Certain values relevant to GB Studio development! Updated to reflect GB Studio version 4.x.
Information compiled by 2BitCrook.
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8 x 8The size of a background tile. -
8 x 16The size of a sprite tile. -
16 x 16Two sprite tiles, a metasprite. -
160 x 144The base resolution for the GB and smallest size for a scene. -
512 x 2040Maximum size for a tall, narrow scene. -
2040 x 512Maximum size for a wide, short scene. -
1016 x 1016Maximum size for a square scene. -
1016 x 1024Maximum size for an almost-square scene.
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DMG (GBC) -
52 (116)Max Background Tiles used as text characters before getting overwritten. -
128 (256)Max Background Tiles in a scene to be able to have 96 sprite tiles available. -
192 (384)Max Background Tiles in a scene and still be able to use dialog/text. 64 sprite tiles available. -
256 (512)Max Background Tiles in a scene that isn't logo mode. 64 sprite tiles available. -
360 (360)Amount of tiles that make up a 160x144 resolution. All tiles can be unique in logo mode. 12 sprite tiles available. -
10Max Sprite Tiles per row (scanline). -
40Max Sprite Tiles on screen at once.- Metasprites can be composed at maximum by this number of sprites.
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96Max Sprite Tiles in a scene total.
4Colours per GBC palette.- All
4are used for Backgrounds Tiles (including text and UI). - Only
3are used for Sprite Tiles.
- All
16GBC palettes total8used for Background Tiles, with the 8th palette used for text and UI.8used for Sprite Tiles.
#071821Darkest tone for sprites and backgrounds.#306850Mid dark tone for backgrounds only.#86c06cMid light tone for sprites and backgrounds.#e0f8cfLightest tone for sprites and backgrounds#65ff00Transparency for sprites.#ff00ffTransparency for variable width font glyphs.
768Total variables, global and local.
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+32767Max variable value. -
-32768Min variable value. -
0is treated as false. -
Any other values is treated as true.
5Unique projectiles per scene.10Active actors can be on screen at once.20Active actors in a large scene.