ N3 NO ¡ | \ ] -> [ ¡ M3 | \ N3 ] | |
DOWN [ N4 NO ¡ | \ ] -> [ ¡ M4 | \ N4 ] | |
DOWN [ N5 NO ¡ | \ ] -> [ ¡ M5 | \ N5 ] | |
DOWN [ N6 NO ¡ | \ ] -> [ ¡ M6 | \ N6 ] | |
DOWN [ N7 NO ¡ | \ ] -> [ ¡ M7 | \ N7 ] | |
DOWN [ N8 NO ¡ | \ ] -> [ ¡ M8 | \ N8 ] | |
DOWN [ N9 NO ¡ | \ ] -> [ ¡ M9 | \ N9 ] | |
( Mark level number ) | |
RIGHT [ } | NUM ] -> [ } | MARK_BLUE NUM ] | |
( Code lines counter ) | |
RIGHT [ ² | NO M ] -> [ ² | MARK_RED M0 ] | |
( Mark jump labels ) | |
RIGHT [ ; | NUM ] -> [ ; | CODE_LABEL NUM ] | |
RIGHT [ ; | | NUM ] -> [ ; | | CODE_LABEL NUM ] | |
( Sign numbers on queue ) | |
RIGHT [ BELT_MID NO SIGN NO MARK NUM | NO - ] -> [ POS NUM | ] | |
RIGHT [ BELT_MID NO SIGN NO MARK NUM | - ] -> [ NEG NUM | ] | |
( | |
- TODO: | |
- [ ] Implement levels | |
- [ ] Mail Room (01) | |
- [ ] Busy Mail Room (02) | |
- [ ] Copy Floor (03) | |
- [ ] Scrambler Handler (04) | |
- [ ] Rainy Summer (06) | |
- [ ] Zero Exterminator (07) | |
- [ ] Zero Preservation Initiative | |
- [ ] Sub Hallway (11) | |
- [ ] Equalization Room (13) | |
- [ ] Maximization Room (14) | |
- [ ] Countdown (19) | |
- [ ] Zero Terminated Sum (21) | |
- [ ] Implement bonus levels | |
- [ ] Tripler Room (08) | |
- [ ] Octoplier Suite (10) | |
- [ ] Absolute Positivity (16) | |
- [ ] Cumulative Countdown (25) | |
- [ ] Clean up UI | |
- [ ] Add corners to panels | |
- [ ] Add details to input/output belts | |
- [x] Implement opcodes | |
- [x] IN - inbox | |
- [x] OUT - outbox | |
- [x] CPY - copyfrom | |
- [x] PST - copyto | |
- [x] ADD - add | |
- [x] SUB - sub | |
- [x] INC - bump + | |
- [x] DEC - bump - | |
- [x] JMP - jump | |
- [x] JPZ - jump if zero | |
- [x] JPN - jump if negative | |
- [x] Halt on invalid states | |
- [ ] Add visual indicators to the cause of an invalid state | |
- [ ] X on empty memory slot when trying to CPY | |
- [ ] X on input queue when trying to IN | |
- [ ] X on held number when trying to OUT | |
- [x] Restore initial inputs and clear output after halting (after confirmation) | |
Maybe with the `checkpoint` and `restart` commands? | |
We could save a checkpoint whenever the user edits their code, | |
and restart back to it after confirming on a halted state. | |
- [x] Play/pause, step through and stop buttons | |
- [x] Explain the currently targeted button with a tooltip | |
- [ ] When starting to edit a parameter, place the cursor on the current selection, | |
instead of the first option | |
- [ ] Make cursor larger when hovering an opcode | |
- [ ] Highlight jump target on hover | |
- [ ] Highlight memory target on hover | |
- [ ] Eye candy | |
- [ ] Player character | |
- [ ] Conveyor belt animation | |
- Things to consider: | |
- Rewrite math operations to use START/ENDLOOP | |
- Indirect memory access | |
- More lines of code (would probably need to use hex numbers) | |
) | |
(( Handle state )) | |
( PLAY_START ) | |
LATE [ @ S_PLAY_START ] [ * ] -> [ @ S_PLAY_WAIT ] [ * # ] | |
( PLAY_CONTINUE ) | |
LATE [ @ S_PLAY_CONTINUE ] -> [ @ S_PLAY_WAIT ] | |
( PLAY ) | |
( Advance the PC ) | |
( NOTE: We stagger it a bit so that jumps are better visualized ) | |
RIGHT ['][ @ S_PLAY PLAYING ] [ # | NO OPCODE ] -> ['][ @ S_IDLE ] [ | ] | |
( ['][ @ S_PLAY NO PLAYING ] -> ['][ @ S_IDLE ] ) | |
DOWN ['][ @ S_PLAY NO PLAYING ] [ # | ] -> ['][ @ S_IDLE ] [ | # ] | |
DOWN ['][ @ S_PLAY ] [ # | ] -> ['][ @ S_PLAY_WAIT ] [ | # ] | |
['][ @ S_PLAY_WAIT NO PLAYING ] [ # ] [ ® ] -> ['][ @ S_IDLE ] [ ] [ # ] | |
['][ @ S_PLAY_WAIT ] [ # ] [ ® ] -> ['][ @ S_PLAY ] [ ] [ # ] | |
['][ @ S_PLAY_WAIT NO PLAYING ] -> ['][ @ S_PLAY ] | |
['][ @ S_PLAY_WAIT ] -> ['][ @ S_PLAY PLAYING ] | |
( Interact with a control button to use it ) | |
RIGHT [ ACTION @ S_PLAY PLAYING ] [ CURSOR BTN_PAUSE ] -> [ @ S_IDLE ] [ CURSOR BTN_PLAY ] | |
( HALT ) | |
( Hide every control button other than STOP, then move the cursor to the STOP button ) | |
LATE [ S_HALT ] [ CURSOR ] [ BTN NO BTN_STOP ] [ BTN_STOP ] -> [ S_HALT ] [ ] [ ] [ CURSOR BTN_STOP ] | |
( Press STOP to restart ) | |
[ ACTION @ S_HALT ] [ CURSOR BTN_STOP ] -> [ @ S_HALT ] [ CURSOR BTN_STOP ] restart | |
( Turn the PC red to indicate an issue ) | |
LATE [ S_HALT ] [ PC ] -> [ S_HALT ] [ PC_ERR ] | |
( IDLE ) | |
( DEBUG: Play on ACTION ) | |
( [ ACTION @ S_IDLE ] [ CURSOR NO ICON ] -> [ @ S_PLAY_START ] [ CURSOR ] ) | |
( Interact with an opcode icon to enter EDIT mode ) | |
RIGHT [ ACTION @ S_IDLE ] [ CURSOR ICON_IN ] [ ² | | ] -> [ @ S_EDIT_START ] [ CURSOR ICON_IN ] [ ² | | OP_IN ] | |
RIGHT [ ACTION @ S_IDLE ] [ CURSOR ICON_OUT ] [ ² | | ] -> [ @ S_EDIT_START ] [ CURSOR ICON_OUT ] [ ² | | OP_OUT ] | |
RIGHT [ ACTION @ S_IDLE ] [ CURSOR ICON_CPY ] [ ² | | ] -> [ @ S_EDIT_START ] [ CURSOR ICON_CPY ] [ ² | | OP_CPY ] | |
RIGHT [ ACTION @ S_IDLE ] [ CURSOR ICON_PST ] [ ² | | ] -> [ @ S_EDIT_START ] [ CURSOR ICON_PST ] [ ² | | OP_PST ] | |
RIGHT [ ACTION @ S_IDLE ] [ CURSOR ICON_ADD ] [ ² | | ] -> [ @ S_EDIT_START ] [ CURSOR ICON_ADD ] [ ² | | OP_ADD ] | |
RIGHT [ ACTION @ S_IDLE ] [ CURSOR ICON_SUB ] [ ² | | ] -> [ @ S_EDIT_START ] [ CURSOR ICON_SUB ] [ ² | | OP_SUB ] | |
RIGHT [ ACTION @ S_IDLE ] [ CURSOR ICON_INC ] [ ² | | ] -> [ @ S_EDIT_START ] [ CURSOR ICON_INC ] [ ² | | OP_INC ] | |
RIGHT [ ACTION @ S_IDLE ] [ CURSOR ICON_DEC ] [ ² | | ] -> [ @ S_EDIT_START ] [ CURSOR ICON_DEC ] [ ² | | OP_DEC ] | |
RIGHT [ ACTION @ S_IDLE ] [ CURSOR ICON_JMP ] [ ² | | ] -> [ @ S_EDIT_START ] [ CURSOR ICON_JMP ] [ ² | | OP_JMP ] | |
RIGHT [ ACTION @ S_IDLE ] [ CURSOR ICON_JPZ ] [ ² | | ] -> [ @ S_EDIT_START ] [ CURSOR ICON_JPZ ] [ ² | | OP_JPZ ] | |
RIGHT [ ACTION @ S_IDLE ] [ CURSOR ICON_JPN ] [ ² | | ] -> [ @ S_EDIT_START ] [ CURSOR ICON_JPN ] [ ² | | OP_JPN ] | |
( Interact with a control button to use it ) | |
[ ACTION @ S_IDLE ] [ CURSOR BTN_PLAY ] [ # ] -> [ @ S_PLAY_CONTINUE PLAYING ] [ CURSOR BTN_PAUSE ] [ # ] | |
