<!-- SceneJS library --> <script src="scenejs.js"></script> <!-- JSON airplane model --> <script src="airplane-model.js"></script> <!-- WebGL canvas --> <canvas id="theCanvas" width: 900 height: 900></canvas> <!-- Scene definition --> <script type="text/javascript"> SceneJS.createNode({ type: "scene", id: "myScene", // ID for scene root node canvasId: 'theCanvas', nodes: [ { type: "lookAt", eye : { x: -1.0, y: 0.0, z: 15 }, look : { x: -1.0, y: 0, z: 0 }, up : { y: 1.0 } nodes: [ { type: "camera", optics: { type: "perspective", fovy : 55.0, aspect : 1.0, near : 0.10, far : 1000.0 }, nodes: [ { type: "light", mode: "dir", color: { r: 1.0, g: 1.0, b: 1.0 }, dir: { x: 1.0, y: -1.0, z: 1.0 } }, { type: "light", mode: "dir", color: { r: 1.0, g: 1.0, b: 1.0 }, dir: { x: -1.0, y: -1.0, z: -3.0 } }, { type: "rotate", id: "yaw", // ID for node y: 1.0, // Rotate about Y-axis angle: 0.0, nodes: [ { type: "rotate", id: "pitch", // ID for node x: 1.0, // Rotate about X-axis angle: 0.0, nodes: [ { type: "instance", target: "seymourplane" } ] } ] } ] } ] }); /* Set angles on the rotate nodes */ SceneJS.withNode("yaw").set("angle", yaw); SceneJS.withNode("pitch").set("angle", pitch); /* Start the rendering loop */ SceneJS.withNode("theScene").start(); } </script>