var radiusEarth = 6372.796924;
var dist = 2.0;
var maxAngle = dist / radiusEarth;
var minAngle = 0.25 / radiusEarth;
var cosdif = Math.cos(maxAngle) - 1;
var fuzzScale = Math.random() * (0.999999 - minAngle) + minAngle;
var scaledDist = Math.acos(fuzzScale * cosdif + 1);