[ ACTION @ S_IDLE ] [ CURSOR BTN_PLAY ] -> [ @ S_PLAY_START PLAYING ] [ CURSOR BTN_PAUSE ] | |
[ ACTION @ S_IDLE ] [ CURSOR BTN_STOP ] -> [ @ S_IDLE ] [ CURSOR BTN_STOP ] restart | |
[ ACTION @ S_IDLE ] [ CURSOR BTN_STEP ] [ # ] -> [ @ S_PLAY_CONTINUE ] [ CURSOR BTN_STEP ] [ # ] | |
[ ACTION @ S_IDLE ] [ CURSOR BTN_STEP ] -> [ @ S_PLAY_START ] [ CURSOR BTN_STEP ] | |
( Moving into the top border enters CHANGE mode ) | |
[ UP @ S_IDLE ] [ CURSOR | CODE_PANEL_B ] -> [ @ S_CHANGE_START ] [ CURSOR | CODE_PANEL_B ] | |
( Moving into and out of the control panel ) | |
LEFT [ LEFT @ S_IDLE ] [ CURSOR | PANEL_M | ] -> [ @ S_IDLE ] [ | PANEL_M | CURSOR ] | |
RIGHT [ RIGHT @ S_IDLE ] [ CURSOR | PANEL_M | ] -> [ @ S_IDLE ] [ | PANEL_M | CURSOR ] | |
( Cursor movement ) | |
[ MOVING @ S_IDLE ] [ CURSOR ] -> [ @ S_IDLE ] [ MOVING CURSOR ] | |
LEFT [ S_IDLE ] [ LEFT CURSOR | PANEL_L ] -> [ S_IDLE ] [ CURSOR | PANEL_L ] | |
RIGHT [ S_IDLE ] [ RIGHT CURSOR | PANEL_R ] -> [ S_IDLE ] [ CURSOR | PANEL_R ] | |
DOWN [ S_IDLE ] [ DOWN CURSOR | PANEL_B ] -> [ S_IDLE ] [ CURSOR | PANEL_B ] | |
LEFT [ S_IDLE ] [ LEFT CURSOR | CTRL_PANEL_L ] -> [ S_IDLE ] [ CURSOR | CTRL_PANEL_L ] | |
UP [ S_IDLE ] [ UP CURSOR | CTRL_PANEL_T ] -> [ S_IDLE ] [ CURSOR | CTRL_PANEL_T ] | |
DOWN [ S_IDLE ] [ DOWN CURSOR | CTRL_PANEL_B ] -> [ S_IDLE ] [ CURSOR | CTRL_PANEL_B ] | |
( EDIT_START ) | |
( If code is full, we can't add anything else, so we return to IDLE ) | |
RIGHT [ S_EDIT_START ] [ ² | MX | OPCODE ] -> [ S_IDLE ] [ ² | MX | ] | |
( Place the cursor at the last line of code ) | |
RIGHT [ S_EDIT_START ] [ CURSOR ] [ ² | M0 | OPCODE ] [ | | | | | ; | N0 ] -> [ S_EDIT ] [ ] [ ² | M0 | ] [ CURSOR OPCODE | | | | | ; | N0 ] | |
RIGHT [ S_EDIT_START ] [ CURSOR ] [ ² | M1 | OPCODE ] [ | | | | | ; | N1 ] -> [ S_EDIT ] [ ] [ ² | M1 | ] [ CURSOR OPCODE | | | | | ; | N1 ] | |
RIGHT [ S_EDIT_START ] [ CURSOR ] [ ² | M2 | OPCODE ] [ | | | | | ; | N2 ] -> [ S_EDIT ] [ ] [ ² | M2 | ] [ CURSOR OPCODE | | | | | ; | N2 ] | |
RIGHT [ S_EDIT_START ] [ CURSOR ] [ ² | M3 | OPCODE ] [ | | | | | ; | N3 ] -> [ S_EDIT ] [ ] [ ² | M3 | ] [ CURSOR OPCODE | | | | | ; | N3 ] | |
RIGHT [ S_EDIT_START ] [ CURSOR ] [ ² | M4 | OPCODE ] [ | | | | | ; | N4 ] -> [ S_EDIT ] [ ] [ ² | M4 | ] [ CURSOR OPCODE | | | | | ; | N4 ] | |
RIGHT [ S_EDIT_START ] [ CURSOR ] [ ² | M5 | OPCODE ] [ | | | | | ; | N5 ] -> [ S_EDIT ] [ ] [ ² | M5 | ] [ CURSOR OPCODE | | | | | ; | N5 ] | |
RIGHT [ S_EDIT_START ] [ CURSOR ] [ ² | M6 | OPCODE ] [ | | | | | ; | N6 ] -> [ S_EDIT ] [ ] [ ² | M6 | ] [ CURSOR OPCODE | | | | | ; | N6 ] | |
RIGHT [ S_EDIT_START ] [ CURSOR ] [ ² | M7 | OPCODE ] [ | | | | | ; | N7 ] -> [ S_EDIT ] [ ] [ ² | M7 | ] [ CURSOR OPCODE | | | | | ; | N7 ] | |
RIGHT [ S_EDIT_START ] [ CURSOR ] [ ² | M8 | OPCODE ] [ | | | | | ; | N8 ] -> [ S_EDIT ] [ ] [ ² | M8 | ] [ CURSOR OPCODE | | | | | ; | N8 ] | |
RIGHT [ S_EDIT_START ] [ CURSOR ] [ ² | M9 | OPCODE ] [ | | | | | ; | N9 ] -> [ S_EDIT ] [ ] [ ² | M9 | ] [ CURSOR OPCODE | | | | | ; | N9 ] | |
( EDIT ) | |
( Interact to add an opcode with a parameter and enter MEMORY/LINE SELECT mode, then return to IDLE ) | |
RIGHT [ ACTION @ S_EDIT ] [ CURSOR OPS_MEM | | | | ] [ ¡ M0 ] -> [ @ S_MEM_SEL_ED ] [ OPS_MEM | | | | æ ] [ ¡ M0 CURSOR ] | |
RIGHT [ ACTION @ S_EDIT ] [ CURSOR OPS_JMP | | | | ] [ | | | | | | ; | N0 ] -> [ @ S_LINE_SEL_ED ] [ OPS_JMP | | | | æ ] [ CURSOR | | | | | | ; | N0 ] | |
( Interact to add a simple opcode and return to IDLE ) | |
[ ACTION @ S_EDIT ] [ CURSOR ] [ ç ] [ ² ] -> [ @ S_IDLE ] [ ] [ ç CURSOR ] [ ² INC ] checkpoint | |
( Move left to cancel addition and return to IDLE ) | |
RIGHT [ LEFT @ S_EDIT ] [ CURSOR OPCODE | OP_PART | OP_PART | | ] [ ç ] -> [ @ S_IDLE ] [ | | | | NO OP_EMPTY NO OP_DATA ] [ ç CURSOR ] sfx1 | |
( Handle swapping code lines on vertical movement ) | |
UP [ UP @ S_EDIT ] [ CURSOR OPCODE | OP_OTHER ] -> [ @ S_EDIT ] [ UP CURSOR OPCODE + | OP_OTHER - ] sfx0 | |
DOWN [ DOWN @ S_EDIT ] [ CURSOR OPCODE | OP_OTHER ] -> [ @ S_EDIT ] [ DOWN CURSOR OPCODE - | OP_OTHER + ] sfx0 | |
( CHANGE_START ) | |
( Entering CHANGE mode with empty code returns you back to IDLE ) | |
RIGHT [ S_CHANGE_START ] [ ² | M0 ] [ NO OPCODE | | | | | ; | N0 ] -> [ S_IDLE ] [ ² | M0 ] [ | | | | | ; | N0 ] | |
( Otherwise, we place the cursor at the last line of code ) | |
RIGHT [ S_CHANGE_START ] [ CURSOR ] [ ² | M1 ] [ | | | | | ; | N0 ] -> [ S_CHANGE ] [ ] [ ² | M1 ] [ CURSOR | | | | | ; | N0 ] | |
RIGHT [ S_CHANGE_START ] [ CURSOR ] [ ² | M2 ] [ | | | | | ; | N1 ] -> [ S_CHANGE ] [ ] [ ² | M2 ] [ CURSOR | | | | | ; | N1 ] | |
RIGHT [ S_CHANGE_START ] [ CURSOR ] [ ² | M3 ] [ | | | | | ; | N2 ] -> [ S_CHANGE ] [ ] [ ² | M3 ] [ CURSOR | | | | | ; | N2 ] | |
RIGHT [ S_CHANGE_START ] [ CURSOR ] [ ² | M4 ] [ | | | | | ; | N3 ] -> [ S_CHANGE ] [ ] [ ² | M4 ] [ CURSOR | | | | | ; | N3 ] | |
RIGHT [ S_CHANGE_START ] [ CURSOR ] [ ² | M5 ] [ | | | | | ; | N4 ] -> [ S_CHANGE ] [ ] [ ² | M5 ] [ CURSOR | | | | | ; | N4 ] | |
RIGHT [ S_CHANGE_START ] [ CURSOR ] [ ² | M6 ] [ | | | | | ; | N5 ] -> [ S_CHANGE ] [ ] [ ² | M6 ] [ CURSOR | | | | | ; | N5 ] | |
RIGHT [ S_CHANGE_START ] [ CURSOR ] [ ² | M7 ] [ | | | | | ; | N6 ] -> [ S_CHANGE ] [ ] [ ² | M7 ] [ CURSOR | | | | | ; | N6 ] | |
RIGHT [ S_CHANGE_START ] [ CURSOR ] [ ² | M8 ] [ | | | | | ; | N7 ] -> [ S_CHANGE ] [ ] [ ² | M8 ] [ CURSOR | | | | | ; | N7 ] | |
RIGHT [ S_CHANGE_START ] [ CURSOR ] [ ² | M9 ] [ | | | | | ; | N8 ] -> [ S_CHANGE ] [ ] [ ² | M9 ] [ CURSOR | | | | | ; | N8 ] | |
RIGHT [ S_CHANGE_START ] [ CURSOR ] [ ² | MX ] [ | | | | | ; | N9 ] -> [ S_CHANGE ] [ ] [ ² | MX ] [ CURSOR | | | | | ; | N9 ] | |
( CHANGE ) | |
( Interacting with an opcode enters MOVING mode ) | |
[ ACTION @ S_CHANGE ] [ CURSOR OPCODE ] -> [ @ S_CHANGE_MOVING ] [ CURSOR OPCODE ] | |
( Interacting with an opcode parameter enters MEMORY/LINE SELECT mode ) | |
