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Simple Flecs TD
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/** | |
Copyright <2021> <Lexxicon Studios LLC.> | |
Permission is hereby granted, free of charge, to any person obtaining a copy of this | |
software and associated documentation files (the "Software"), to deal in the Software | |
without restriction, including without limitation the rights to use, copy, modify, | |
merge, publish, distribute, sublicense, and/or sell copies of the Software, | |
and to permit persons to whom the Software is furnished to do so, subject to the | |
following conditions: | |
The above copyright notice and this permission notice shall be included in all copies | |
or substantial portions of the Software. | |
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, | |
INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A | |
PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT | |
HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION | |
OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE | |
SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. | |
**/ | |
#include <vector> | |
#include "flecs.h" | |
const int TD_LOG_INFO = 0; | |
// Define all the components | |
struct Position | |
{ | |
float x; | |
float y; | |
}; | |
struct Health | |
{ | |
float current; | |
}; | |
struct MaxHealth | |
{ | |
float value; | |
}; | |
struct Cooldown | |
{ | |
float remainingTime; | |
}; | |
struct Attack | |
{ | |
// flecs::entity_view is a `const` flecs::entity. | |
// Functionally treat it is a ready only entity. | |
// *TODO* > What are the benefits in flecs for using flecs::entity_view? (structures memory more efficiently? Allows faster iteration??) | |
flecs::entity_view payload; | |
float cooldown; | |
}; | |
struct PayloadType{}; | |
struct Damage | |
{ | |
float amount; | |
}; | |
struct KnockBack | |
{ | |
float x; | |
float y; | |
}; | |
struct Target | |
{ | |
flecs::entity_view entity; | |
}; | |
struct Team{}; // *TODO* IS THIS TAG USED ANYWHERE???? REMOVE!!!!!! | |
int main() | |
{ | |
// Initialise the flecs world | |
flecs::world ecs; | |
ecs_tracing_color_enable(false); | |
// Flecs system that runs every tick | |
// .kind(flecs::PreFrame) makes the system run in the default flecs::PreFrame pipeline | |
// As no components are specified in the system query, it matches no entities the flecs::world. "iter.count() == 0" | |
ecs.system("Tick Printer") | |
.kind(flecs::PreFrame) // **TODO** is PreFrame a current definition?? Not showing in: https://github.com/SanderMertens/flecs/blob/master/docs/Quickstart.md#pipeline | |
.iter([](flecs::iter& iter) | |
{ | |
ecs_trace(TD_LOG_INFO, "\n--- Tick[%d] time[%f] ---", iter.world().get_tick(), iter.world_time()); | |
ecs_log_push(); | |
}); | |
// Flecs system that runs every tick | |
// .kind(flecs::PostFrame) makes the system run in the default flecs::PostFrame pipeline | |
// As no components are specified in the system query, it matches no entities the flecs::world. "iter.count() == 0" | |
ecs.system("Post Tick") | |
.kind(flecs::PostFrame) // **TODO** is PostFrame a current definition?? Not showing in: https://github.com/SanderMertens/flecs/blob/master/docs/Quickstart.md#pipeline | |
.iter([](flecs::iter& iter) | |
{ | |
ecs_log_pop(); | |
ecs_trace(TD_LOG_INFO, "--- End Tick ---"); | |
}); | |
// Flecs observer that is triggered when ANY entity has an "IsA" relationship set. | |
// In this code is triggered by 'ecs.entity("Creep").scope([&]{' (approx Line 282 onwards) | |
// when an entitiy is created from the prefab definitions. | |
// .kind(flecs::PostFrame) makes the system run in the default flecs::PostFrame pipeline | |
// As no components are specified in the system query, it matches no entities the flecs::world. "iter.count() == 0" | |
ecs.observer<>() | |
.term(flecs::IsA).object(flecs::Wildcard) | |
.event(flecs::OnAdd) | |
.each([](flecs::entity e) | |
{ | |
