using System.Collections; using System.Collections.Generic; using Proyecto26; using UnityEngine; using UnityEngine.UI; public class PlayerScores : MonoBehaviour { public Text scoreText; public InputField nameText; private System.Random random = new System.Random (); User user = new User (); public static int playerScore; public static string playerName; // Start is called before the first frame update private void Start () { playerScore = random.Next (0, 101); scoreText.text = "Score: " + playerScore; } public void OnSubmit () { playerName = nameText.text; PostToDatabase (); } public void OnGetScore () { RetrieveFromDatabase (); } private void UpdateScore () { scoreText.text = "Score: " + user.userScore; } private void PostToDatabase () { User user = new User (); RestClient.Put ("https://stickman-pubg.firebaseio.com/" + playerName + ".json", user); } private void RetrieveFromDatabase () { RestClient.Get<User> ("https://stickman-pubg.firebaseio.com/" + nameText.text + ".json").Then (response => { user = response; UpdateScore (); }); } }