package com.badlogic.drop; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.Screen; import com.badlogic.gdx.graphics.GL20; import com.badlogic.gdx.graphics.OrthographicCamera; public class MainMenuScreen implements Screen { final Drop game; OrthographicCamera camera; public MainMenuScreen(final Drop gam) { game = gam; camera = new OrthographicCamera(); camera.setToOrtho(false, 800, 480); } @Override public void render(float delta) { Gdx.gl.glClearColor(0, 0, 0.2f, 1); Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); camera.update(); game.batch.setProjectionMatrix(camera.combined); game.batch.begin(); game.font.draw(game.batch, "Welcome to Drop!!! ", 100, 150); game.font.draw(game.batch, "Tap anywhere to begin!", 100, 100); game.batch.end(); if (Gdx.input.isTouched()) { game.setScreen(new GameScreen(game)); dispose(); } } @Override public void resize(int width, int height) { } @Override public void show() { } @Override public void hide() { } @Override public void pause() { } @Override public void resume() { } @Override public void dispose() { } }