ecs_trace(TD_LOG_INFO, "New Instance: %s [%s]", e.str().c_str(), e.type().str().c_str()); | |
}); | |
// Flecs observer that is triggered when an object has an <MaxHealth> component set BUT DOESN'T contain a <Health> component | |
// Creating 'creep' entities triggers this observer, it sets their current health (in <Health> component) to their max health (in <MaxHealth> component) | |
ecs.observer<MaxHealth>("Init Health") | |
.term<Health>().oper(flecs::Not) | |
.event(flecs::OnSet) | |
.each([](flecs::entity e, MaxHealth& maxHealth) | |
{ | |
ecs_trace(TD_LOG_INFO, "Init health for %s to %f", e.str().c_str(), maxHealth.value); | |
e.set<Health>({maxHealth.value}); | |
}); | |
// Flecs system that runs every tick **TODO** check terminology. Is this using the pair functionality from here: https://github.com/SanderMertens/flecs/blob/master/docs/Quickstart.md#pair or just straight adding a component to another component? | |
// The system query collects all the entities that have a <Cooldown> paired with any component. | |
// In this code, the <Attack> component is added to the <Cooldown> component in the line "e.set<Cooldown, Attack>({attack.cooldown});" in the "Send Attack" system | |
// This controls the cooldown between turret attacks | |
// ".arg(1).object(flecs::Wildcard)" makes the system query only match with <Cooldown> components that HAVE been paired with another component | |
// System monitors the attach cool downs. | |
ecs.system<Cooldown>("Tick Cooldown") | |
.arg(1).object(flecs::Wildcard) // <- Cooldown is actually a pair type with anything | |
.iter([](flecs::iter& iter, Cooldown* cooldowns) | |
{ | |
auto obj = iter.term_id(1).object(); // Gets the entity that is attached with the <Cooldown> component | |
for(auto i : iter) | |
{ | |
cooldowns[i].remainingTime -= iter.delta_system_time(); | |
if(cooldowns[i].remainingTime <= 0) | |
{ | |
ecs_trace(TD_LOG_INFO, "%s<%s> off cooldown", iter.entity(i).str().c_str(), obj.str().c_str()); | |
// Removes the component (in this code <Attack>) from the <Cooldown> component | |
// Leaves the <Cooldown> attached to the entity | |
iter.entity(i).remove<Cooldown>(obj); | |
} | |
} | |
}); | |
// Flecs observer that is triggered when an object has an <Health> component set | |
// This triggers when the <Health> component is modified: "it.entity(i).modified<Health>()" in the "Apply Damage" observer | |
// Observer destorys an entity when it's health reaches 0 | |
ecs.observer<Health>() | |
.event(flecs::OnSet) | |
.each([](flecs::entity e, Health& hp) | |
{ | |
if(hp.current <= 0) | |
{ | |
ecs_trace(TD_LOG_INFO, "Killing %s", e.str().c_str()); | |
e.destruct(); | |
} | |
}); | |
// Flecs system prints the positions of entities with a <Position> component | |
ecs.system<Position>() | |
.each([](flecs::entity e, Position& p) | |
{ | |
ecs_trace(TD_LOG_INFO, "%s located at [%f, %f]", e.str().c_str(), p.x, p.y); | |
}); | |
// Flecs observer that is triggered when an object has <Health> component set AND <Damage> component set | |
// **TODO** Confirm behaviour below?? | |
// e.set<Health>({10}); // observer doesn't trigger | |
// e.set<Damage>({10}); // observer does trigger | |
// == new tick | |
// e.set<Damage>({10}); // Does observer trigger here or need both <Health> && <Damage> set to retrigger?? | |
// Applys damage to an entity. Takes damage amount away from health. | |
ecs.observer<Health, Damage>("Apply Damage") | |
.event(flecs::OnSet) | |
.iter([](flecs::iter it, Health* healths, Damage* damages) | |
{ | |
if(it.event_id() != it.world().component<Damage>()) // Only preceed if this event was triggered by a set<Damage>({}) DON'T do anything if set<Health>({}); | |
{ | |
return; | |
} | |
for(auto i : it) | |
{ | |
auto e = it.entity(i); | |
auto maxHealth = e.get<MaxHealth>(); | |
healths[i].current -= damages[i].amount; | |
it.entity(i).modified<Health>(); // Alert flecs that <Health> component is modified. Triggers observer: "ecs.observer<Health>()" above | |