[ ACTION @ S_CHANGE ] [ OPS_MEM | | | | CURSOR OP_DATA ] [ ¡ M0 ] -> [ @ S_MEM_SEL_CH ] [ OPS_MEM | | | | OP_DATA æ ] [ ¡ M0 CURSOR ] | |
[ ACTION @ S_CHANGE ] [ OPS_JMP |||| CURSOR OP_DATA ] [ |||||| ; | N0 ] -> [ @ S_LINE_SEL_CH ] [ OPS_JMP |||| OP_DATA æ ] [ CURSOR |||||| ; | N0 ] | |
( Cursor movement ) | |
UP [ UP @ S_CHANGE ] [ CURSOR | OPCODE ] -> [ @ S_CHANGE ] [ | CURSOR OPCODE ] | |
DOWN [ DOWN @ S_CHANGE ] [ CURSOR | OPCODE ] -> [ @ S_CHANGE ] [ | CURSOR OPCODE ] | |
UP [ UP @ S_CHANGE ] [ CURSOR | ... | OP_DATA ] -> [ @ S_CHANGE ] [ | ... | CURSOR OP_DATA ] | |
DOWN [ DOWN @ S_CHANGE ] [ CURSOR | ... | OP_DATA ] -> [ @ S_CHANGE ] [ | ... | CURSOR OP_DATA ] | |
RIGHT [ RIGHT @ S_CHANGE ] [ CURSOR OPCODE | ... | OP_DATA ] -> [ @ S_CHANGE ] [ OPCODE | ... | CURSOR OP_DATA ] | |
RIGHT [ LEFT @ S_CHANGE ] [ OPCODE | ... | CURSOR OP_DATA ] -> [ @ S_CHANGE ] [ CURSOR OPCODE | ... | OP_DATA ] | |
( Moving down into an empty line returns you to IDLE mode ) | |
DOWN [ DOWN @ S_CHANGE ] [ CURSOR | NO CODE_CUR_TGT ] [ ç ] -> [ @ S_IDLE ] [ | ] [ ç CURSOR ] checkpoint | |
[ S_CHANGE ] [ CURSOR NO CODE_CUR_TGT ] [ ² | M0 ] [ ç ] -> [ S_IDLE ] [ ] [ ² | M0 ] [ ç CURSOR ] checkpoint | |
[ S_CHANGE ] [ CURSOR NO CODE_CUR_TGT ] -> [ S_CHANGE ] [ UP CURSOR ] | |
( CHANGE_MOVING ) | |
( Interact to finish moving and return to CHANGE mode ) | |
[ ACTION @ S_CHANGE_MOVING ] -> [ @ S_CHANGE ] | |
( Handle swapping code lines on vertical movement ) | |
UP [ UP @ S_CHANGE_MOVING ] [ CURSOR OPCODE | OP_OTHER ] -> [ @ S_CHANGE_MOVING ] [ UP CURSOR OPCODE + | OP_OTHER - ] sfx0 | |
DOWN [ DOWN @ S_CHANGE_MOVING ] [ CURSOR OPCODE | OP_OTHER ] -> [ @ S_CHANGE_MOVING ] [ DOWN CURSOR OPCODE - | OP_OTHER + ] sfx0 | |
( Move left to delete the currently held opcode and return to IDLE mode ) | |
RIGHT [ LEFT @ S_CHANGE_MOVING ] [ CURSOR OPCODE | OP_PART | OP_PART | | OP_EMPTY ] [ ² ] -> [ @ S_CHANGE ] [ CURSOR | | | | ] [ ² DEC ] sfx1 | |
RIGHT [ LEFT @ S_CHANGE_MOVING ] [ CURSOR OPCODE | OP_PART | OP_PART | | OP_DATA MARK NUM ] [ ² ] -> [ @ S_CHANGE ] [ CURSOR | | | | ] [ ² DEC ] sfx1 | |
( MEM_SEL_* ) | |
( Interact to select a memory slot and return to CHANGE mode if you came from it, or to IDLE otherwise ) | |
DOWN [ ACTION @ S_MEM_SEL_ED ] [ CURSOR | \ NUM ] [ OP_EMPTY æ ] [ ç ] [ ² ] -> [ @ S_IDLE ] [ | \ NUM ] [ NUM ] [ ç CURSOR ] [ ² INC ] checkpoint | |
DOWN [ ACTION @ S_MEM_SEL_CH ] [ CURSOR | \ NUM ] [ æ ] -> [ @ S_CHANGE ] [ | \ NUM ] [ CURSOR NUM ] | |
( Cursor movement ) | |
LEFT [ LEFT @ S_MEM_SEL_X ] [ CURSOR | MEM_SLOT ] -> [ @ S_MEM_SEL_X ] [ LEFT CURSOR | MEM_SLOT ] | |
RIGHT [ RIGHT @ S_MEM_SEL_X ] [ CURSOR | MEM_SLOT ] -> [ @ S_MEM_SEL_X ] [ RIGHT CURSOR | MEM_SLOT ] | |
DOWN [ DOWN @ S_MEM_SEL_X ] [ CURSOR | \ N0 ] [ | \ N5 ] -> [ @ S_MEM_SEL_X ] [ | \ N0 ] [ CURSOR | \ N5 ] | |
DOWN [ DOWN @ S_MEM_SEL_X ] [ CURSOR | \ N1 ] [ | \ N6 ] -> [ @ S_MEM_SEL_X ] [ | \ N1 ] [ CURSOR | \ N6 ] | |
DOWN [ DOWN @ S_MEM_SEL_X ] [ CURSOR | \ N2 ] [ | \ N7 ] -> [ @ S_MEM_SEL_X ] [ | \ N2 ] [ CURSOR | \ N7 ] | |
DOWN [ DOWN @ S_MEM_SEL_X ] [ CURSOR | \ N3 ] [ | \ N8 ] -> [ @ S_MEM_SEL_X ] [ | \ N3 ] [ CURSOR | \ N8 ] | |
DOWN [ DOWN @ S_MEM_SEL_X ] [ CURSOR | \ N4 ] [ | \ N9 ] -> [ @ S_MEM_SEL_X ] [ | \ N4 ] [ CURSOR | \ N9 ] | |
DOWN [ UP @ S_MEM_SEL_X ] [ CURSOR | \ N5 ] [ | \ N0 ] -> [ @ S_MEM_SEL_X ] [ | \ N5 ] [ CURSOR | \ N0 ] | |
DOWN [ UP @ S_MEM_SEL_X ] [ CURSOR | \ N6 ] [ | \ N1 ] -> [ @ S_MEM_SEL_X ] [ | \ N6 ] [ CURSOR | \ N1 ] | |
DOWN [ UP @ S_MEM_SEL_X ] [ CURSOR | \ N7 ] [ | \ N2 ] -> [ @ S_MEM_SEL_X ] [ | \ N7 ] [ CURSOR | \ N2 ] | |
DOWN [ UP @ S_MEM_SEL_X ] [ CURSOR | \ N8 ] [ | \ N3 ] -> [ @ S_MEM_SEL_X ] [ | \ N8 ] [ CURSOR | \ N3 ] | |
DOWN [ UP @ S_MEM_SEL_X ] [ CURSOR | \ N9 ] [ | \ N4 ] -> [ @ S_MEM_SEL_X ] [ | \ N9 ] [ CURSOR | \ N4 ] | |
( LINE_SEL_* ) | |
( Interact to select a code line and return to CHANGE mode if you came from it, or to IDLE otherwise ) | |
[ ACTION @ S_LINE_SEL_ED ] [ CURSOR | ... | ; | NUM ] [ OP_EMPTY æ ] [ ç ] [ ² ] -> [ @ S_IDLE ] [ | ... | ; | NUM ] [ NUM ] [ ç CURSOR ] [ ² INC ] checkpoint | |
[ ACTION @ S_LINE_SEL_CH ] [ CURSOR | ... | ; | NUM ] [ æ ] -> [ @ S_CHANGE ] [ | ... | ; | NUM ] [ CURSOR NUM ] | |
( Cursor movement ) | |
UP [ UP @ S_LINE_SEL_X ] [ CURSOR | CODE_PANEL_L ] -> [ @ S_LINE_SEL_X ] [ UP CURSOR | CODE_PANEL_L ] | |
DOWN [ DOWN @ S_LINE_SEL_X ] [ CURSOR | CODE_PANEL_L ] -> [ @ S_LINE_SEL_X ] [ DOWN CURSOR | CODE_PANEL_L ] | |
( ANY ) | |
( Prevent invalid cursor movements ) | |
[ MOVING @ ] -> [ @ ] | |
( Update cursor decoration depending on state ) | |
LATE [ CUR_DECO ] -> [ ] | |
LATE [ S_EDIT ] [ CURSOR ] -> [ S_EDIT ] [ CURSOR CUR_YELLOW ] | |
LATE [ S_CHANGE_MOVING ] [ CURSOR ] -> [ S_CHANGE_MOVING ] [ CURSOR CUR_YELLOW ] | |
LATE [ S_LINE_SEL_X ] [ CURSOR ] -> [ S_LINE_SEL_X ] [ CURSOR CUR_JUMP ] | |
( Cursor tooltip ) | |
LATE RIGHT [ CURSOR NO BTN ] [ FONT ] -> [ CURSOR ] [ ] | |
LATE RIGHT [ CURSOR BTN_PLAY ] [ | | ó | | ] -> [ CURSOR BTN_PLAY ] [ __ | _P | _L ó | _A | _Y ] | |
LATE RIGHT [ CURSOR BTN_PAUSE ] [ | | ó | | ] -> [ CURSOR BTN_PAUSE ] [ _P | _A | _U ó | _S | _E ] | |
LATE RIGHT [ CURSOR BTN_STOP ] [ | | ó | | ] -> [ CURSOR BTN_STOP ] [ __ | _S | _T ó | _O | _P ] | |
LATE RIGHT [ CURSOR BTN_STEP ] [ | | ó | | ] -> [ CURSOR BTN_STEP ] [ __ | _S | _T ó | _E | _P ] | |
(( Handle opcode rendering and movement )) | |
( Perform a swap between two opcodes ) | |
( | |
- 1. Temporarily store the one that's going up, along with its data. | |
- 2. Move the one that's going down, along with its data, leaving an anchor for the stored one. | |
- 3. Restore the stored one at the anchor. | |
) | |
RIGHT [ OPCODE + | ... | OP_DATA MARK NUM ] [ ² | | | | | | ] -> [ | ... | ] [ ² | | OPCODE | | | | OP_DATA MARK NUM ] | |
