Created
December 27, 2017 01:03
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Unity Notes
Update vs FixedUpdate vs LateUpdate:
Update():
- Called Every Frame
- Used for regular updates such as: Moving Non-Physics objects, Simple Timers, Receiving Input
- Update interval times vary
FixedUpdate():
- Call Every Physics Step
- Fixed Update intervals are consistent
- Used for regular updates such as: Adjusting Physics (Rigidbody) objects
LateUpdate():
- Called after all Update functions have been called.
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A
Prefabis a template GameObject that we can make copies of.All GameObjects have a
Transformcomponent`. The Transform component holds data about where the GameObject is in the Scene, how it rotated and how it scaled.