ecs_trace(TD_LOG_INFO, "Damaged %s for %f %f/%f", e.str().c_str(), damages[i].amount, healths[i].current, maxHealth->value); | |
} | |
}); | |
// Flecs observer that is triggered when an object has <Position> component set AND <KnockBack> component set | |
ecs.observer<Position, KnockBack>("Apply Knock Back") | |
.arg(1) // **TODO** WHAT DOES THIS DO ?? | |
.event(flecs::OnSet) | |
.iter([](flecs::iter it, Position* positions, KnockBack* knockBacks) | |
{ | |
if(it.event_id() != it.world().component<KnockBack>()) // Only preceed if this event was triggered by a set<KnockBack>({}) DON'T do anything if set<Position>({}); | |
{ | |
return; | |
} | |
for(auto i : it) | |
{ | |
ecs_trace(TD_LOG_INFO, "Knocking %s for [%f,%f]", it.entity(i).str().c_str(), knockBacks[i].x, knockBacks[i].y); | |
positions[i].x += knockBacks[i].x; | |
positions[i].y += knockBacks[i].y; | |
it.entity(i).modified<Position>(); // Alert flecs that <Position> component is modified. **TODO** Why is this necessary? | |
} | |
}); | |
// Flecs system sends attacks from turrets | |
// The system query collects entites that have the <Attack> and <Target> components AND <Cooldown> component WITHOUT an attached <Attack> component | |
// A turret can only attack if their attack is off cooldown. This is expressed by <Cooldown> component NOT having an attached <Attack> component | |
ecs.system<Attack, Target>("Send Attack") | |
.term<Cooldown>().object<Attack>().oper(flecs::Not) | |
.each([](flecs::entity e, Attack& attack, Target& target) | |
{ | |
if(!target.entity.is_alive()) | |
{ | |
ecs_trace(TD_LOG_INFO, "%s target is dead", e.str().c_str()); | |
e.remove<Target>(); // Removes <Target> component so turret is free to aquire new target | |
return; | |
} | |
ecs_trace(TD_LOG_INFO, "Sending payload from %s to %s", e.str().c_str(), target.entity.str().c_str()); | |
ecs_log_push(); | |
// **TODO** | |
// Iterates through all the <PayloadType> components set in teh <Attack>.payload data ????? | |
// payload is either <Damage> or <KnockBack> | |
// ".set<PayloadType, Damage>({5})" is added to <Attack> component when entity is created | |
attack.payload.each([&](flecs::id TypeID) | |
{ | |
// Checks if a component has a relationship with <PayloadType> component | |
// In this code, will get a <Damage> or <KnockBack> component | |
if(TypeID.has_relation(TypeID.world().component<PayloadType>())) | |
{ | |
auto payloadType = TypeID.object(); | |
ecs_trace(TD_LOG_INFO, "%s", payloadType.str().c_str()); | |
// Send an attack to the turret's target | |
// target.entity is a reference to an entity in the <Target> component. It is the target creep of the turret | |
// target.entity is type entity_view which is read only. | |
// target.entity.mut(e) gets a pointer to entity which the turret is targeting stored in <Target>.entity so it can be modified. | |
// **TODO** I don't understand the e variable in "mut(e)". Isn't e going to be a turret entity? | |
// **TODO** Can't find "set_ptr" in manual?? | |
// "set_ptr(payloadType, attack.payload.get(TypeID));" sets a component of type "payloadType" (<Damage> or <Knockback>) in the target's entity (a creep) | |
// **TODO** what is "attack.payload.get(TypeID)" doing? Aren't payloadType and attack.payload.get(TypeID) the same? | |
target.entity.mut(e).set_ptr(payloadType, attack.payload.get(TypeID)); | |
} | |
}); | |
ecs_log_pop(); | |
// Set a cooldown on the turret attack | |
e.set<Cooldown, Attack>({attack.cooldown}); | |
}); | |
// Creates 2 tags, one for each Team | |
auto TeamOne = ecs.entity("PlayerTeam"); | |
auto TeamTwo = ecs.entity("Creeps"); | |
// Query builder that gets a collection of entities that contain <Position> component, <Health> component and <TeamTwo> tag | |
// set(flecs::Self | flecs::SuperSet) matches <TeamTwo> in the base component of a prefab **TODO** confirm this is true | |
auto FindAllCreeps = ecs.query_builder<>() | |
.term<Position>() | |
.term<Health>() | |
.term(TeamTwo).set(flecs::Self | flecs::SuperSet) | |