RIGHT [ OPCODE + | ... | OP_EMPTY OP_DATA ] [ ² | | | | | | ] -> [ | ... | ] [ ² | | OPCODE | | | | OP_EMPTY OP_DATA ] | |
RIGHT [ OPCODE + | ... | OP_EMPTY ] [ ² | | | | | | ] -> [ | ... | ] [ ² | | OPCODE | | | | OP_EMPTY ] | |
RIGHT [ OPCODE - | ... | OP_DATA MARK NUM ] -> [ OPCODE þ | ... | þ OP_DATA MARK NUM ] | |
RIGHT [ OPCODE - | ... | OP_EMPTY OP_DATA ] -> [ OPCODE þ | ... | þ OP_EMPTY OP_DATA ] | |
RIGHT [ OPCODE - | ... | OP_EMPTY ] -> [ OPCODE þ | ... | þ OP_EMPTY ] | |
DOWN [ OPCODE þ | ] -> [ þ | OPCODE ] | |
DOWN [ OP_DATA þ | ] -> [ þ | OP_DATA ] | |
DOWN [ OP_EMPTY þ | ] -> [ | OP_EMPTY ] | |
DOWN [ MARK þ | ] -> [ þ | MARK ] | |
DOWN [ NUM þ | ] -> [ | NUM ] | |
RIGHT [ ² | | OPCODE | ... | OP_DATA MARK NUM ] [ þ | | | | ] -> [ ² | | | ... | ] [ OPCODE | | | | OP_DATA MARK NUM ] | |
RIGHT [ ² | | OPCODE | ... | OP_EMPTY OP_DATA ] [ þ | | | | ] -> [ ² | | | ... | ] [ OPCODE | | | | OP_EMPTY OP_DATA ] | |
RIGHT [ ² | | OPCODE | ... | OP_EMPTY ] [ þ | | | | ] -> [ ² | | | ... | ] [ OPCODE | | | | OP_EMPTY ] | |
( Delete invalid opcode visuals and their related data ) | |
RIGHT [ NO OPCODE | OP_PART | OP_PART | | ] -> [ | | | | NO OP_EMPTY NO OP_DATA NO MARK NO NUM ] | |
LATE RIGHT [ CURSOR NO ICON ] [ ICON_ANCHOR OPCODE | OP_PART | OP_PART ] -> [ CURSOR ] [ ICON_ANCHOR | | ] | |
( Keep opcodes stacked at the top of the code panel ) | |
UP [ OPCODE NO ICON_ANCHOR | NO OPCODE ] -> [ | OPCODE ] | |
STARTLOOP | |
UP [ OP_EMPTY | NO OP_EMPTY NO OP_DATA ] -> [ | OP_EMPTY ] | |
UP [ OP_DATA MARK NUM | NO OP_EMPTY NO OP_DATA ] -> [ | OP_DATA MARK NUM ] | |
ENDLOOP | |
( Another pass for deleting invalid opcode visuals ) | |
RIGHT [ NO OPCODE | OP_PART | OP_PART ] -> [ | | ] | |
( Insert missing opcode parts into recently added/moved code lines ) | |
RIGHT [ OP_IN NO ICON_ANCHOR | | | | ] -> [ OP_IN | OP_IN_1 | OP_IN_2 | | OP_EMPTY ] | |
RIGHT [ OP_OUT NO ICON_ANCHOR | | | | ] -> [ OP_OUT | OP_OUT_1 | OP_OUT_2 | | OP_EMPTY ] | |
RIGHT [ OP_CPY NO ICON_ANCHOR | | | | ] -> [ OP_CPY | OP_CPY_1 | OP_CPY_2 | | OP_DATA ] | |
RIGHT [ OP_PST NO ICON_ANCHOR | | | | ] -> [ OP_PST | OP_PST_1 | OP_PST_2 | | OP_DATA ] | |
RIGHT [ OP_ADD NO ICON_ANCHOR | | | | ] -> [ OP_ADD | OP_ADD_1 | OP_ADD_2 | | OP_DATA ] | |
RIGHT [ OP_SUB NO ICON_ANCHOR | | | | ] -> [ OP_SUB | OP_SUB_1 | OP_SUB_2 | | OP_DATA ] | |
RIGHT [ OP_INC NO ICON_ANCHOR | | | | ] -> [ OP_INC | OP_INC_1 | OP_INC_2 | | OP_DATA ] | |
RIGHT [ OP_DEC NO ICON_ANCHOR | | | | ] -> [ OP_DEC | OP_DEC_1 | OP_DEC_2 | | OP_DATA ] | |
RIGHT [ OP_JMP NO ICON_ANCHOR | | | | ] -> [ OP_JMP | OP_JMP_1 | OP_JMP_2 | | OP_DATA ] | |
RIGHT [ OP_JPZ NO ICON_ANCHOR | | | | ] -> [ OP_JPZ | OP_JPZ_1 | OP_JPZ_2 | | OP_DATA ] | |
RIGHT [ OP_JPN NO ICON_ANCHOR | | | | ] -> [ OP_JPN | OP_JPN_1 | OP_JPN_2 | | OP_DATA ] | |
( Insert missing opcode parts into the icon tooltip ) | |
LATE RIGHT [ CURSOR ICON_IN ] [ ICON_ANCHOR | | ] -> [ CURSOR ICON_IN ] [ ICON_ANCHOR OP_IN | OP_IN_1 | OP_IN_2 ] | |
LATE RIGHT [ CURSOR ICON_OUT ] [ ICON_ANCHOR | | ] -> [ CURSOR ICON_OUT ] [ ICON_ANCHOR OP_OUT | OP_OUT_1 | OP_OUT_2 ] | |
LATE RIGHT [ CURSOR ICON_CPY ] [ ICON_ANCHOR | | ] -> [ CURSOR ICON_CPY ] [ ICON_ANCHOR OP_CPY | OP_CPY_1 | OP_CPY_2 ] | |
LATE RIGHT [ CURSOR ICON_PST ] [ ICON_ANCHOR | | ] -> [ CURSOR ICON_PST ] [ ICON_ANCHOR OP_PST | OP_PST_1 | OP_PST_2 ] | |
LATE RIGHT [ CURSOR ICON_ADD ] [ ICON_ANCHOR | | ] -> [ CURSOR ICON_ADD ] [ ICON_ANCHOR OP_ADD | OP_ADD_1 | OP_ADD_2 ] | |
LATE RIGHT [ CURSOR ICON_SUB ] [ ICON_ANCHOR | | ] -> [ CURSOR ICON_SUB ] [ ICON_ANCHOR OP_SUB | OP_SUB_1 | OP_SUB_2 ] | |
LATE RIGHT [ CURSOR ICON_INC ] [ ICON_ANCHOR | | ] -> [ CURSOR ICON_INC ] [ ICON_ANCHOR OP_INC | OP_INC_1 | OP_INC_2 ] | |
LATE RIGHT [ CURSOR ICON_DEC ] [ ICON_ANCHOR | | ] -> [ CURSOR ICON_DEC ] [ ICON_ANCHOR OP_DEC | OP_DEC_1 | OP_DEC_2 ] | |
LATE RIGHT [ CURSOR ICON_JMP ] [ ICON_ANCHOR | | ] -> [ CURSOR ICON_JMP ] [ ICON_ANCHOR OP_JMP | OP_JMP_1 | OP_JMP_2 ] | |
LATE RIGHT [ CURSOR ICON_JPZ ] [ ICON_ANCHOR | | ] -> [ CURSOR ICON_JPZ ] [ ICON_ANCHOR OP_JPZ | OP_JPZ_1 | OP_JPZ_2 ] | |
LATE RIGHT [ CURSOR ICON_JPN ] [ ICON_ANCHOR | | ] -> [ CURSOR ICON_JPN ] [ ICON_ANCHOR OP_JPN | OP_JPN_1 | OP_JPN_2 ] | |
( Mark newly added opcodes that require parameters as empty ) | |
[ OP_DATA NO NUM ] -> [ OP_EMPTY OP_DATA ] | |
( Mark opcode parameter numbers ) | |
RIGHT [ OPS_JMP ||| NO MARK NUM ] -> [ OPS_JMP ||| MARK_BLUE NUM ] | |
RIGHT [ OPS_JMP ||| | NO MARK NUM ] -> [ OPS_JMP ||| | MARK_BLUE NUM ] | |
RIGHT [ OPS_MATH ||| NO MARK NUM ] -> [ OPS_MATH ||| MARK_ORANGE NUM ] | |
RIGHT [ OPS_MATH ||| | NO MARK NUM ] -> [ OPS_MATH ||| | MARK_ORANGE NUM ] | |
RIGHT [ OPS_MEM ||| NO MARK NUM ] -> [ OPS_MEM ||| MARK_RED NUM ] | |
RIGHT [ OPS_MEM ||| | NO MARK NUM ] -> [ OPS_MEM ||| | MARK_RED NUM ] | |
(( Run the opcode pointed at by the Program Counter )) | |
( IN ) | |
( HALT: Can't IN with no numbers in input queue ) | |
RIGHT ['][ @ S_PLAY ] [ # | OP_IN ] [ = | NO NUM ] -> ['][ @ S_HALT ] [ # | OP_IN ] [ = | ] | |
RIGHT ['][ @ S_PLAY ] [ # | OP_IN ] [ = | SIGN NUM ] [ ? ] -> ['][ @ S_PLAY ] [ # | OP_IN ] [ = | ] [ ? SIGN NUM ] | |
( OUT ) | |
( HALT: Can't OUT, PST, ADD, or SUB without holding a number ) | |
RIGHT ['][ @ S_PLAY ] [ # | OPS_HELD ] [ ? NO NUM ] -> ['][ @ S_HALT ] [ # | OPS_HELD ] [ ? ] | |
RIGHT ['][ @ S_PLAY ] [ # | OP_OUT ] [ ? SIGN NUM ] [ ¥ ] -> ['][ @ S_PLAY ] [ # | OP_OUT ] [ ? ] [ ¥ SIGN NUM ] | |
( CPY ) | |
( HALT: Can't CPY, ADD, SUB, INC or DEC with an empty mem slot ) | |
RIGHT ['][ @ S_PLAY ] [ # | OPS_MEM NO OP_PST |||| N0 ] [ ¡ M0 NO NUM ] -> ['][ @ S_HALT ] [ # | OPS_MEM |||| N0 ] [ ¡ M0 ] | |
RIGHT ['][ @ S_PLAY ] [ # | OPS_MEM NO OP_PST |||| N1 ] [ ¡ M1 NO NUM ] -> ['][ @ S_HALT ] [ # | OPS_MEM |||| N1 ] [ ¡ M1 ] | |
RIGHT ['][ @ S_PLAY ] [ # | OPS_MEM NO OP_PST |||| N2 ] [ ¡ M2 NO NUM ] -> ['][ @ S_HALT ] [ # | OPS_MEM |||| N2 ] [ ¡ M2 ] | |
