Created
December 6, 2012 23:54
Revisions
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Michael Ebens revised this gist
Dec 7, 2012 . 1 changed file with 6 additions and 3 deletions.There are no files selected for viewing
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -1,5 +1,6 @@ extern float factor = 1; extern float addPercent = 0.1; extern float clamp = 0.85; // from http://www.ozone3d.net/blogs/lab/20110427/glsl-random-generator/ float rand(vec2 n) @@ -10,6 +11,8 @@ float rand(vec2 n) vec4 effect(vec4 color, Image tex, vec2 tc, vec2 sc) { float grey = 1 * rand(tc * factor); float clampedGrey = max(grey, clamp); vec4 noise = vec4(grey, grey, grey, 1); vec4 clampedNoise = vec4(clampedGrey, clampedGrey, clampedGrey, 1); return (Texel(tex, tc) * clampedNoise * (1 - addPercent) + noise * addPercent) * color; } -
Michael Ebens revised this gist
Dec 6, 2012 . 1 changed file with 2 additions and 1 deletion.There are no files selected for viewing
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -1,6 +1,7 @@ extern float factor = 1; extern float percentage = 0.15; // from http://www.ozone3d.net/blogs/lab/20110427/glsl-random-generator/ float rand(vec2 n) { return 0.5 + 0.5 * fract(sin(dot(n.xy, vec2(12.9898, 78.233))) * 43758.5453); @@ -11,4 +12,4 @@ vec4 effect(vec4 color, Image tex, vec2 tc, vec2 sc) float grey = 1 * rand(tc * factor); vec4 noise = vec4(grey, grey, grey, 1); return (Texel(tex, tc) * noise * (1 - percentage) + noise * percentage) * color; } -
Michael Ebens created this gist
Dec 6, 2012 .There are no files selected for viewing
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -0,0 +1,14 @@ extern float factor = 1; extern float percentage = 0.15; float rand(vec2 n) { return 0.5 + 0.5 * fract(sin(dot(n.xy, vec2(12.9898, 78.233))) * 43758.5453); } vec4 effect(vec4 color, Image tex, vec2 tc, vec2 sc) { float grey = 1 * rand(tc * factor); vec4 noise = vec4(grey, grey, grey, 1); return (Texel(tex, tc) * noise * (1 - percentage) + noise * percentage) * color; }