<!DOCTYPE html> <html> <head> <meta charset="UTF-8"> <title>Kushagra Agarwal's HTML5 Canvas Particles Web Matrix · CodePen</title> <!-- Copyright (c) 2012 Christopher Stumph, http://codepen.io/cstumph Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. 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We will set a minimum // distance for it and also draw a line when they come // close to each other. // The attraction can be done by increasing their velocity as // they reach closer to each other // Let's make a function that will act as a class for // our particles. function Particle() { // Position them randomly on the canvas // Math.random() generates a random value between 0 // and 1 so we will need to multiply that with the // canvas width and height. this.x = Math.random() * W; this.y = Math.random() * H; // We would also need some velocity for the particles // so that they can move freely across the space this.vx = -1 + Math.random() * 2; this.vy = -1 + Math.random() * 2; // Now the radius of the particles. I want all of // them to be equal in size so no Math.random() here.. this.radius = 4; // This is the method that will draw the Particle on the // canvas. It is using the basic fillStyle, then we start // the path and after we use the `arc` function to // draw our circle. The `arc` function accepts four // parameters in which first two depicts the position // of the center point of our arc as x and y coordinates. // The third value is for radius, then start angle, // end angle and finally a boolean value which decides // whether the arc is to be drawn in counter clockwise or // in a clockwise direction. False for clockwise. this.draw = function() { ctx.fillStyle = "white"; ctx.beginPath(); ctx.arc(this.x, this.y, this.radius, 0, Math.PI * 2, false); // Fill the color to the arc that we just created ctx.fill(); } } // Time to push the particles into an array for(var i = 0; i < particleCount; i++) { particles.push(new Particle()); } // Function to draw everything on the canvas that we'll use when // animating the whole scene. function draw() { // Call the paintCanvas function here so that our canvas // will get re-painted in each next frame paintCanvas(); // Call the function that will draw the balls using a loop for (var i = 0; i < particles.length; i++) { p = particles[i]; p.draw(); } //Finally call the update function update(); } // Give every particle some life function update() { // In this function, we are first going to update every // particle's position according to their velocities for (var i = 0; i < particles.length; i++) { p = particles[i]; // Change the velocities p.x += p.vx; p.y += p.vy // We don't want to make the particles leave the // area, so just change their position when they // touch the walls of the window if(p.x + p.radius > W) p.x = p.radius; else if(p.x - p.radius < 0) { p.x = W - p.radius; } if(p.y + p.radius > H) p.y = p.radius; else if(p.y - p.radius < 0) { p.y = H - p.radius; } // Now we need to make them attract each other // so first, we'll check the distance between // them and compare it to the minDist we have // already set // We will need another loop so that each // particle can be compared to every other particle // except itself for(var j = i + 1; j < particles.length; j++) { p2 = particles[j]; distance(p, p2); } } } // Distance calculator between two particles function distance(p1, p2) { var dist, dx = p1.x - p2.x; dy = p1.y - p2.y; dist = Math.sqrt(dx*dx + dy*dy); // Draw the line when distance is smaller // then the minimum distance if(dist <= minDist) { // Draw the line ctx.beginPath(); ctx.strokeStyle = "rgba(255,255,255,"+ (1.2-dist/minDist) +")"; ctx.moveTo(p.x, p.y); ctx.lineTo(p2.x, p2.y); ctx.stroke(); // Some acceleration for the partcles // depending upon their distance var ax = dx/2000, ay = dy/2000; // Apply the acceleration on the particles p1.vx -= ax; p1.vy -= ay; p2.vx += ax; p2.vy += ay; } } // Start the main animation loop using requestAnimFrame function animloop() { draw(); requestAnimFrame(animloop); } animloop(); })(); </script> <div id="codepen-footer"> <a style="color: #f73535 !important;" href="https://codepen.wufoo.com/forms/m7x3r3/def/field14=" onclick="window.open(this.href, null, 'height=517, width=680, toolbar=0, location=0, status=1, scrollbars=1, resizable=1'); return false">Report Abuse</a> <a href="/cstumph/pen/3/1">Edit this Pen</a> </div> </body> </html>