//Usage: //1) Save this file to disk. //2) Load the target *.fla file in Flash. //3) Commands | Run Command, Choose this file. //4) Choose a target output folder, then sit back and wait. fl.outputPanel.clear(); var outputScaleFactor = 2; var folderURI = fl.browseForFolderURL('Select output folder'); var doc = fl.getDocumentDOM(); var newDoc = fl.createDocument(); var newDom = fl.getDocumentDOM(); for(i in doc.library.items) { var currentItem = doc.library.items[i]; if(currentItem.itemType == "graphic" || currentItem.itemType == "bitmap" || currentItem.itemType == "movie clip") { exportItemAsPng(currentItem, outputScaleFactor); } } fl.closeDocument(newDoc, false); function exportItemAsPng(item, scaleFactor) { var itemName = item.name.split('.')[0]; var exportPath = folderURI + "/" + itemName + ".png"; newDoc.addItem({x:0.0, y:0.0}, item); newDom.library.selectItem(item.name, false); newDoc.scaleSelection(scaleFactor, scaleFactor); // verify that the path exists // this will still fail if the library item is more than one folder deep FLfile.createFolder(exportPath.substring(0, exportPath.lastIndexOf("/"))); if(item.itemType == "movie clip") newDoc.exportInstanceToPNGSequence(exportPath); else newDoc.exportPNG(exportPath, true, false); newDoc.deleteSelection(); }