.build(); | |
// Flecs system finds a target for a turret | |
// The system query collects entites that have the <Attack> BUT NOT <Target> components AND <TeamOne> tag. Will get a list of turrets without a target. | |
// A turret can only attack if their attack is off cooldown. This is expressed by <Cooldown> component NOT having an attached <Attack> component | |
// **TODO** confirm phrasing below | |
// ".each([FindAllCreeps](flecs::entity e)" passes the <FindAllCreeps> query into the system. | |
ecs.system("Find New Targets") | |
.term<Attack>() | |
.term<Target>().oper(flecs::Not) | |
.term(TeamOne) | |
.each([FindAllCreeps](flecs::entity e) | |
{ | |
// Iterates all the entities found by the <FindAllCreeps> query | |
std::vector<flecs::entity> FoundCreeps; | |
FindAllCreeps.each([&](flecs::entity Creep) | |
{ | |
FoundCreeps.emplace_back(Creep); // Adds every entity found (creeps) to a vector | |
}); | |
// Exit game if no creeps found | |
if(FoundCreeps.size() == 0) | |
{ | |
ecs_trace(TD_LOG_INFO, "%s found no more creeps", e.str().c_str()); | |
e.world().quit(); // Allows ecs.should_quit() to equal true | |
}else | |
{ | |
// Get a random creep of type flecs::entity | |
auto Picked = FoundCreeps[rand() % FoundCreeps.size()]; | |
ecs_trace(TD_LOG_INFO, "%s now targeting %s", e.str().c_str(), Picked.str().c_str()); | |
// Sets turrets target | |
e.set<Target>({Picked}); | |
} | |
}); | |
// Defines BaseCreep as prefab | |
auto BaseCreep = ecs.prefab("BaseCreep") | |
.add(TeamTwo) | |
.set_override<Position>({0, 0}); | |
// Defines WeakCreep as prefab based on BaseCreep | |
auto WeakCreep = ecs.prefab("WeakCreep") | |
.is_a(BaseCreep) | |
.set<MaxHealth>({3}); | |
// Defines StrongCreep as prefab based on BaseCreep | |
auto StrongCreep = ecs.prefab("StrongCreep") | |
.is_a(BaseCreep) | |
.set<MaxHealth>({20}); | |
// Defines BaseTurret as prefab | |
auto BaseTurret = ecs.prefab("TurretBase") | |
.add(TeamOne); | |
// Defines FastDamageTurret as prefab based on BaseTurret. | |
// Attacks with "Damage" payloads | |
auto FastDamageTurret = ecs.prefab("FastDamageTurret") | |
.is_a(BaseTurret) | |
.set<Attack>({ | |
ecs.entity().set<PayloadType, Damage>({1}), | |
1}); | |
// Defines MedTeleportTurret as prefab based on BaseTurret | |
// Attacks with "KnockBack" payloads | |
auto MedTeleportTurret = ecs.prefab("MedTeleportTurret") | |
.is_a(BaseTurret) | |
.set<Attack>({ | |
ecs.entity().set<PayloadType, KnockBack>({1, 0}), | |
2}); | |
// Defines SlowSuperTurret as prefab based on BaseTurret | |
// Attacks with "KnockBack" and "Damage" payloads | |
auto SlowSuperTurret = ecs.prefab("SlowSuperTurret") | |
.is_a(BaseTurret) | |
.set<Attack>({ | |
ecs.entity().set<PayloadType, KnockBack>({0, 1}) | |
.set<PayloadType, Damage>({5}), | |
3}); | |
// Creates 3 creeps from prefabs as children of entity "Creep" | |
// This is done so the log is tidier. | |
ecs.entity("Creep").scope([&]{ | |
ecs.entity().is_a(WeakCreep); | |
ecs.entity().is_a(StrongCreep); | |
ecs.entity().is_a(StrongCreep); | |
}); | |
// Creates 4 turrets from prefabs as children of entity "Turret" | |
// This is done so the log is tidier. | |
ecs.entity("Turret").scope([&]{ | |
ecs.entity().is_a(FastDamageTurret); | |
ecs.entity().is_a(FastDamageTurret); | |
ecs.entity().is_a(MedTeleportTurret); | |
ecs.entity().is_a(SlowSuperTurret); | |
}); | |
ecs_trace(TD_LOG_INFO, "Begin"); | |
// Run flecs world at 1 FPS | |
ecs.set_target_fps(1); | |
while(!ecs.should_quit()) | |
{ | |
ecs.progress(); // Update all the flecs systems | |
} | |
ecs_trace(TD_LOG_INFO, "Done"); | |
} |
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info: scratch.cpp:93: New Instance: Creep.436 [Position,(ChildOf,Creep),(IsA,WeakCreep)] | |
info: scratch.cpp:101: Init health for Creep.436 to 3.000000 | |
info: scratch.cpp:93: New Instance: Creep.437 [Position,(ChildOf,Creep),(IsA,StrongCreep)] | |
info: scratch.cpp:101: Init health for Creep.437 to 20.000000 | |