RIGHT ['][ @ S_PLAY ] [ # | OPS_MEM NO OP_PST |||| N3 ] [ ¡ M3 NO NUM ] -> ['][ @ S_HALT ] [ # | OPS_MEM |||| N3 ] [ ¡ M3 ] | |
RIGHT ['][ @ S_PLAY ] [ # | OPS_MEM NO OP_PST |||| N4 ] [ ¡ M4 NO NUM ] -> ['][ @ S_HALT ] [ # | OPS_MEM |||| N4 ] [ ¡ M4 ] | |
RIGHT ['][ @ S_PLAY ] [ # | OPS_MEM NO OP_PST |||| N5 ] [ ¡ M5 NO NUM ] -> ['][ @ S_HALT ] [ # | OPS_MEM |||| N5 ] [ ¡ M5 ] | |
RIGHT ['][ @ S_PLAY ] [ # | OPS_MEM NO OP_PST |||| N6 ] [ ¡ M6 NO NUM ] -> ['][ @ S_HALT ] [ # | OPS_MEM |||| N6 ] [ ¡ M6 ] | |
RIGHT ['][ @ S_PLAY ] [ # | OPS_MEM NO OP_PST |||| N7 ] [ ¡ M7 NO NUM ] -> ['][ @ S_HALT ] [ # | OPS_MEM |||| N7 ] [ ¡ M7 ] | |
RIGHT ['][ @ S_PLAY ] [ # | OPS_MEM NO OP_PST |||| N8 ] [ ¡ M8 NO NUM ] -> ['][ @ S_HALT ] [ # | OPS_MEM |||| N8 ] [ ¡ M8 ] | |
RIGHT ['][ @ S_PLAY ] [ # | OPS_MEM NO OP_PST |||| N9 ] [ ¡ M9 NO NUM ] -> ['][ @ S_HALT ] [ # | OPS_MEM |||| N9 ] [ ¡ M9 ] | |
RIGHT ['][ @ S_PLAY ] [ # | OP_CPY | | | | N0 ] [ ? ] [ ¡ M0 SIGN NUM ] -> ['][ @ S_PLAY ] [ # | OP_CPY | | | | N0 ] [ ? SIGN NUM ] [ ¡ M0 SIGN NUM ] | |
RIGHT ['][ @ S_PLAY ] [ # | OP_CPY | | | | N1 ] [ ? ] [ ¡ M1 SIGN NUM ] -> ['][ @ S_PLAY ] [ # | OP_CPY | | | | N1 ] [ ? SIGN NUM ] [ ¡ M1 SIGN NUM ] | |
RIGHT ['][ @ S_PLAY ] [ # | OP_CPY | | | | N2 ] [ ? ] [ ¡ M2 SIGN NUM ] -> ['][ @ S_PLAY ] [ # | OP_CPY | | | | N2 ] [ ? SIGN NUM ] [ ¡ M2 SIGN NUM ] | |
RIGHT ['][ @ S_PLAY ] [ # | OP_CPY | | | | N3 ] [ ? ] [ ¡ M3 SIGN NUM ] -> ['][ @ S_PLAY ] [ # | OP_CPY | | | | N3 ] [ ? SIGN NUM ] [ ¡ M3 SIGN NUM ] | |
RIGHT ['][ @ S_PLAY ] [ # | OP_CPY | | | | N4 ] [ ? ] [ ¡ M4 SIGN NUM ] -> ['][ @ S_PLAY ] [ # | OP_CPY | | | | N4 ] [ ? SIGN NUM ] [ ¡ M4 SIGN NUM ] | |
RIGHT ['][ @ S_PLAY ] [ # | OP_CPY | | | | N5 ] [ ? ] [ ¡ M5 SIGN NUM ] -> ['][ @ S_PLAY ] [ # | OP_CPY | | | | N5 ] [ ? SIGN NUM ] [ ¡ M5 SIGN NUM ] | |
RIGHT ['][ @ S_PLAY ] [ # | OP_CPY | | | | N6 ] [ ? ] [ ¡ M6 SIGN NUM ] -> ['][ @ S_PLAY ] [ # | OP_CPY | | | | N6 ] [ ? SIGN NUM ] [ ¡ M6 SIGN NUM ] | |
RIGHT ['][ @ S_PLAY ] [ # | OP_CPY | | | | N7 ] [ ? ] [ ¡ M7 SIGN NUM ] -> ['][ @ S_PLAY ] [ # | OP_CPY | | | | N7 ] [ ? SIGN NUM ] [ ¡ M7 SIGN NUM ] | |
RIGHT ['][ @ S_PLAY ] [ # | OP_CPY | | | | N8 ] [ ? ] [ ¡ M8 SIGN NUM ] -> ['][ @ S_PLAY ] [ # | OP_CPY | | | | N8 ] [ ? SIGN NUM ] [ ¡ M8 SIGN NUM ] | |
RIGHT ['][ @ S_PLAY ] [ # | OP_CPY | | | | N9 ] [ ? ] [ ¡ M9 SIGN NUM ] -> ['][ @ S_PLAY ] [ # | OP_CPY | | | | N9 ] [ ? SIGN NUM ] [ ¡ M9 SIGN NUM ] | |
( PST ) | |
( HALT: Can't PST without holding a number ) | |
RIGHT ['][ @ S_PLAY ] [ # | OP_PST ] [ ? NO NUM ] -> ['][ @ S_HALT ] [ # | OP_PST ] [ ? ] | |
RIGHT ['][ @ S_PLAY ] [ # | OP_PST | | | | N0 ] [ ? SIGN NUM ] [ ¡ M0 ] -> ['][ @ S_PLAY ] [ # | OP_PST | | | | N0 ] [ ? SIGN NUM ] [ ¡ M0 SIGN NUM ] | |
RIGHT ['][ @ S_PLAY ] [ # | OP_PST | | | | N1 ] [ ? SIGN NUM ] [ ¡ M1 ] -> ['][ @ S_PLAY ] [ # | OP_PST | | | | N1 ] [ ? SIGN NUM ] [ ¡ M1 SIGN NUM ] | |
RIGHT ['][ @ S_PLAY ] [ # | OP_PST | | | | N2 ] [ ? SIGN NUM ] [ ¡ M2 ] -> ['][ @ S_PLAY ] [ # | OP_PST | | | | N2 ] [ ? SIGN NUM ] [ ¡ M2 SIGN NUM ] | |
RIGHT ['][ @ S_PLAY ] [ # | OP_PST | | | | N3 ] [ ? SIGN NUM ] [ ¡ M3 ] -> ['][ @ S_PLAY ] [ # | OP_PST | | | | N3 ] [ ? SIGN NUM ] [ ¡ M3 SIGN NUM ] | |
RIGHT ['][ @ S_PLAY ] [ # | OP_PST | | | | N4 ] [ ? SIGN NUM ] [ ¡ M4 ] -> ['][ @ S_PLAY ] [ # | OP_PST | | | | N4 ] [ ? SIGN NUM ] [ ¡ M4 SIGN NUM ] | |
RIGHT ['][ @ S_PLAY ] [ # | OP_PST | | | | N5 ] [ ? SIGN NUM ] [ ¡ M5 ] -> ['][ @ S_PLAY ] [ # | OP_PST | | | | N5 ] [ ? SIGN NUM ] [ ¡ M5 SIGN NUM ] | |
RIGHT ['][ @ S_PLAY ] [ # | OP_PST | | | | N6 ] [ ? SIGN NUM ] [ ¡ M6 ] -> ['][ @ S_PLAY ] [ # | OP_PST | | | | N6 ] [ ? SIGN NUM ] [ ¡ M6 SIGN NUM ] | |
RIGHT ['][ @ S_PLAY ] [ # | OP_PST | | | | N7 ] [ ? SIGN NUM ] [ ¡ M7 ] -> ['][ @ S_PLAY ] [ # | OP_PST | | | | N7 ] [ ? SIGN NUM ] [ ¡ M7 SIGN NUM ] | |
RIGHT ['][ @ S_PLAY ] [ # | OP_PST | | | | N8 ] [ ? SIGN NUM ] [ ¡ M8 ] -> ['][ @ S_PLAY ] [ # | OP_PST | | | | N8 ] [ ? SIGN NUM ] [ ¡ M8 SIGN NUM ] | |
RIGHT ['][ @ S_PLAY ] [ # | OP_PST | | | | N9 ] [ ? SIGN NUM ] [ ¡ M9 ] -> ['][ @ S_PLAY ] [ # | OP_PST | | | | N9 ] [ ? SIGN NUM ] [ ¡ M9 SIGN NUM ] | |
( ADD ) | |
RIGHT ['][ @ S_PLAY ] [ # | OP_ADD ] [ + | ] -> ['][ @ S_PLAY ] [ # | OP_ADD ] [ + | + ] | |
( SUB ) | |
RIGHT ['][ @ S_PLAY ] [ # | OP_SUB ] [ + | ] -> ['][ @ S_PLAY ] [ # | OP_SUB ] [ + | - ] | |
( INC ) | |
RIGHT ['][ @ S_PLAY ] [ # | OP_INC |||| N0 ] [ + | ] [ ² || ] -> ['][ @ S_PLAY ] [ # | OP_INC |||| N0 ] [ + | + ] [ ² || + M0 ] | |
RIGHT ['][ @ S_PLAY ] [ # | OP_INC |||| N1 ] [ + | ] [ ² || ] -> ['][ @ S_PLAY ] [ # | OP_INC |||| N1 ] [ + | + ] [ ² || + M1 ] | |
( ... ) | |
( DEC ) | |
RIGHT ['][ @ S_PLAY ] [ # | OP_DEC |||| N0 ] [ + | ] [ ² || ] -> ['][ @ S_PLAY ] [ # | OP_DEC |||| N0 ] [ + | + ] [ ² || + M0 ] | |
RIGHT ['][ @ S_PLAY ] [ # | OP_DEC |||| N1 ] [ + | ] [ ² || ] -> ['][ @ S_PLAY ] [ # | OP_DEC |||| N1 ] [ + | + ] [ ² || + M1 ] | |
( ... ) | |
( Get operands for math operation ) | |
RIGHT ['][ @ S_PLAY ] [ # | OP_INC ] [ - | ] -> ['][ @ S_PLAY ] [ # | OP_INC ] [ - | POS M1 ] | |
RIGHT ['][ @ S_PLAY ] [ # | OP_DEC ] [ - | ] -> ['][ @ S_PLAY ] [ # | OP_DEC ] [ - | NEG M1 ] | |
RIGHT ['][ @ S_PLAY ] [ # | OPS_MATH NO OP_INC NO OP_DEC ] [ ? SIGN NUM ] [ - | ] -> ['][ @ S_PLAY ] [ # | OPS_MATH ] [ ? SIGN NUM ] [ - | SIGN NUM ] | |
RIGHT ['][ @ S_PLAY ] [ # | OPS_MATH |||| N0 ] [ ¡ M0 SIGN NUM ] [ ä | ] -> ['][ @ S_PLAY ] [ # | OPS_MATH |||| N0 ] [ ¡ M0 SIGN NUM ] [ ä | SIGN NUM ] | |
RIGHT ['][ @ S_PLAY ] [ # | OPS_MATH |||| N1 ] [ ¡ M1 SIGN NUM ] [ ä | ] -> ['][ @ S_PLAY ] [ # | OPS_MATH |||| N1 ] [ ¡ M1 SIGN NUM ] [ ä | SIGN NUM ] | |
RIGHT ['][ @ S_PLAY ] [ # | OPS_MATH |||| N2 ] [ ¡ M2 SIGN NUM ] [ ä | ] -> ['][ @ S_PLAY ] [ # | OPS_MATH |||| N2 ] [ ¡ M2 SIGN NUM ] [ ä | SIGN NUM ] | |
RIGHT ['][ @ S_PLAY ] [ # | OPS_MATH |||| N3 ] [ ¡ M3 SIGN NUM ] [ ä | ] -> ['][ @ S_PLAY ] [ # | OPS_MATH |||| N3 ] [ ¡ M3 SIGN NUM ] [ ä | SIGN NUM ] | |
