/* * VARIABLES: * * 0. To hold things in memory during the life-cycle of a program, we can use variables. Variables * are named identifiers that can point to values of a particular type, like a Number, String, * Boolean, Array, Object or another data-type. Variables are called so because once created, we * can CHANGE the value (and type of value) to which they point. * * 1. To create a variable we use the keyword, var, followed by a name (id or alias) for our * variable. * * 2. There are 2 phases of using variables: declaration and initialization (or assignment). */ // 1. declaration // var myName; /* * At the declaration phase, the variable myName is undefined because we have NOT initialized * it to anything */ console.log(myName); // prints => undefined // 2. initialization or assignment // myName = 'john'; console.log(myName); // prints => john // 3. re-assignment // myName = 'bob'; console.log(myName); // prints => bob // NOTE: We can assign and re-assign anything to a variable - we cannot do this with constants // var myVariable = 1; var myVariable = true; myVariable = "someString";