info: scratch.cpp:93: New Instance: Creep.438 [Position,(ChildOf,Creep),(IsA,StrongCreep)] | |
info: scratch.cpp:101: Init health for Creep.438 to 20.000000 | |
info: scratch.cpp:93: New Instance: Turret.440 [(ChildOf,Turret),(IsA,FastDamageTurret)] | |
info: scratch.cpp:93: New Instance: Turret.441 [(ChildOf,Turret),(IsA,FastDamageTurret)] | |
info: scratch.cpp:93: New Instance: Turret.442 [(ChildOf,Turret),(IsA,MedTeleportTurret)] | |
info: scratch.cpp:93: New Instance: Turret.443 [(ChildOf,Turret),(IsA,SlowSuperTurret)] | |
info: scratch.cpp:277: Begin | |
info: scratch.cpp:78: | |
--- Tick[0] time[1.000000] --- | |
info: | scratch.cpp:134: Creep.436 located at [0.000000, 0.000000] | |
info: | scratch.cpp:134: Creep.437 located at [0.000000, 0.000000] | |
info: | scratch.cpp:134: Creep.438 located at [0.000000, 0.000000] | |
info: | scratch.cpp:228: Turret.440 now targeting Creep.438 | |
info: | scratch.cpp:228: Turret.441 now targeting Creep.438 | |
info: | scratch.cpp:228: Turret.442 now targeting Creep.437 | |
info: | scratch.cpp:228: Turret.443 now targeting Creep.437 | |
info: scratch.cpp:86: --- End Tick --- | |
info: scratch.cpp:78: | |
--- Tick[1] time[2.031005] --- | |
info: | scratch.cpp:134: Creep.436 located at [0.000000, 0.000000] | |
info: | scratch.cpp:134: Creep.437 located at [0.000000, 0.000000] | |
info: | scratch.cpp:134: Creep.438 located at [0.000000, 0.000000] | |
info: | scratch.cpp:185: Sending payload from Turret.440 to Creep.438 | |
info: | | scratch.cpp:192: Damage | |
info: | scratch.cpp:185: Sending payload from Turret.441 to Creep.438 | |
info: | | scratch.cpp:192: Damage | |
info: | scratch.cpp:185: Sending payload from Turret.442 to Creep.437 | |
info: | | scratch.cpp:192: KnockBack | |
info: | scratch.cpp:185: Sending payload from Turret.443 to Creep.437 | |
info: | | scratch.cpp:192: Damage | |
info: | | scratch.cpp:192: KnockBack | |
info: scratch.cpp:86: --- End Tick --- | |
info: scratch.cpp:152: Damaged Creep.438 for 1.000000 19.000000/20.000000 | |
info: scratch.cpp:152: Damaged Creep.438 for 1.000000 18.000000/20.000000 | |
info: scratch.cpp:167: Knocking Creep.437 for [1.000000,0.000000] | |
info: scratch.cpp:152: Damaged Creep.437 for 5.000000 15.000000/20.000000 | |
info: scratch.cpp:167: Knocking Creep.437 for [0.000000,1.000000] | |
info: scratch.cpp:78: | |
--- Tick[2] time[3.056674] --- | |
info: | scratch.cpp:115: Turret.440<Attack> off cooldown | |
info: | scratch.cpp:115: Turret.441<Attack> off cooldown | |
info: | scratch.cpp:134: Creep.436 located at [0.000000, 0.000000] | |
info: | scratch.cpp:134: Creep.437 located at [1.000000, 1.000000] | |
info: | scratch.cpp:134: Creep.438 located at [0.000000, 0.000000] | |
info: scratch.cpp:86: --- End Tick --- | |
info: scratch.cpp:78: | |
--- Tick[3] time[4.113907] --- | |
info: | scratch.cpp:115: Turret.442<Attack> off cooldown | |
info: | scratch.cpp:134: Creep.436 located at [0.000000, 0.000000] | |
info: | scratch.cpp:134: Creep.437 located at [1.000000, 1.000000] | |
info: | scratch.cpp:134: Creep.438 located at [0.000000, 0.000000] | |
info: | scratch.cpp:185: Sending payload from Turret.440 to Creep.438 | |
info: | | scratch.cpp:192: Damage | |
info: | scratch.cpp:185: Sending payload from Turret.441 to Creep.438 | |
info: | | scratch.cpp:192: Damage | |
info: scratch.cpp:86: --- End Tick --- | |
info: scratch.cpp:152: Damaged Creep.438 for 1.000000 17.000000/20.000000 | |
info: scratch.cpp:152: Damaged Creep.438 for 1.000000 16.000000/20.000000 | |
info: scratch.cpp:78: | |
--- Tick[4] time[5.158010] --- | |
info: | scratch.cpp:115: Turret.443<Attack> off cooldown | |
info: | scratch.cpp:115: Turret.440<Attack> off cooldown | |
info: | scratch.cpp:115: Turret.441<Attack> off cooldown | |
info: | scratch.cpp:134: Creep.436 located at [0.000000, 0.000000] | |
info: | scratch.cpp:134: Creep.437 located at [1.000000, 1.000000] | |
info: | scratch.cpp:134: Creep.438 located at [0.000000, 0.000000] | |