RIGHT ['][ @ S_PLAY ] [ # | OPS_MATH |||| N4 ] [ ¡ M4 SIGN NUM ] [ ä | ] -> ['][ @ S_PLAY ] [ # | OPS_MATH |||| N4 ] [ ¡ M4 SIGN NUM ] [ ä | SIGN NUM ] | |
RIGHT ['][ @ S_PLAY ] [ # | OPS_MATH |||| N5 ] [ ¡ M5 SIGN NUM ] [ ä | ] -> ['][ @ S_PLAY ] [ # | OPS_MATH |||| N5 ] [ ¡ M5 SIGN NUM ] [ ä | SIGN NUM ] | |
RIGHT ['][ @ S_PLAY ] [ # | OPS_MATH |||| N6 ] [ ¡ M6 SIGN NUM ] [ ä | ] -> ['][ @ S_PLAY ] [ # | OPS_MATH |||| N6 ] [ ¡ M6 SIGN NUM ] [ ä | SIGN NUM ] | |
RIGHT ['][ @ S_PLAY ] [ # | OPS_MATH |||| N6 ] [ ¡ M7 SIGN NUM ] [ ä | ] -> ['][ @ S_PLAY ] [ # | OPS_MATH |||| N7 ] [ ¡ M7 SIGN NUM ] [ ä | SIGN NUM ] | |
RIGHT ['][ @ S_PLAY ] [ # | OPS_MATH |||| N7 ] [ ¡ M8 SIGN NUM ] [ ä | ] -> ['][ @ S_PLAY ] [ # | OPS_MATH |||| N8 ] [ ¡ M8 SIGN NUM ] [ ä | SIGN NUM ] | |
RIGHT ['][ @ S_PLAY ] [ # | OPS_MATH |||| N8 ] [ ¡ M9 SIGN NUM ] [ ä | ] -> ['][ @ S_PLAY ] [ # | OPS_MATH |||| N9 ] [ ¡ M9 SIGN NUM ] [ ä | SIGN NUM ] | |
( JMP ) | |
( We always jump ) | |
RIGHT ['][ @ S_PLAY ] [ # | OP_JMP ] -> ['][ @ S_PLAY_WAIT ] [ # | OP_JMP ] | |
( JPZ ) | |
( HALT: Can't check for a zero without holding a number ) | |
RIGHT ['][ @ S_PLAY ] [ # | OP_JPZ ] [ ? NO NUM ] -> ['][ @ S_HALT ] [ # | OP_JPZ ] [ ? ] | |
( We only jump if holding a zero ) | |
RIGHT ['][ @ S_PLAY ] [ # | OP_JPZ ] [ ? N0 ] -> ['][ @ S_PLAY_WAIT ] [ # | OP_JPZ ] [ ? N0 ] | |
( JPZ ) | |
( HALT: Can't check for a negative number without holding one ) | |
RIGHT ['][ @ S_PLAY ] [ # | OP_JPN ] [ ? NO NUM ] -> ['][ @ S_HALT ] [ # | OP_JPN ] [ ? ] | |
( We only jump if holding a negative number ) | |
RIGHT ['][ @ S_PLAY ] [ # | OP_JPN ] [ ? NEG ] -> ['][ @ S_PLAY_WAIT ] [ # | OP_JPN ] [ ? NEG ] | |
( Resolve jump ) | |
RIGHT ['][ @ S_PLAY_WAIT ] [ # | OPS_JMP | | | | N0 ] [ | | | | | | ; | N0 ] -> ['][ @ S_PLAY_WAIT ] [ # | OPS_JMP | | | | N0 ] [ ® | | | | | | ; | N0 ] | |
RIGHT ['][ @ S_PLAY_WAIT ] [ # | OPS_JMP | | | | N1 ] [ | | | | | | ; | N1 ] -> ['][ @ S_PLAY_WAIT ] [ # | OPS_JMP | | | | N1 ] [ ® | | | | | | ; | N1 ] | |
RIGHT ['][ @ S_PLAY_WAIT ] [ # | OPS_JMP | | | | N2 ] [ | | | | | | ; | N2 ] -> ['][ @ S_PLAY_WAIT ] [ # | OPS_JMP | | | | N2 ] [ ® | | | | | | ; | N2 ] | |
RIGHT ['][ @ S_PLAY_WAIT ] [ # | OPS_JMP | | | | N3 ] [ | | | | | | ; | N3 ] -> ['][ @ S_PLAY_WAIT ] [ # | OPS_JMP | | | | N3 ] [ ® | | | | | | ; | N3 ] | |
RIGHT ['][ @ S_PLAY_WAIT ] [ # | OPS_JMP | | | | N4 ] [ | | | | | | ; | N4 ] -> ['][ @ S_PLAY_WAIT ] [ # | OPS_JMP | | | | N4 ] [ ® | | | | | | ; | N4 ] | |
RIGHT ['][ @ S_PLAY_WAIT ] [ # | OPS_JMP | | | | N5 ] [ | | | | | | ; | N5 ] -> ['][ @ S_PLAY_WAIT ] [ # | OPS_JMP | | | | N5 ] [ ® | | | | | | ; | N5 ] | |
RIGHT ['][ @ S_PLAY_WAIT ] [ # | OPS_JMP | | | | N6 ] [ | | | | | | ; | N6 ] -> ['][ @ S_PLAY_WAIT ] [ # | OPS_JMP | | | | N6 ] [ ® | | | | | | ; | N6 ] | |
RIGHT ['][ @ S_PLAY_WAIT ] [ # | OPS_JMP | | | | N7 ] [ | | | | | | ; | N7 ] -> ['][ @ S_PLAY_WAIT ] [ # | OPS_JMP | | | | N7 ] [ ® | | | | | | ; | N7 ] | |
RIGHT ['][ @ S_PLAY_WAIT ] [ # | OPS_JMP | | | | N8 ] [ | | | | | | ; | N8 ] -> ['][ @ S_PLAY_WAIT ] [ # | OPS_JMP | | | | N8 ] [ ® | | | | | | ; | N8 ] | |
RIGHT ['][ @ S_PLAY_WAIT ] [ # | OPS_JMP | | | | N9 ] [ | | | | | | ; | N9 ] -> ['][ @ S_PLAY_WAIT ] [ # | OPS_JMP | | | | N9 ] [ ® | | | | | | ; | N9 ] | |
(( Perform math operations )) | |
( Convert from N to M ) | |
RIGHT [ MATH | N0 ] -> [ MATH | M0 ] | |
RIGHT [ MATH | N1 ] -> [ MATH | M1 ] | |
RIGHT [ MATH | N2 ] -> [ MATH | M2 ] | |
RIGHT [ MATH | N3 ] -> [ MATH | M3 ] | |
RIGHT [ MATH | N4 ] -> [ MATH | M4 ] | |
RIGHT [ MATH | N5 ] -> [ MATH | M5 ] | |
RIGHT [ MATH | N6 ] -> [ MATH | M6 ] | |
RIGHT [ MATH | N7 ] -> [ MATH | M7 ] | |
RIGHT [ MATH | N8 ] -> [ MATH | M8 ] | |
RIGHT [ MATH | N9 ] -> [ MATH | M9 ] | |
( | |
- We really don't want to have to implement every single combination of operands and signs... | |
- It's really easy to do math one step at a time, but the bigger the numbers, the more turns it | |
- takes to finish, and we want to do it in a *single turn*. | |
- Thankfully, we can perform both ADD and SUB with addition by transforming the operands beforehand, | |
- as well as inverting the result for some cases: | |
- | |
- ADD +A +B = C -> nothing | |
- ADD +A -B = C -> nothing | |
- ADD -A +B = C -> swap A and B | |
- ADD -A -B = C -> ~A, ~B and ~C | |
- | |
- SUB +A +B = C -> ~B | |
- SUB +A -B = C -> ~B, swap A and B | |
- SUB -A +B = C -> ~A, ~B and ~C | |
- SUB -A -B = C -> ~A and ~C | |
) | |
RIGHT [ + | + ] [ ß | ] [ - | POS M ] [ ä | SIGN OTHER_M ] -> [ + | POS M ] [ ß | SIGN OTHER_M ] [ - | ] [ ä | ] ( do nothing ) | |
RIGHT [ + | + ] [ ß | ] [ - | NEG M ] [ ä | POS OTHER_M ] -> [ + | POS OTHER_M ] [ ß | NEG M ] [ - | ] [ ä | ] ( swap A and B ) | |
RIGHT [ + | + ] [ ß | ] [ - | NEG M ] [ ä | NEG OTHER_M ] -> [ + | POS M ] [ ß | POS OTHER_M ] [ - | ] [ ä | - ] ( ~A, ~B and ~C ) | |
RIGHT [ + | - ] [ ß | ] [ - | POS M ] [ ä | POS OTHER_M ] -> [ + | POS M ] [ ß | NEG OTHER_M ] [ - | ] [ ä | ] ( ~B ) | |
RIGHT [ + | - ] [ ß | ] [ - | POS M ] [ ä | NEG OTHER_M ] -> [ + | POS OTHER_M ] [ ß | POS M ] [ - | ] [ ä | ] ( ~B, swap A and B ) | |
RIGHT [ + | - ] [ ß | ] [ - | NEG M ] [ ä | POS OTHER_M ] -> [ + | POS M ] [ ß | NEG OTHER_M ] [ - | ] [ ä | - ] ( ~A, ~B and ~C ) | |
RIGHT [ + | - ] [ ß | ] [ - | NEG M ] [ ä | NEG OTHER_M ] -> [ + | POS M ] [ ß | NEG OTHER_M ] [ - | ] [ ä | - ] ( ~A and ~C ) | |
( HALT: Integer overflow ) | |
RIGHT [ S_PLAY ] [ + | POS M1 ] [ ß | POS M9 ] -> [ S_HALT ] [ + | ] [ ß | ] | |
RIGHT [ S_PLAY ] [ + | POS M2 ] [ ß | POS M8 ] -> [ S_HALT ] [ + | ] [ ß | ] | |
RIGHT [ S_PLAY ] [ + | POS M3 ] [ ß | POS M7 ] -> [ S_HALT ] [ + | ] [ ß | ] | |
RIGHT [ S_PLAY ] [ + | POS M4 ] [ ß | POS M6 ] -> [ S_HALT ] [ + | ] [ ß | ] | |
