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Nick K. Gocnak

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@Kerryliu
Kerryliu / ugreen_truenas_led.md
Last active July 17, 2025 15:33
TrueNAS UGREEN DXP4800 Plus Status LED Guide

UGREEN DXP4800 Plus TrueNAS Status LED Guide

20240609_035951642_iOS

The following is a quick guide on getting basic status LED functionality working with TrueNAS running on the UGREEN DXP4800 Plus. Theoretically, it should work on all models (with some small revisions to the script), but I only have a DXP4800 Plus. :)

This guide is for cron job that runs a script to update the LEDs every couple minutes, but I'm sure the following can be modified for blinky LEDs as well.

Steps:

@lzjluzijie
lzjluzijie / how-to.md
Last active April 23, 2025 12:39
Access Private BackBlaze B2 Bucket from Cloudflare Transform Rules

Access Private BackBlaze B2 Bucket from Cloudflare Transform Rules

Original post from my Blog.

Cloudflare now offers free Transform Rules, so BackBlaze B2 users can use URL Rewrite rules to hide bucket name and provide access to private bucket.

TLDR: Create a URL Rewrite Rule and hide your bucket name. If your bucket is private, you also need to create a Cloudflare Worker, copy the code and fill in the config.

Hide Bucket Name

@ntrf
ntrf / 1-QuickClipExplanation.md
Last active December 27, 2024 13:21
QuickClip explanation.

Each entity in source engine has two hitboxes - one in quake physics world, and another in havok (or vphys) physics world. This second hitbox is called "physics shadow".

Depending on type of the entity one of the hitboxes is dominant. Each frame results of havok physics simulation for barrels, rollermines, vehicles and etc will be copied over quake hitboxes of entities. For NPCs, rockets and elevators state is copied in reverse direction - quake to havok.

Player is special. Normally quake hitbox will overwrite havok shadow, but only if its movement is not blocked by any havok hitboxes. Player's hitbox will be copied in reverse - from havok to quake - if (a) havok hitbox is valid (not stuck in quake world), (b) player is touching a vphys object.

Quickclip works, because in vehicles havok hitbox has collisions masked out for everything except pickups (health, ammo). When you exit a vehicle, collision mask for havok physics should be changed to normal, but only if vehicle is present in the world. Barnacle fo