info: | scratch.cpp:185: Sending payload from Turret.442 to Creep.437 | |
info: | | scratch.cpp:192: KnockBack | |
info: scratch.cpp:86: --- End Tick --- | |
info: scratch.cpp:167: Knocking Creep.437 for [1.000000,0.000000] | |
info: scratch.cpp:78: | |
--- Tick[5] time[6.169840] --- | |
info: | scratch.cpp:134: Creep.436 located at [0.000000, 0.000000] | |
info: | scratch.cpp:134: Creep.437 located at [2.000000, 1.000000] | |
info: | scratch.cpp:134: Creep.438 located at [0.000000, 0.000000] | |
info: | scratch.cpp:185: Sending payload from Turret.440 to Creep.438 | |
info: | | scratch.cpp:192: Damage | |
info: | scratch.cpp:185: Sending payload from Turret.441 to Creep.438 | |
info: | | scratch.cpp:192: Damage | |
info: | scratch.cpp:185: Sending payload from Turret.443 to Creep.437 | |
info: | | scratch.cpp:192: Damage | |
info: | | scratch.cpp:192: KnockBack | |
info: scratch.cpp:86: --- End Tick --- | |
info: scratch.cpp:152: Damaged Creep.438 for 1.000000 15.000000/20.000000 | |
info: scratch.cpp:152: Damaged Creep.438 for 1.000000 14.000000/20.000000 | |
info: scratch.cpp:152: Damaged Creep.437 for 5.000000 10.000000/20.000000 | |
info: scratch.cpp:167: Knocking Creep.437 for [0.000000,1.000000] | |
info: scratch.cpp:78: | |
--- Tick[6] time[7.211511] --- | |
info: | scratch.cpp:115: Turret.442<Attack> off cooldown | |
info: | scratch.cpp:115: Turret.440<Attack> off cooldown | |
info: | scratch.cpp:115: Turret.441<Attack> off cooldown | |
info: | scratch.cpp:134: Creep.436 located at [0.000000, 0.000000] | |
info: | scratch.cpp:134: Creep.437 located at [2.000000, 2.000000] | |
info: | scratch.cpp:134: Creep.438 located at [0.000000, 0.000000] | |
info: scratch.cpp:86: --- End Tick --- | |
info: scratch.cpp:78: | |
--- Tick[7] time[8.267222] --- | |
info: | scratch.cpp:134: Creep.436 located at [0.000000, 0.000000] | |
info: | scratch.cpp:134: Creep.437 located at [2.000000, 2.000000] | |
info: | scratch.cpp:134: Creep.438 located at [0.000000, 0.000000] | |
info: | scratch.cpp:185: Sending payload from Turret.442 to Creep.437 | |
info: | | scratch.cpp:192: KnockBack | |
info: | scratch.cpp:185: Sending payload from Turret.440 to Creep.438 | |
info: | | scratch.cpp:192: Damage | |
info: | scratch.cpp:185: Sending payload from Turret.441 to Creep.438 | |
info: | | scratch.cpp:192: Damage | |
info: scratch.cpp:86: --- End Tick --- | |
info: scratch.cpp:167: Knocking Creep.437 for [1.000000,0.000000] | |
info: scratch.cpp:152: Damaged Creep.438 for 1.000000 13.000000/20.000000 | |
info: scratch.cpp:152: Damaged Creep.438 for 1.000000 12.000000/20.000000 | |
info: scratch.cpp:78: | |
--- Tick[8] time[9.311009] --- | |
info: | scratch.cpp:115: Turret.443<Attack> off cooldown | |
info: | scratch.cpp:115: Turret.440<Attack> off cooldown | |
info: | scratch.cpp:115: Turret.441<Attack> off cooldown | |
info: | scratch.cpp:134: Creep.436 located at [0.000000, 0.000000] | |
info: | scratch.cpp:134: Creep.437 located at [3.000000, 2.000000] | |
info: | scratch.cpp:134: Creep.438 located at [0.000000, 0.000000] | |
info: scratch.cpp:86: --- End Tick --- | |
info: scratch.cpp:78: | |
--- Tick[9] time[10.356709] --- | |
info: | scratch.cpp:115: Turret.442<Attack> off cooldown | |
info: | scratch.cpp:134: Creep.436 located at [0.000000, 0.000000] | |
info: | scratch.cpp:134: Creep.437 located at [3.000000, 2.000000] | |
info: | scratch.cpp:134: Creep.438 located at [0.000000, 0.000000] | |
info: | scratch.cpp:185: Sending payload from Turret.443 to Creep.437 | |
info: | | scratch.cpp:192: Damage | |
info: | | scratch.cpp:192: KnockBack | |
info: | scratch.cpp:185: Sending payload from Turret.440 to Creep.438 | |
info: | | scratch.cpp:192: Damage | |
info: | scratch.cpp:185: Sending payload from Turret.441 to Creep.438 | |
info: | | scratch.cpp:192: Damage | |
info: scratch.cpp:86: --- End Tick --- | |
info: scratch.cpp:152: Damaged Creep.437 for 5.000000 5.000000/20.000000 | |
info: scratch.cpp:167: Knocking Creep.437 for [0.000000,1.000000] | |