RIGHT [ S_PLAY ] [ + | POS M5 ] [ ß | POS M5 ] -> [ S_HALT ] [ + | ] [ ß | ] | |
RIGHT [ S_PLAY ] [ + | POS M6 ] [ ß | POS M4 ] -> [ S_HALT ] [ + | ] [ ß | ] | |
RIGHT [ S_PLAY ] [ + | POS M7 ] [ ß | POS M3 ] -> [ S_HALT ] [ + | ] [ ß | ] | |
RIGHT [ S_PLAY ] [ + | POS M8 ] [ ß | POS M2 ] -> [ S_HALT ] [ + | ] [ ß | ] | |
RIGHT [ S_PLAY ] [ + | POS M9 ] [ ß | POS M1 ] -> [ S_HALT ] [ + | ] [ ß | ] | |
( Calculate ) | |
RIGHT [ + | SIGN M ] [ ß | M0 ] -> [ + | SIGN M ] [ ß | NO SIGN ] | |
RIGHT [ + | M0 ] [ ß | SIGN M ] -> [ + | SIGN M ] [ ß | NO SIGN ] | |
RIGHT [ + | POS M1 ] [ ß | POS M1 ] -> [ + | POS M2 ] [ ß | ] | |
RIGHT [ + | POS M1 ] [ ß | POS M2 ] -> [ + | POS M3 ] [ ß | ] | |
RIGHT [ + | POS M1 ] [ ß | POS M3 ] -> [ + | POS M4 ] [ ß | ] | |
RIGHT [ + | POS M1 ] [ ß | POS M4 ] -> [ + | POS M5 ] [ ß | ] | |
RIGHT [ + | POS M1 ] [ ß | POS M5 ] -> [ + | POS M6 ] [ ß | ] | |
RIGHT [ + | POS M1 ] [ ß | POS M6 ] -> [ + | POS M7 ] [ ß | ] | |
RIGHT [ + | POS M1 ] [ ß | POS M7 ] -> [ + | POS M8 ] [ ß | ] | |
RIGHT [ + | POS M1 ] [ ß | POS M8 ] -> [ + | POS M9 ] [ ß | ] | |
RIGHT [ + | POS M2 ] [ ß | POS M1 ] -> [ + | POS M3 ] [ ß | ] | |
RIGHT [ + | POS M2 ] [ ß | POS M2 ] -> [ + | POS M4 ] [ ß | ] | |
RIGHT [ + | POS M2 ] [ ß | POS M3 ] -> [ + | POS M5 ] [ ß | ] | |
RIGHT [ + | POS M2 ] [ ß | POS M4 ] -> [ + | POS M6 ] [ ß | ] | |
RIGHT [ + | POS M2 ] [ ß | POS M5 ] -> [ + | POS M7 ] [ ß | ] | |
RIGHT [ + | POS M2 ] [ ß | POS M6 ] -> [ + | POS M8 ] [ ß | ] | |
RIGHT [ + | POS M2 ] [ ß | POS M7 ] -> [ + | POS M9 ] [ ß | ] | |
RIGHT [ + | POS M3 ] [ ß | POS M1 ] -> [ + | POS M4 ] [ ß | ] | |
RIGHT [ + | POS M3 ] [ ß | POS M2 ] -> [ + | POS M5 ] [ ß | ] | |
RIGHT [ + | POS M3 ] [ ß | POS M3 ] -> [ + | POS M6 ] [ ß | ] | |
RIGHT [ + | POS M3 ] [ ß | POS M4 ] -> [ + | POS M7 ] [ ß | ] | |
RIGHT [ + | POS M3 ] [ ß | POS M5 ] -> [ + | POS M8 ] [ ß | ] | |
RIGHT [ + | POS M3 ] [ ß | POS M6 ] -> [ + | POS M9 ] [ ß | ] | |
RIGHT [ + | POS M4 ] [ ß | POS M1 ] -> [ + | POS M5 ] [ ß | ] | |
RIGHT [ + | POS M4 ] [ ß | POS M2 ] -> [ + | POS M6 ] [ ß | ] | |
RIGHT [ + | POS M4 ] [ ß | POS M3 ] -> [ + | POS M7 ] [ ß | ] | |
RIGHT [ + | POS M4 ] [ ß | POS M4 ] -> [ + | POS M8 ] [ ß | ] | |
RIGHT [ + | POS M4 ] [ ß | POS M5 ] -> [ + | POS M9 ] [ ß | ] | |
RIGHT [ + | POS M5 ] [ ß | POS M1 ] -> [ + | POS M6 ] [ ß | ] | |
RIGHT [ + | POS M5 ] [ ß | POS M2 ] -> [ + | POS M7 ] [ ß | ] | |
RIGHT [ + | POS M5 ] [ ß | POS M3 ] -> [ + | POS M8 ] [ ß | ] | |
RIGHT [ + | POS M5 ] [ ß | POS M4 ] -> [ + | POS M9 ] [ ß | ] | |
RIGHT [ + | POS M6 ] [ ß | POS M1 ] -> [ + | POS M7 ] [ ß | ] | |
RIGHT [ + | POS M6 ] [ ß | POS M1 ] -> [ + | POS M8 ] [ ß | ] | |
RIGHT [ + | POS M6 ] [ ß | POS M1 ] -> [ + | POS M9 ] [ ß | ] | |
RIGHT [ + | POS M7 ] [ ß | POS M1 ] -> [ + | POS M8 ] [ ß | ] | |
RIGHT [ + | POS M7 ] [ ß | POS M2 ] -> [ + | POS M9 ] [ ß | ] | |
RIGHT [ + | POS M8 ] [ ß | POS M1 ] -> [ + | POS M9 ] [ ß | ] | |
RIGHT [ + | POS M1 ] [ ß | NEG M1 ] -> [ + | POS M0 ] [ ß | ] | |
RIGHT [ + | POS M1 ] [ ß | NEG M2 ] -> [ + | NEG M1 ] [ ß | ] | |
RIGHT [ + | POS M1 ] [ ß | NEG M3 ] -> [ + | NEG M2 ] [ ß | ] | |
RIGHT [ + | POS M1 ] [ ß | NEG M4 ] -> [ + | NEG M3 ] [ ß | ] | |
RIGHT [ + | POS M1 ] [ ß | NEG M5 ] -> [ + | NEG M4 ] [ ß | ] | |
RIGHT [ + | POS M1 ] [ ß | NEG M6 ] -> [ + | NEG M5 ] [ ß | ] | |
RIGHT [ + | POS M1 ] [ ß | NEG M7 ] -> [ + | NEG M6 ] [ ß | ] | |
RIGHT [ + | POS M1 ] [ ß | NEG M8 ] -> [ + | NEG M7 ] [ ß | ] | |
RIGHT [ + | POS M1 ] [ ß | NEG M9 ] -> [ + | NEG M8 ] [ ß | ] | |
RIGHT [ + | POS M2 ] [ ß | NEG M1 ] -> [ + | POS M1 ] [ ß | ] | |
RIGHT [ + | POS M2 ] [ ß | NEG M2 ] -> [ + | POS M0 ] [ ß | ] | |
RIGHT [ + | POS M2 ] [ ß | NEG M3 ] -> [ + | NEG M1 ] [ ß | ] | |
RIGHT [ + | POS M2 ] [ ß | NEG M4 ] -> [ + | NEG M2 ] [ ß | ] | |
RIGHT [ + | POS M2 ] [ ß | NEG M5 ] -> [ + | NEG M3 ] [ ß | ] | |
RIGHT [ + | POS M2 ] [ ß | NEG M6 ] -> [ + | NEG M4 ] [ ß | ] | |
RIGHT [ + | POS M2 ] [ ß | NEG M7 ] -> [ + | NEG M5 ] [ ß | ] | |
RIGHT [ + | POS M2 ] [ ß | NEG M8 ] -> [ + | NEG M6 ] [ ß | ] | |
RIGHT [ + | POS M2 ] [ ß | NEG M9 ] -> [ + | NEG M7 ] [ ß | ] | |
RIGHT [ + | POS M3 ] [ ß | NEG M1 ] -> [ + | POS M2 ] [ ß | ] | |
RIGHT [ + | POS M3 ] [ ß | NEG M2 ] -> [ + | POS M1 ] [ ß | ] | |
RIGHT [ + | POS M3 ] [ ß | NEG M3 ] -> [ + | POS M0 ] [ ß | ] | |
RIGHT [ + | POS M3 ] [ ß | NEG M4 ] -> [ + | NEG M1 ] [ ß | ] | |
RIGHT [ + | POS M3 ] [ ß | NEG M5 ] -> [ + | NEG M2 ] [ ß | ] | |
RIGHT [ + | POS M3 ] [ ß | NEG M6 ] -> [ + | NEG M3 ] [ ß | ] | |
RIGHT [ + | POS M3 ] [ ß | NEG M7 ] -> [ + | NEG M4 ] [ ß | ] | |
RIGHT [ + | POS M3 ] [ ß | NEG M8 ] -> [ + | NEG M5 ] [ ß | ] | |
RIGHT [ + | POS M3 ] [ ß | NEG M9 ] -> [ + | NEG M6 ] [ ß | ] | |
RIGHT [ + | POS M4 ] [ ß | NEG M1 ] -> [ + | POS M3 ] [ ß | ] | |
RIGHT [ + | POS M4 ] [ ß | NEG M2 ] -> [ + | POS M2 ] [ ß | ] | |
RIGHT [ + | POS M4 ] [ ß | NEG M3 ] -> [ + | POS M1 ] [ ß | ] | |
RIGHT [ + | POS M4 ] [ ß | NEG M4 ] -> [ + | POS M0 ] [ ß | ] | |
RIGHT [ + | POS M4 ] [ ß | NEG M5 ] -> [ + | NEG M1 ] [ ß | ] | |
RIGHT [ + | POS M4 ] [ ß | NEG M6 ] -> [ + | NEG M2 ] [ ß | ] | |
RIGHT [ + | POS M4 ] [ ß | NEG M7 ] -> [ + | NEG M3 ] [ ß | ] | |
RIGHT [ + | POS M4 ] [ ß | NEG M8 ] -> [ + | NEG M4 ] [ ß | ] | |
RIGHT [ + | POS M4 ] [ ß | NEG M9 ] -> [ + | NEG M5 ] [ ß | ] | |
RIGHT [ + | POS M5 ] [ ß | NEG M1 ] -> [ + | POS M4 ] [ ß | ] | |
RIGHT [ + | POS M5 ] [ ß | NEG M2 ] -> [ + | POS M3 ] [ ß | ] | |
RIGHT [ + | POS M5 ] [ ß | NEG M3 ] -> [ + | POS M2 ] [ ß | ] | |
RIGHT [ + | POS M5 ] [ ß | NEG M4 ] -> [ + | POS M1 ] [ ß | ] | |
RIGHT [ + | POS M5 ] [ ß | NEG M5 ] -> [ + | POS M0 ] [ ß | ] | |
RIGHT [ + | POS M5 ] [ ß | NEG M6 ] -> [ + | NEG M1 ] [ ß | ] | |
RIGHT [ + | POS M5 ] [ ß | NEG M7 ] -> [ + | NEG M2 ] [ ß | ] | |
RIGHT [ + | POS M5 ] [ ß | NEG M8 ] -> [ + | NEG M3 ] [ ß | ] | |
RIGHT [ + | POS M5 ] [ ß | NEG M9 ] -> [ + | NEG M4 ] [ ß | ] | |