info: scratch.cpp:152: Damaged Creep.438 for 1.000000 11.000000/20.000000 | |
info: scratch.cpp:152: Damaged Creep.438 for 1.000000 10.000000/20.000000 | |
info: scratch.cpp:78: | |
--- Tick[10] time[11.399392] --- | |
info: | scratch.cpp:115: Turret.440<Attack> off cooldown | |
info: | scratch.cpp:115: Turret.441<Attack> off cooldown | |
info: | scratch.cpp:134: Creep.436 located at [0.000000, 0.000000] | |
info: | scratch.cpp:134: Creep.437 located at [3.000000, 3.000000] | |
info: | scratch.cpp:134: Creep.438 located at [0.000000, 0.000000] | |
info: | scratch.cpp:185: Sending payload from Turret.442 to Creep.437 | |
info: | | scratch.cpp:192: KnockBack | |
info: scratch.cpp:86: --- End Tick --- | |
info: scratch.cpp:167: Knocking Creep.437 for [1.000000,0.000000] | |
info: scratch.cpp:78: | |
--- Tick[11] time[12.414394] --- | |
info: | scratch.cpp:134: Creep.436 located at [0.000000, 0.000000] | |
info: | scratch.cpp:134: Creep.437 located at [4.000000, 3.000000] | |
info: | scratch.cpp:134: Creep.438 located at [0.000000, 0.000000] | |
info: | scratch.cpp:185: Sending payload from Turret.440 to Creep.438 | |
info: | | scratch.cpp:192: Damage | |
info: | scratch.cpp:185: Sending payload from Turret.441 to Creep.438 | |
info: | | scratch.cpp:192: Damage | |
info: scratch.cpp:86: --- End Tick --- | |
info: scratch.cpp:152: Damaged Creep.438 for 1.000000 9.000000/20.000000 | |
info: scratch.cpp:152: Damaged Creep.438 for 1.000000 8.000000/20.000000 | |
info: scratch.cpp:78: | |
--- Tick[12] time[13.442084] --- | |
info: | scratch.cpp:115: Turret.443<Attack> off cooldown | |
info: | scratch.cpp:115: Turret.442<Attack> off cooldown | |
info: | scratch.cpp:115: Turret.440<Attack> off cooldown | |
info: | scratch.cpp:115: Turret.441<Attack> off cooldown | |
info: | scratch.cpp:134: Creep.436 located at [0.000000, 0.000000] | |
info: | scratch.cpp:134: Creep.437 located at [4.000000, 3.000000] | |
info: | scratch.cpp:134: Creep.438 located at [0.000000, 0.000000] | |
info: scratch.cpp:86: --- End Tick --- | |
info: scratch.cpp:78: | |
--- Tick[13] time[14.486403] --- | |
info: | scratch.cpp:134: Creep.436 located at [0.000000, 0.000000] | |
info: | scratch.cpp:134: Creep.437 located at [4.000000, 3.000000] | |
info: | scratch.cpp:134: Creep.438 located at [0.000000, 0.000000] | |
info: | scratch.cpp:185: Sending payload from Turret.443 to Creep.437 | |
info: | | scratch.cpp:192: Damage | |
info: | | scratch.cpp:192: KnockBack | |
info: | scratch.cpp:185: Sending payload from Turret.442 to Creep.437 | |
info: | | scratch.cpp:192: KnockBack | |
info: | scratch.cpp:185: Sending payload from Turret.440 to Creep.438 | |
info: | | scratch.cpp:192: Damage | |
info: | scratch.cpp:185: Sending payload from Turret.441 to Creep.438 | |
info: | | scratch.cpp:192: Damage | |
info: scratch.cpp:86: --- End Tick --- | |
info: scratch.cpp:152: Damaged Creep.437 for 5.000000 0.000000/20.000000 | |
info: scratch.cpp:127: Killing Creep.437 | |
info: scratch.cpp:152: Damaged Creep.438 for 1.000000 7.000000/20.000000 | |
info: scratch.cpp:152: Damaged Creep.438 for 1.000000 6.000000/20.000000 | |
info: scratch.cpp:78: | |
--- Tick[14] time[15.516481] --- | |
info: | scratch.cpp:115: Turret.440<Attack> off cooldown | |
info: | scratch.cpp:115: Turret.441<Attack> off cooldown | |
info: | scratch.cpp:134: Creep.436 located at [0.000000, 0.000000] | |
info: | scratch.cpp:134: Creep.438 located at [0.000000, 0.000000] | |
info: scratch.cpp:86: --- End Tick --- | |
info: scratch.cpp:78: | |
--- Tick[15] time[16.546555] --- | |
info: | scratch.cpp:115: Turret.442<Attack> off cooldown | |
info: | scratch.cpp:134: Creep.436 located at [0.000000, 0.000000] | |
info: | scratch.cpp:134: Creep.438 located at [0.000000, 0.000000] | |
info: | scratch.cpp:185: Sending payload from Turret.440 to Creep.438 | |
info: | | scratch.cpp:192: Damage | |
info: | scratch.cpp:185: Sending payload from Turret.441 to Creep.438 | |
info: | | scratch.cpp:192: Damage | |
info: scratch.cpp:86: --- End Tick --- | |
info: scratch.cpp:152: Damaged Creep.438 for 1.000000 5.000000/20.000000 | |
info: scratch.cpp:152: Damaged Creep.438 for 1.000000 4.000000/20.000000 | |
info: scratch.cpp:78: | |
--- Tick[16] time[17.591400] --- | |
info: | scratch.cpp:115: Turret.443<Attack> off cooldown | |
info: | scratch.cpp:115: Turret.440<Attack> off cooldown | |
info: | scratch.cpp:115: Turret.441<Attack> off cooldown | |
info: | scratch.cpp:134: Creep.436 located at [0.000000, 0.000000] | |
info: | scratch.cpp:134: Creep.438 located at [0.000000, 0.000000] | |
info: | scratch.cpp:180: Turret.442 target is dead | |
info: scratch.cpp:86: --- End Tick --- | |
info: scratch.cpp:78: | |
--- Tick[17] time[18.648335] --- | |
info: | scratch.cpp:134: Creep.436 located at [0.000000, 0.000000] | |
info: | scratch.cpp:134: Creep.438 located at [0.000000, 0.000000] | |
info: | scratch.cpp:185: Sending payload from Turret.440 to Creep.438 | |
info: | | scratch.cpp:192: Damage | |
info: | scratch.cpp:185: Sending payload from Turret.441 to Creep.438 | |
info: | | scratch.cpp:192: Damage | |
info: | scratch.cpp:180: Turret.443 target is dead | |
info: | scratch.cpp:228: Turret.442 now targeting Creep.438 | |
info: scratch.cpp:86: --- End Tick --- | |
info: scratch.cpp:152: Damaged Creep.438 for 1.000000 3.000000/20.000000 | |
info: scratch.cpp:152: Damaged Creep.438 for 1.000000 2.000000/20.000000 | |
info: scratch.cpp:78: | |
--- Tick[18] time[19.663305] --- | |
info: | scratch.cpp:115: Turret.440<Attack> off cooldown | |
info: | scratch.cpp:115: Turret.441<Attack> off cooldown | |
info: | scratch.cpp:134: Creep.436 located at [0.000000, 0.000000] | |
info: | scratch.cpp:134: Creep.438 located at [0.000000, 0.000000] | |
info: | scratch.cpp:185: Sending payload from Turret.442 to Creep.438 | |
info: | | scratch.cpp:192: KnockBack | |
info: | scratch.cpp:228: Turret.443 now targeting Creep.436 | |
info: scratch.cpp:86: --- End Tick --- | |
info: scratch.cpp:167: Knocking Creep.438 for [1.000000,0.000000] | |
info: scratch.cpp:78: | |
--- Tick[19] time[20.704914] --- | |
info: | scratch.cpp:134: Creep.436 located at [0.000000, 0.000000] | |
info: | scratch.cpp:134: Creep.438 located at [1.000000, 0.000000] | |
info: | scratch.cpp:185: Sending payload from Turret.440 to Creep.438 | |
info: | | scratch.cpp:192: Damage | |
info: | scratch.cpp:185: Sending payload from Turret.441 to Creep.438 | |
info: | | scratch.cpp:192: Damage | |
info: | scratch.cpp:185: Sending payload from Turret.443 to Creep.436 | |
info: | | scratch.cpp:192: Damage | |
info: | | scratch.cpp:192: KnockBack | |
info: scratch.cpp:86: --- End Tick --- | |
info: scratch.cpp:152: Damaged Creep.438 for 1.000000 1.000000/20.000000 | |
info: scratch.cpp:152: Damaged Creep.438 for 1.000000 0.000000/20.000000 | |
info: scratch.cpp:127: Killing Creep.438 | |
info: scratch.cpp:152: Damaged Creep.436 for 5.000000 -2.000000/3.000000 | |
info: scratch.cpp:127: Killing Creep.436 | |
info: scratch.cpp:78: | |
--- Tick[20] time[21.735649] --- | |
info: | scratch.cpp:115: Turret.442<Attack> off cooldown | |
info: | scratch.cpp:115: Turret.440<Attack> off cooldown | |
info: | scratch.cpp:115: Turret.441<Attack> off cooldown | |
info: scratch.cpp:86: --- End Tick --- | |
info: scratch.cpp:78: | |
--- Tick[21] time[22.751541] --- | |
info: | scratch.cpp:180: Turret.442 target is dead | |
info: | scratch.cpp:180: Turret.440 target is dead | |
info: | scratch.cpp:180: Turret.441 target is dead | |
info: scratch.cpp:86: --- End Tick --- | |
info: scratch.cpp:78: | |
--- Tick[22] time[23.796064] --- | |
info: | scratch.cpp:115: Turret.443<Attack> off cooldown | |
info: | scratch.cpp:222: Turret.442 found no more creeps | |
info: | scratch.cpp:222: Turret.440 found no more creeps | |
info: | scratch.cpp:222: Turret.441 found no more creeps | |
info: scratch.cpp:86: --- End Tick --- | |
info: scratch.cpp:283: Done |
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