RIGHT [ + | POS M6 ] [ ß | NEG M1 ] -> [ + | POS M5 ] [ ß | ] | |
RIGHT [ + | POS M6 ] [ ß | NEG M2 ] -> [ + | POS M4 ] [ ß | ] | |
RIGHT [ + | POS M6 ] [ ß | NEG M3 ] -> [ + | POS M3 ] [ ß | ] | |
RIGHT [ + | POS M6 ] [ ß | NEG M4 ] -> [ + | POS M2 ] [ ß | ] | |
RIGHT [ + | POS M6 ] [ ß | NEG M5 ] -> [ + | POS M1 ] [ ß | ] | |
RIGHT [ + | POS M6 ] [ ß | NEG M6 ] -> [ + | POS M0 ] [ ß | ] | |
RIGHT [ + | POS M6 ] [ ß | NEG M7 ] -> [ + | NEG M1 ] [ ß | ] | |
RIGHT [ + | POS M6 ] [ ß | NEG M8 ] -> [ + | NEG M2 ] [ ß | ] | |
RIGHT [ + | POS M6 ] [ ß | NEG M9 ] -> [ + | NEG M3 ] [ ß | ] | |
RIGHT [ + | POS M7 ] [ ß | NEG M1 ] -> [ + | POS M6 ] [ ß | ] | |
RIGHT [ + | POS M7 ] [ ß | NEG M2 ] -> [ + | POS M5 ] [ ß | ] | |
RIGHT [ + | POS M7 ] [ ß | NEG M3 ] -> [ + | POS M4 ] [ ß | ] | |
RIGHT [ + | POS M7 ] [ ß | NEG M4 ] -> [ + | POS M3 ] [ ß | ] | |
RIGHT [ + | POS M7 ] [ ß | NEG M5 ] -> [ + | POS M2 ] [ ß | ] | |
RIGHT [ + | POS M7 ] [ ß | NEG M6 ] -> [ + | POS M1 ] [ ß | ] | |
RIGHT [ + | POS M7 ] [ ß | NEG M7 ] -> [ + | POS M0 ] [ ß | ] | |
RIGHT [ + | POS M7 ] [ ß | NEG M8 ] -> [ + | NEG M1 ] [ ß | ] | |
RIGHT [ + | POS M7 ] [ ß | NEG M9 ] -> [ + | NEG M2 ] [ ß | ] | |
RIGHT [ + | POS M8 ] [ ß | NEG M1 ] -> [ + | POS M7 ] [ ß | ] | |
RIGHT [ + | POS M8 ] [ ß | NEG M2 ] -> [ + | POS M6 ] [ ß | ] | |
RIGHT [ + | POS M8 ] [ ß | NEG M3 ] -> [ + | POS M5 ] [ ß | ] | |
RIGHT [ + | POS M8 ] [ ß | NEG M4 ] -> [ + | POS M4 ] [ ß | ] | |
RIGHT [ + | POS M8 ] [ ß | NEG M5 ] -> [ + | POS M3 ] [ ß | ] | |
RIGHT [ + | POS M8 ] [ ß | NEG M6 ] -> [ + | POS M2 ] [ ß | ] | |
RIGHT [ + | POS M8 ] [ ß | NEG M7 ] -> [ + | POS M1 ] [ ß | ] | |
RIGHT [ + | POS M8 ] [ ß | NEG M8 ] -> [ + | POS M0 ] [ ß | ] | |
RIGHT [ + | POS M8 ] [ ß | NEG M9 ] -> [ + | NEG M1 ] [ ß | ] | |
RIGHT [ + | POS M9 ] [ ß | NEG M1 ] -> [ + | POS M8 ] [ ß | ] | |
RIGHT [ + | POS M9 ] [ ß | NEG M2 ] -> [ + | POS M7 ] [ ß | ] | |
RIGHT [ + | POS M9 ] [ ß | NEG M3 ] -> [ + | POS M6 ] [ ß | ] | |
RIGHT [ + | POS M9 ] [ ß | NEG M4 ] -> [ + | POS M5 ] [ ß | ] | |
RIGHT [ + | POS M9 ] [ ß | NEG M5 ] -> [ + | POS M4 ] [ ß | ] | |
RIGHT [ + | POS M9 ] [ ß | NEG M6 ] -> [ + | POS M3 ] [ ß | ] | |
RIGHT [ + | POS M9 ] [ ß | NEG M7 ] -> [ + | POS M2 ] [ ß | ] | |
RIGHT [ + | POS M9 ] [ ß | NEG M8 ] -> [ + | POS M1 ] [ ß | ] | |
RIGHT [ + | POS M9 ] [ ß | NEG M9 ] -> [ + | POS M0 ] [ ß | ] | |
( Invert the result if necessary ) | |
RIGHT [ + | POS ] [ ä | - ] -> [ + | NEG ] [ ä | ] | |
RIGHT [ + | NEG ] [ ä | - ] -> [ + | POS ] [ ä | ] | |
( Convert the result from M to N ) | |
RIGHT [ + | M0 ] -> [ + | N0 ] | |
RIGHT [ + | M1 ] -> [ + | N1 ] | |
RIGHT [ + | M2 ] -> [ + | N2 ] | |
RIGHT [ + | M3 ] -> [ + | N3 ] | |
RIGHT [ + | M4 ] -> [ + | N4 ] | |
RIGHT [ + | M5 ] -> [ + | N5 ] | |
RIGHT [ + | M6 ] -> [ + | N6 ] | |
RIGHT [ + | M7 ] -> [ + | N7 ] | |
RIGHT [ + | M8 ] -> [ + | N8 ] | |
RIGHT [ + | M9 ] -> [ + | N9 ] | |
( Write the result to memory if necessary ) | |
RIGHT [ + | SIGN NUM ] [ ² || + M0 ] [ ¡ M0 ] -> [ + | ] [ ² || ] [ ¡ M0 SIGN NUM ] | |
RIGHT [ + | SIGN NUM ] [ ² || + M1 ] [ ¡ M1 ] -> [ + | ] [ ² || ] [ ¡ M1 SIGN NUM ] | |
( ... ) | |
( Otherwise, place it in the player's hand ) | |
RIGHT [ + | SIGN NUM ] [ ? ] -> [ + | ] [ ? SIGN NUM ] | |
( Move up the numbers in input queue ) | |
UP [ BELT SIGN NUM | BELT_MID NO NUM ] -> [ BELT | BELT_MID SIGN NUM ] | |
( Move numbers in output queue down when necessary ) | |
[ ¥ SIGN N0 ] -> [ ¥ SIGN O0 ] | |
[ ¥ SIGN N1 ] -> [ ¥ SIGN O1 ] | |
[ ¥ SIGN N2 ] -> [ ¥ SIGN O2 ] | |
[ ¥ SIGN N3 ] -> [ ¥ SIGN O3 ] | |
[ ¥ SIGN N4 ] -> [ ¥ SIGN O4 ] | |
[ ¥ SIGN N5 ] -> [ ¥ SIGN O5 ] | |
[ ¥ SIGN N6 ] -> [ ¥ SIGN O6 ] | |
[ ¥ SIGN N7 ] -> [ ¥ SIGN O7 ] | |
[ ¥ SIGN N8 ] -> [ ¥ SIGN O8 ] | |
[ ¥ SIGN N9 ] -> [ ¥ SIGN O9 ] | |
DOWN [ ¥ SIGN O ] -> [ ¥ DOWN SIGN DOWN O ] | |
DOWN [ DOWN SIGN DOWN O | SIGN O ] -> [ DOWN SIGN DOWN O | DOWN SIGN DOWN O ] | |
( Increment/decrement the current number of code lines ) | |
[ INC | M9 ] -> [ | MX ] | |
[ INC | M8 ] -> [ | M9 ] | |
[ INC | M7 ] -> [ | M8 ] | |
[ INC | M6 ] -> [ | M7 ] | |
[ INC | M5 ] -> [ | M6 ] | |
[ INC | M4 ] -> [ | M5 ] | |
[ INC | M3 ] -> [ | M4 ] | |
[ INC | M2 ] -> [ | M3 ] | |
[ INC | M1 ] -> [ | M2 ] | |
[ INC | M0 ] -> [ | M1 ] | |
[ DEC | M1 ] -> [ | M0 ] | |
[ DEC | M2 ] -> [ | M1 ] | |
[ DEC | M3 ] -> [ | M2 ] | |
[ DEC | M4 ] -> [ | M3 ] | |
[ DEC | M5 ] -> [ | M4 ] | |
[ DEC | M6 ] -> [ | M5 ] | |
[ DEC | M7 ] -> [ | M6 ] | |
[ DEC | M8 ] -> [ | M7 ] | |
[ DEC | M9 ] -> [ | M8 ] | |
[ DEC | MX ] -> [ | M9 ] | |
( Check for win conditions ) | |
( DOWN [ N0 | ¥ | O2 | O8 | O7 | O6 | O2 | O6 ] -> [ FINISHED | | | | | | | ] ) | |
============== | |
WINCONDITIONS | |
============== | |
SOME FINISHED | |
======= | |
LEVELS | |
======= | |
¶...........*×××××;0.... | |
.............×××××;1.... | |
.............×××××;2.+.. | |
.....?.......×××××;3.ß.. | |
.........0...×××××;4.... | |
.,.......¥...×××××;5.-.. | |
=2-..........×××××;6.ä.. | |
.6.01234.....×××××;7.... | |
.2-\\\\\.....×××××;8.... | |
.2...........×××××;9.... | |
.2.56789...._........... | |
.2-\\\\\...ü.çøøøø...... | |
...........ú¿øøøøø...... | |
...........íåøøóøø...... | |
.$.......,.............. | |
}0..²................... | |
( @"......#A....;0.+....... ) | |
( %?.......D..00;1......... ) | |
( .........A....;2......... ) | |
( .........B....;3.-....... ) | |
( ...01234.C..00;4......... ) | |
( .,.\\\\\.B....;5......... ) | |
( =........I..00;6.²0...... ) | |
( ...56789......;7......... ) | |
( ...\\\\\......;8......... ) | |
( ..............;9......... ) | |
( ........_................ ) | |
( ......................... ) | |
( .$.......¤............... ) | |
( %267628.................. ) | |
( ......................... ) | |
( {......................}0 ) |
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